Player Matchup

Ymir
Ymir
CORYDARULA
Ymir
Level 30
God Stats
4W - 5L
1,352 SR
Queue Stats
34W - 45L
1,285 Elo+
Solo
Zhong Kui
Zhong Kui
IronFeminist
Zhong Kui
Level 27
God Stats
37W - 24L
1,589 SR
Queue Stats
57W - 46L
1,603 Elo+
Solo
Sun Wukong
Sun Wukong
P-O-N-Y_-_
Sun Wukong
Level 4
God Stats
1W - 4L
1,258 SR
Queue Stats
1W - 5L
1,215 Elo+
Solo
Da Ji
Da Ji
PainToni
Da Ji
Level 7
God Stats
0W - 2L
1,275 SR
Queue Stats
1W - 5L
1,219 Elo+
Solo
Pele
Pele
projekt_MaC
Pele
Level 17
God Stats
0W - 3L
1,308 SR
Queue Stats
18W - 20L
1,513 Elo+
Solo
Team Averages
Level 17
1,356 SR
1,367 Elo+

VS

Team Averages
Level 22
1,594 SR
1,487 Elo+
Sobek
Sobek
DELTa-BAyRoN
Sobek
Level 26
God Stats
1W - 0L
1,375 SR
Queue Stats
155W - 207L
1,320 Elo+
Solo
Chaac
Chaac
Rene_037
Chaac
Level 8
God Stats
3W - 0L
1,729 SR
Queue Stats
9W - 6L
1,562 Elo+
Solo
Pele
Pele
TROGAMER2604io
Pele
Level 22
God Stats
6W - 6L
1,500 SR
Queue Stats
313W - 340L
1,500 Elo+
Solo
Sol
Sol
Wolfie6997
Sol
Level 26
God Stats
6W - 5L
1,884 SR
Queue Stats
65W - 71L
1,456 Elo+
Solo
Hercules
Hercules
moosegod12
Hercules
Level 28
God Stats
43W - 42L
1,481 SR
Queue Stats
180W - 158L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 6
9,454
430
7,247
9,917
5,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
IronFeminist
Zhong Kui
16
5 / 3 / 2
10,264
467
10,895
12,461
9,164
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
P-O-N-Y_-_
Sun Wukong
10
0 / 6 / 0
7,045
320
2,748
8,035
3,767
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
PainToni
Da Ji
12
3 / 11 / 5
8,248
375
12,429
16,214
5,557
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 5 / 1
10,850
493
13,176
17,060
6,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 8
9,324
424
3,063
13,204
10,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
Rene_037
Chaac
16
7 / 1 / 10
10,937
497
8,092
14,211
10,684
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
7 / 5 / 5
10,622
483
8,389
13,845
5,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 5 / 4
11,435
520
10,516
11,819
6,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
moosegod12
Hercules
20
9 / 1 / 5
13,102
596
10,705
20,116
12,694
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
59
17
Kills
27
27
Deaths
19
14
Assists
32
Player
Kills
Deaths
Assists
KDA
L
3
2
6
3
W
0
7
8
0.57
L
Zhong Kui
IronFeminist
Zhong Kui
5
3
2
2
L
Sun Wukong
P-O-N-Y_-_
Sun Wukong
0
6
0
0
L
Da Ji
PainToni
Da Ji
3
11
5
0.5
W
Chaac
Rene_037
Chaac
7
1
10
12
W
7
5
5
1.9
W
4
5
4
1.2
W
Hercules
moosegod12
Hercules
9
1
5
11.5
L
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,495
Damage
40,765
63,687
Taken
73,195
30,155
Mitigated
45,192
13,805
Healing
21,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,247
1,489
0
2,053
9,917
5,351
50
1,998
7,919
34,294
1,937
W
3,063
724
0
1,973
13,204
10,758
577
1,332
11,872
25,665
0
L
Zhong Kui
IronFeminist
Zhong Kui
10,895
797
0
5,747
12,461
9,164
557
2,921
9,540
62,546
0
L
Sun Wukong
P-O-N-Y_-_
Sun Wukong
2,748
551
0
1,080
8,035
3,767
0
0
8,035
0
18,707
L
Da Ji
PainToni
Da Ji
12,429
2,606
0
316
16,214
5,557
104
4,588
11,626
0
33,270
W
Chaac
Rene_037
Chaac
8,092
526
243
3,652
14,211
10,684
1,261
4,350
9,861
0
38,739
W
8,389
1,321
0
2,704
13,845
5,031
1,715
3,773
10,072
0
33,330
W
10,516
4,478
0
4,974
11,819
6,025
1,892
3,301
8,518
67,484
0
W
Hercules
moosegod12
Hercules
10,705
5,465
0
7,959
20,116
12,694
2,117
5,277
14,839
0
90,242
L
13,176
2,823
0
4,609
17,060
6,316
687
4,072
12,988
0
64,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,861
Gold Earned
55,420
346
Minions Killed
434
0
Camps Cleared
0
1,836,433
Distance Traveled
1,971,616
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,454
430
67
3
0
345,666
2
W
Sobek
9,324
424
32
1
0
366,100
0
L
Zhong Kui
10,264
467
101
5
0
325,819
0
L
Sun Wukong
7,045
320
27
1
0
508,178
2
L
Da Ji
8,248
375
30
1
0
297,846
4
W
Chaac
10,937
497
65
3
0
436,252
0
W
Pele
10,622
483
47
2
0
387,376
1
W
Sol
11,435
520
105
5
0
332,152
8
W
Hercules
13,102
596
185
8
0
449,736
4
L
Pele
10,850
493
121
6
0
358,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role