Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
IIYoyoII
Scylla
Level 156
God Stats
5W - 6L
1,702 SR
Queue Stats
113W - 106L
1,636 Elo+
Party 1
Heimdallr
Heimdallr
Possssed
Heimdallr
Level 159
God Stats
7W - 5L
1,692 SR
Queue Stats
165W - 152L
1,627 Elo+
Party 1
Tiamat
Tiamat
RaSnipedJFK
Tiamat
Level 116
God Stats
2W - 0L
1,628 SR
Queue Stats
72W - 62L
1,635 Elo+
Party 1
Team Averages
Level 146
1,604 SR
1,580 Elo+

VS

Team Averages
Level 136
1,595 SR
1,561 Elo+
Hera
Hera
 
Hera
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
AmishWhispers
Kumbhakarna
Level 97
God Stats
0W - 2L
1,295 SR
Queue Stats
1W - 6L
1,245 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Fiolner
Tsukuyomi
Level 146
God Stats
5W - 3L
1,613 SR
Queue Stats
297W - 207L
1,730 Elo+
Party 2
Apollo
Apollo
KennyTheTigerOG
Apollo
Level 133
God Stats
15W - 13L
1,588 SR
Queue Stats
320W - 278L
1,634 Elo+
Solo
Hun Batz
Hun Batz
StaffTeam
Hun Batz
Level 156
God Stats
0W - 2L
1,979 SR
Queue Stats
294W - 253L
1,696 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
3 / 2 / 4
7,020
540
2,851
8,571
2,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
 
Morgan Le Fay
11
3 / 2 / 3
6,792
522
4,101
5,697
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
IIYoyoII
Scylla
14
3 / 0 / 2
7,851
604
5,090
3,786
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Possssed
Heimdallr
13
2 / 1 / 2
8,064
620
4,780
7,174
2,674
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
14
3 / 0 / 4
7,735
595
8,610
9,617
5,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
2 / 3 / 1
7,088
545
5,165
5,922
2,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
AmishWhispers
Kumbhakarna
8
0 / 5 / 0
5,787
445
799
6,961
3,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
Fiolner
Tsukuyomi
11
2 / 6 / 0
6,903
531
7,699
10,745
3,795
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 0 / 1
6,897
531
2,400
5,333
1,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
StaffTeam
Hun Batz
14
1 / 0 / 2
7,646
588
4,305
9,232
3,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
14
Kills
5
5
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
2
4
2.5
W
Morgan Le Fay
 
Morgan Le Fay
3
2
3
2.25
L
Hera
 
Hera
2
3
1
0.83
L
Kumbhakarna
AmishWhispers
Kumbhakarna
0
5
0
0
L
Tsukuyomi
Fiolner
Tsukuyomi
2
6
0
0.33
W
Scylla
IIYoyoII
Scylla
3
0
2
4
L
0
0
1
0.5
W
Heimdallr
Possssed
Heimdallr
2
1
2
3
W
Tiamat
3
0
4
5
L
Hun Batz
StaffTeam
Hun Batz
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,432
Damage
20,368
34,845
Taken
38,193
14,347
Mitigated
13,519
15,964
Healing
6,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,851
1,097
0
2,489
8,571
2,885
0
192
8,379
0
35,926
W
Morgan Le Fay
 
Morgan Le Fay
4,101
101
0
2,112
5,697
2,091
0
1,722
3,975
32,080
0
L
Hera
 
Hera
5,165
1,018
0
1,130
5,922
2,069
0
4,049
1,761
42,102
0
L
Kumbhakarna
AmishWhispers
Kumbhakarna
799
103
0
0
6,961
3,143
0
2,578
4,339
7,310
0
L
Tsukuyomi
Fiolner
Tsukuyomi
7,699
1,520
0
2,679
10,745
3,795
48
6,870
3,835
0
38,154
W
Scylla
IIYoyoII
Scylla
5,090
537
0
1,361
3,786
1,316
0
2,231
1,555
48,859
0
L
2,400
1,337
0
2,396
5,333
1,430
0
517
4,776
0
46,068
W
Heimdallr
Possssed
Heimdallr
4,780
1,942
0
3,619
7,174
2,674
419
1,184
5,990
0
55,555
W
Tiamat
8,610
680
164
6,219
9,617
5,381
364
635
8,982
48,661
0
L
Hun Batz
StaffTeam
Hun Batz
4,305
1,307
0
250
9,232
3,082
0
3,463
5,681
0
56,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,462
Gold Earned
34,321
463
Minions Killed
397
0
Camps Cleared
0
1,338,875
Distance Traveled
1,360,041
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,020
540
76
6
0
297,460
4
W
Morgan Le Fay
6,792
522
51
4
0
263,122
1
L
Hera
7,088
545
97
7
0
245,980
3
L
Kumbhakarna
5,787
445
10
1
0
300,137
2
L
Tsukuyomi
6,903
531
66
5
0
277,163
4
W
Scylla
7,851
604
111
9
0
273,683
7
L
Apollo
6,897
531
106
8
0
233,574
1
W
Heimdallr
8,064
620
119
9
0
224,458
1
W
Tiamat
7,735
595
106
8
0
280,152
5
L
Hun Batz
7,646
588
118
9
0
303,187
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role