Player Matchup

Guan Yu
Guan Yu
BoistMeef
Guan Yu
Level 116
God Stats
5W - 2L
1,661 SR
Queue Stats
68W - 46L
1,700 Elo+
Party 2
Hel
Hel
GetSpaceWeed
Hel
Level 63
God Stats
4W - 2L
1,524 SR
Queue Stats
12W - 10L
1,429 Elo+
Party 2
Zhong Kui
Zhong Kui
bearjoo1787
Zhong Kui
Level 62
God Stats
31W - 28L
1,526 SR
Queue Stats
215W - 191L
1,466 Elo+
Solo
Team Averages
Level 80
1,570 SR
1,532 Elo+

VS

Team Averages
Level 19
1,537 SR
1,293 Elo+
Hera
Hera
NotAFiretruck
Hera
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,305 Elo+
Party 1
Gilgamesh
Gilgamesh
Not_Sasquatch
Gilgamesh
Level 27
God Stats
3W - 2L
1,611 SR
Queue Stats
13W - 14L
1,422 Elo+
Party 1
Fenrir
Fenrir
owenj3353
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,152 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BoistMeef
Guan Yu
17
8 / 3 / 8
13,305
739
12,744
23,843
24,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
6 / 5 / 8
13,476
749
9,467
12,748
6,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
bearjoo1787
Zhong Kui
16
6 / 5 / 12
12,790
711
11,008
17,125
12,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 7
12,739
708
24,291
10,413
3,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
Not_Sasquatch
Gilgamesh
17
8 / 5 / 5
14,516
806
17,510
18,484
19,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
owenj3353
Fenrir
11
0 / 13 / 5
9,815
545
1,150
14,464
4,174
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
30
20
Kills
13
13
Deaths
22
28
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BoistMeef
Guan Yu
8
3
8
4
W
6
5
8
2
L
5
4
7
2.13
L
Gilgamesh
Not_Sasquatch
Gilgamesh
8
5
5
2.1
W
Zhong Kui
bearjoo1787
Zhong Kui
6
5
12
2.4
L
Fenrir
owenj3353
Fenrir
0
13
5
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,219
Damage
42,951
53,716
Taken
43,361
43,497
Mitigated
27,739
20,742
Healing
1,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BoistMeef
Guan Yu
12,744
2,856
2,556
7,023
23,843
24,805
532
10,962
12,881
0
47,316
W
9,467
1,076
4,556
3,447
12,748
6,496
1,391
6,770
5,978
57,736
0
L
24,291
5,322
291
918
10,413
3,764
772
4,478
5,787
77,257
0
L
Gilgamesh
Not_Sasquatch
Gilgamesh
17,510
4,149
0
274
18,484
19,801
777
10,198
7,922
872
36,886
W
Zhong Kui
bearjoo1787
Zhong Kui
11,008
1,327
182
2,978
17,125
12,196
161
7,205
9,920
37,083
0
L
Fenrir
owenj3353
Fenrir
1,150
308
0
151
14,464
4,174
82
5,133
9,177
0
4,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,571
Gold Earned
37,070
213
Minions Killed
131
0
Camps Cleared
0
944,325
Distance Traveled
832,608
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
13,305
739
62
3
0
351,197
1
W
Hel
13,476
749
101
6
0
277,627
0
L
Hera
12,739
708
99
6
0
303,755
2
L
Gilgamesh
14,516
806
24
1
0
309,001
0
W
Zhong Kui
12,790
711
50
3
0
315,501
2
L
Fenrir
9,815
545
8
0
0
219,852
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role