Player Matchup

Sol
Sol
antoine_032
Sol
Level 155
God Stats
34W - 17L
1,737 SR
Queue Stats
398W - 398L
1,607 Elo+
Party 2
Chernobog
Chernobog
i-Pxseidon
Chernobog
Level 109
God Stats
6W - 8L
1,715 SR
Queue Stats
512W - 487L
1,629 Elo+
Party 1
Vamana
Vamana
ibeatnick
Vamana
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 143L
1,610 Elo+
Party 1
Cerberus
Cerberus
kongmang
Cerberus
Level 67
God Stats
6W - 14L
1,219 SR
Queue Stats
108W - 102L
1,580 Elo+
Party 2
Poseidon
Poseidon
yungserg08
Poseidon
Level 104
God Stats
2W - 3L
1,502 SR
Queue Stats
384W - 348L
1,585 Elo+
Party 1
Team Averages
Level 105
1,534 SR
1,602 Elo+

VS

Team Averages
Level 139
1,433 SR
1,536 Elo+
Hachiman
Hachiman
CHUCKLES30
Hachiman
Level 154
God Stats
7W - 9L
1,588 SR
Queue Stats
279W - 292L
1,557 Elo+
Party 3
Bellona
Bellona
EricCantRoll710
Bellona
Level 156
God Stats
5W - 8L
1,297 SR
Queue Stats
287W - 331L
1,514 Elo+
Party 3
Kuzenbo
Kuzenbo
ImmortalHydra93
Kuzenbo
Level 158
God Stats
1W - 3L
1,184 SR
Queue Stats
188W - 187L
1,552 Elo+
Solo
Arachne
Arachne
PaleEarnhardtTV
Arachne
Level 70
God Stats
145W - 141L
1,530 SR
Queue Stats
333W - 359L
1,529 Elo+
Party 3
Tiamat
Tiamat
Slyfoxhoundxo
Tiamat
Level 156
God Stats
5W - 10L
1,565 SR
Queue Stats
147W - 199L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 2 / 3
10,345
739
15,724
10,114
4,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
i-Pxseidon
Chernobog
14
1 / 1 / 8
8,442
603
5,085
7,653
2,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
ibeatnick
Vamana
16
5 / 1 / 0
9,374
670
7,897
11,158
8,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
kongmang
Cerberus
12
2 / 3 / 6
8,424
602
3,061
10,270
5,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
yungserg08
Poseidon
15
5 / 1 / 2
8,796
628
5,560
9,591
3,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CHUCKLES30
Hachiman
13
4 / 7 / 0
8,126
580
5,643
10,392
3,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 4 / 1
7,294
521
7,433
9,899
9,315
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
1 / 4 / 1
7,324
523
3,271
11,539
9,719
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 5 / 1
6,791
485
3,823
10,402
4,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 4 / 2
6,710
479
9,518
9,004
6,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
24
Kills
8
8
Deaths
24
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hachiman
CHUCKLES30
Hachiman
4
7
0
0.57
L
0
4
1
0.13
L
1
4
1
0.38
L
2
5
1
0.5
L
1
4
2
0.5
W
11
2
3
6.25
W
Chernobog
i-Pxseidon
Chernobog
1
1
8
5
W
Vamana
ibeatnick
Vamana
5
1
0
5
W
Cerberus
kongmang
Cerberus
2
3
6
1.67
W
Poseidon
yungserg08
Poseidon
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,327
Damage
29,688
48,786
Taken
51,236
24,391
Mitigated
32,795
16,811
Healing
7,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
CHUCKLES30
Hachiman
5,643
2,116
0
726
10,392
3,313
0
7,192
3,200
0
39,956
L
7,433
3,300
0
617
9,899
9,315
0
0
9,899
0
45,191
L
3,271
765
0
494
11,539
9,719
0
6,785
4,754
20,588
0
L
3,823
2,032
0
2,991
10,402
4,204
0
3,199
7,203
0
39,299
L
9,518
458
42
2,652
9,004
6,244
0
6,449
2,555
38,286
0
W
15,724
6,897
0
4,156
10,114
4,041
3,446
3,401
6,615
71,843
5,437
W
Chernobog
i-Pxseidon
Chernobog
5,085
3,838
0
2,910
7,653
2,896
586
3,814
3,479
0
48,096
W
Vamana
ibeatnick
Vamana
7,897
3,109
0
4,233
11,158
8,879
0
172
10,986
0
59,879
W
Cerberus
kongmang
Cerberus
3,061
102
0
1,158
10,270
5,539
0
2,238
7,932
28,131
0
W
Poseidon
yungserg08
Poseidon
5,560
902
0
4,354
9,591
3,036
0
2,438
6,985
58,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,381
Gold Earned
36,245
545
Minions Killed
369
0
Camps Cleared
0
1,335,634
Distance Traveled
1,293,119
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,126
580
87
6
0
232,129
5
L
Bellona
7,294
521
104
7
0
259,485
1
L
Kuzenbo
7,324
523
27
2
0
250,534
2
L
Arachne
6,791
485
74
5
0
297,378
4
L
Tiamat
6,710
479
77
6
0
253,593
3
W
Sol
10,345
739
128
9
0
244,974
3
W
Chernobog
8,442
603
96
7
0
274,651
3
W
Vamana
9,374
670
124
9
0
241,892
6
W
Cerberus
8,424
602
76
5
0
260,292
5
W
Poseidon
8,796
628
121
9
0
313,825
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role