Player Matchup

Neith
Neith
Silver II
 
Neith
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Bronze IV
Despondency21
Guan Yu
Bronze IV
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 18L
988 MMR
Party 1
Da Ji
Da Ji
Bronze IV
FreewillOrange8
Da Ji
Bronze IV
Level 38
God Stats
0W - 1L
1,329 SR
Queue Stats
1W - 18L
988 MMR
Party 1
Ah Puch
Ah Puch
Silver II
Go-h-an
Ah Puch
Silver II
Level 158
God Stats
1W - 2L
1,699 SR
Queue Stats
237W - 247L
1,044 MMR
Solo
Sylvanus
Sylvanus
Silver III
lobste
Sylvanus
Silver III
Level 93
God Stats
1W - 5L
1,568 SR
Queue Stats
226W - 241L
978 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 97
1,519 SR
1,100 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,479 SR
1,008 MMR
Scylla
Scylla
Silver II
BEELBO BAGGINS
Scylla
Silver II
Level 111
God Stats
1W - 5L
1,337 SR
Queue Stats
110W - 87L
1,020 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
BeenAThreat
Gilgamesh
Silver II
Level 129
God Stats
5W - 3L
1,557 SR
Queue Stats
100W - 103L
966 MMR
Solo
Khepri
Khepri
Silver II
Holyherth
Khepri
Silver II
Level 124
God Stats
66W - 46L
1,538 SR
Queue Stats
566W - 570L
1,050 MMR
Solo
Cernunnos
Cernunnos
Bronze IV
Ryuuk00
Cernunnos
Bronze IV
Level 45
God Stats
1W - 4L
1,149 SR
Queue Stats
9W - 26L
995 MMR
Solo
Arachne
Arachne
Silver II
ShadowKobayashi
Arachne
Silver II
Level 126
God Stats
9W - 2L
1,814 SR
Queue Stats
62W - 72L
1,011 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
6 / 2 / 1
14,603
522
19,214
17,556
8,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Guan Yu
10
1 / 17 / 1
8,355
298
3,216
22,598
8,581
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 13 / 4
8,783
314
1,912
21,503
7,339
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
Go-h-an
Ah Puch
13
2 / 3 / 3
10,528
376
9,676
9,105
3,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
lobste
Sylvanus
20
4 / 6 / 3
13,560
484
20,203
27,523
18,401
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AwilixYmirDanzaburouTsukuyomiCu Chulainn

VS

Bans
CthulhuAthenaIzanamiFenrirKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 1 / 10
15,359
549
17,302
17,369
7,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
BeenAThreat
Gilgamesh
20
15 / 1 / 8
17,318
619
24,048
17,468
9,866
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
Holyherth
Khepri
17
2 / 2 / 20
14,845
530
5,999
15,751
17,563
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
Ryuuk00
Cernunnos
19
4 / 5 / 9
14,393
514
11,498
20,497
8,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 5 / 3
16,382
585
12,919
31,638
15,878
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
90
13
Kills
40
41
Deaths
14
12
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
6
2
1
3.25
W
12
1
10
17
W
Gilgamesh
BeenAThreat
Gilgamesh
15
1
8
19
L
Guan Yu
1
17
1
0.09
L
0
13
4
0.15
L
Ah Puch
Go-h-an
Ah Puch
2
3
3
1.17
W
Khepri
Holyherth
Khepri
2
2
20
6
W
Cernunnos
Ryuuk00
Cernunnos
4
5
9
1.7
W
7
5
3
1.7
L
Sylvanus
lobste
Sylvanus
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,221
Damage
71,766
98,285
Taken
102,723
45,824
Mitigated
59,795
26,604
Healing
26,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
19,214
9,609
517
5,843
17,556
8,296
398
3,777
13,779
0
112,090
W
17,302
2,372
0
5,747
17,369
7,671
1,979
6,269
11,100
119,379
0
W
Gilgamesh
BeenAThreat
Gilgamesh
24,048
8,174
0
1,395
17,468
9,866
4,319
4,031
13,437
0
97,623
L
Guan Yu
3,216
694
1,282
1,302
22,598
8,581
0
4,168
18,430
0
15,489
L
1,912
232
192
2,631
21,503
7,339
0
8,830
12,673
0
26,761
L
Ah Puch
Go-h-an
Ah Puch
9,676
188
0
3,624
9,105
3,207
0
2,862
6,243
51,352
0
W
Khepri
Holyherth
Khepri
5,999
419
0
1,053
15,751
17,563
626
7,251
8,500
25,315
0
W
Cernunnos
Ryuuk00
Cernunnos
11,498
6,557
0
7,789
20,497
8,817
6,216
7,488
13,009
0
87,626
W
12,919
9,013
0
10,963
31,638
15,878
4,156
5,571
26,067
0
191,346
L
Sylvanus
lobste
Sylvanus
20,203
5,338
1,538
9,675
27,523
18,401
0
3,664
23,859
92,010
15,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,829
Gold Earned
78,297
525
Minions Killed
757
0
Camps Cleared
0
1,951,424
Distance Traveled
2,580,515
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
14,603
522
188
7
0
481,824
4
W
Scylla
15,359
549
220
8
0
502,164
8
W
Gilgamesh
17,318
619
160
6
0
601,327
3
L
Guan Yu
8,355
298
24
1
0
465,623
4
L
Da Ji
8,783
314
47
2
0
357,681
0
L
Ah Puch
10,528
376
111
4
0
252,168
0
W
Khepri
14,845
530
34
1
0
531,887
8
W
Cernunnos
14,393
514
137
5
0
379,607
1
W
Arachne
16,382
585
206
7
0
565,530
2
L
Sylvanus
13,560
484
155
6
0
394,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role