Player Matchup

Janus
Janus
Aronnell
Janus
Level 27
God Stats
6W - 4L
1,606 SR
Queue Stats
44W - 41L
1,566 Elo+
Solo
Bellona
Bellona
CozyPotato
Bellona
Level 4
God Stats
108W - 77L
1,818 SR
Queue Stats
108W - 81L
1,780 Elo+
Party 1
Horus
Horus
Crisalito
Horus
Level 18
God Stats
3W - 5L
1,523 SR
Queue Stats
15W - 21L
1,526 Elo+
Solo
Gilgamesh
Gilgamesh
fyrci
Gilgamesh
Level 29
God Stats
29W - 19L
1,805 SR
Queue Stats
179W - 193L
1,651 Elo+
Solo
Neith
Neith
potatolamplord
Neith
Level 10
God Stats
44W - 40L
1,637 SR
Queue Stats
46W - 44L
1,473 Elo+
Party 1
Team Averages
Level 18
1,678 SR
1,599 Elo+

VS

Team Averages
Level 24
1,596 SR
1,674 Elo+
Nemesis
Nemesis
Graphitte
Nemesis
Level 18
God Stats
4W - 1L
1,566 SR
Queue Stats
24W - 13L
1,819 Elo+
Solo
Janus
Janus
Hugs4Drugs2
Janus
Level 28
God Stats
5W - 5L
1,538 SR
Queue Stats
151W - 83L
1,666 Elo+
Solo
Gilgamesh
Gilgamesh
Onet48
Gilgamesh
Level 42
God Stats
10W - 5L
1,682 SR
Queue Stats
22W - 16L
1,636 Elo+
Party 2
Danzaburou
Danzaburou
Slappureself
Danzaburou
Level 17
God Stats
6W - 8L
1,552 SR
Queue Stats
86W - 89L
1,658 Elo+
Solo
Pele
Pele
SussyImpostor
Pele
Level 14
God Stats
15W - 8L
1,642 SR
Queue Stats
155W - 108L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aronnell
Janus
6
0 / 3 / 0
6,837
297
1,027
4,855
937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
CozyPotato
Bellona
17
2 / 9 / 2
10,524
458
12,765
22,466
13,462
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
Crisalito
Horus
16
2 / 11 / 4
10,872
473
5,630
23,101
12,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
fyrci
Gilgamesh
17
4 / 11 / 2
11,941
519
19,209
29,029
11,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 12 / 3
9,785
425
3,873
17,220
5,519
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Graphitte
Nemesis
20
6 / 2 / 2
17,030
740
7,356
13,069
7,955
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 2 / 15
14,057
611
17,213
13,196
5,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Gilgamesh
Onet48
Gilgamesh
18
7 / 2 / 18
14,847
646
12,216
25,435
25,256
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
Slappureself
Danzaburou
20
12 / 2 / 9
16,710
727
15,494
22,099
9,896
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
16 / 2 / 10
15,192
661
28,559
19,863
10,194
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
100
9
Kills
46
46
Deaths
10
11
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Janus
Aronnell
Janus
0
3
0
0
L
Bellona
CozyPotato
Bellona
2
9
2
0.33
L
Horus
Crisalito
Horus
2
11
4
0.36
W
Nemesis
Graphitte
Nemesis
6
2
2
3.5
W
5
2
15
6.25
W
Gilgamesh
Onet48
Gilgamesh
7
2
18
8
W
Danzaburou
Slappureself
Danzaburou
12
2
9
8.25
W
16
2
10
10.5
L
Gilgamesh
fyrci
Gilgamesh
4
11
2
0.45
L
1
12
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,504
Damage
80,838
96,671
Taken
93,662
43,862
Mitigated
58,832
10,384
Healing
45,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Aronnell
Janus
1,027
42
0
410
4,855
937
0
1,519
3,198
21,821
0
L
Bellona
CozyPotato
Bellona
12,765
5,760
0
1,553
22,466
13,462
0
4,230
18,070
0
60,349
L
Horus
Crisalito
Horus
5,630
2,776
1,100
2,063
23,101
12,288
0
1,828
21,179
0
33,364
W
Nemesis
Graphitte
Nemesis
7,356
3,909
0
6,201
13,069
7,955
0
0
11,679
0
153,788
W
17,213
610
0
5,514
13,196
5,531
528
1,018
12,178
99,130
0
W
Gilgamesh
Onet48
Gilgamesh
12,216
2,747
0
10,889
25,435
25,256
246
1,178
24,257
307
44,338
W
Danzaburou
Slappureself
Danzaburou
15,494
8,449
0
13,438
22,099
9,896
8,648
660
21,439
0
162,202
W
28,559
10,410
0
9,284
19,863
10,194
2,368
1,520
18,343
0
112,468
L
Gilgamesh
fyrci
Gilgamesh
19,209
7,873
0
4,083
29,029
11,656
0
4,126
24,707
0
76,924
L
3,873
1,649
0
1,175
17,220
5,519
0
4,835
12,173
0
43,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,959
Gold Earned
77,836
399
Minions Killed
846
0
Camps Cleared
0
1,742,619
Distance Traveled
2,323,071
7
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,837
297
36
2
0
128,557
1
L
Bellona
10,524
458
109
5
0
418,998
0
L
Horus
10,872
473
51
2
0
432,863
2
W
Nemesis
17,030
740
248
11
0
499,807
1
W
Janus
14,057
611
192
8
0
454,940
9
W
Gilgamesh
14,847
646
59
3
0
446,384
4
W
Danzaburou
16,710
727
195
8
0
413,758
6
W
Pele
15,192
661
152
7
0
508,182
3
L
Gilgamesh
11,941
519
110
5
0
419,823
3
L
Neith
9,785
425
93
4
0
342,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role