Player Matchup

Cupid
Cupid
AdamantKaizer
Cupid
Level 64
God Stats
5W - 4L
1,495 SR
Queue Stats
268W - 263L
1,469 Elo+
Party 3
Cerberus
Cerberus
GALEM10
Cerberus
Level 29
God Stats
11W - 6L
1,838 SR
Queue Stats
232W - 232L
1,440 Elo+
Party 4
Mulan
Mulan
Nonimonster
Mulan
Level 47
God Stats
2W - 7L
1,460 SR
Queue Stats
223W - 223L
1,450 Elo+
Party 3
Bakasura
Bakasura
aSpryMeerkat72
Bakasura
Level 43
God Stats
38W - 38L
1,394 SR
Queue Stats
210W - 202L
1,371 Elo+
Party 4
Tiamat
Tiamat
lI-MrCookies-lI
Tiamat
Level 37
God Stats
66W - 56L
1,580 SR
Queue Stats
390W - 386L
1,449 Elo+
Party 4
Team Averages
Level 44
1,553 SR
1,436 Elo+

VS

Team Averages
Level 53
1,473 SR
1,426 Elo+
Arachne
Arachne
Chiipo
Arachne
Level 33
God Stats
25W - 23L
1,447 SR
Queue Stats
81W - 92L
1,416 Elo+
Party 1
Olorun
Olorun
Hidefinitiontv
Olorun
Level 36
God Stats
0W - 1L
1,168 SR
Queue Stats
79W - 88L
1,416 Elo+
Party 1
Yemoja
Yemoja
cIPhErIlIlIllI
Yemoja
Level 18
God Stats
7W - 5L
1,725 SR
Queue Stats
93W - 92L
1,499 Elo+
Party 2
Horus
Horus
manbow70
Horus
Level 109
God Stats
10W - 16L
1,797 SR
Queue Stats
409W - 406L
1,506 Elo+
Party 2
Danzaburou
Danzaburou
sdwzin
Danzaburou
Level 68
God Stats
0W - 7L
1,228 SR
Queue Stats
134W - 165L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 6
10,370
546
9,535
10,119
3,747
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
GALEM10
Cerberus
17
2 / 1 / 11
11,873
625
7,126
10,363
6,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
6 / 3 / 3
11,359
598
8,278
13,092
7,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bakasura
20
12 / 1 / 4
12,381
652
15,403
13,478
5,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 1 / 5
10,385
547
8,773
7,681
3,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Chiipo
Arachne
12
4 / 4 / 0
8,578
451
3,851
14,455
4,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 7 / 0
7,378
388
5,572
12,036
3,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
0 / 5 / 4
7,816
411
6,435
11,525
7,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Horus
manbow70
Horus
14
2 / 9 / 1
8,491
447
7,283
14,427
6,377
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
sdwzin
Danzaburou
12
1 / 6 / 1
7,828
412
6,299
12,212
3,135
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
14
31
Kills
8
8
Deaths
31
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
2
6
5.5
L
Arachne
Chiipo
Arachne
4
4
0
1
W
Cerberus
GALEM10
Cerberus
2
1
11
7.5
L
1
7
0
0.14
W
6
3
3
2.5
W
Bakasura
12
1
4
14
L
0
5
4
0.4
W
3
1
5
5.5
L
Horus
manbow70
Horus
2
9
1
0.28
L
Danzaburou
sdwzin
Danzaburou
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,115
Damage
29,440
54,733
Taken
64,655
28,291
Mitigated
24,831
21,267
Healing
14,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,535
5,916
579
2,994
10,119
3,747
5,205
2,141
7,978
0
54,821
L
Arachne
Chiipo
Arachne
3,851
2,827
0
3,445
14,455
4,398
0
2,935
10,897
0
28,603
W
Cerberus
GALEM10
Cerberus
7,126
574
0
2,198
10,363
6,947
1,260
1,107
9,256
54,837
0
L
5,572
2,793
103
3,203
12,036
3,372
200
4,311
6,459
34,184
0
W
8,278
2,020
0
4,642
13,092
7,912
1,711
2,390
10,702
0
63,647
W
Bakasura
15,403
10,931
0
5,913
13,478
5,846
843
3,170
10,308
0
84,921
L
6,435
276
342
866
11,525
7,549
148
2,467
8,454
33,569
0
W
8,773
138
239
4,702
7,681
3,839
440
3,199
4,482
65,693
0
L
Horus
manbow70
Horus
7,283
3,444
139
2,275
14,427
6,377
966
359
13,093
0
45,799
L
Danzaburou
sdwzin
Danzaburou
6,299
3,467
22
3,860
12,212
3,135
0
4,993
7,177
0
36,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,368
Gold Earned
40,091
611
Minions Killed
338
0
Camps Cleared
0
1,910,259
Distance Traveled
1,523,683
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,370
546
80
4
0
365,507
4
L
Arachne
8,578
451
54
3
0
372,094
4
W
Cerberus
11,873
625
129
7
0
388,881
0
L
Olorun
7,378
388
73
4
0
239,805
2
W
Mulan
11,359
598
124
7
0
342,780
4
W
Bakasura
12,381
652
169
9
0
468,724
2
L
Yemoja
7,816
411
64
3
0
333,159
0
W
Tiamat
10,385
547
109
6
0
344,367
4
L
Horus
8,491
447
87
5
0
295,196
3
L
Danzaburou
7,828
412
60
3
0
283,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role