Player Matchup

Achilles
Achilles
DarkUmbra06-_-
Achilles
Level 29
God Stats
10W - 10L
1,512 SR
Queue Stats
126W - 126L
1,477 Elo+
Solo
He Bo
He Bo
Nighthawk_1517
He Bo
Level 26
God Stats
33W - 51L
1,299 SR
Queue Stats
35W - 54L
1,216 Elo+
Solo
Da Ji
Da Ji
PainToni
Da Ji
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,281 Elo+
Solo
Vulcan
Vulcan
XxTazzmanxX74
Vulcan
Level 13
God Stats
2W - 6L
1,805 SR
Queue Stats
15W - 34L
1,239 Elo+
Solo
Ymir
Ymir
theozito_
Ymir
Level 6
God Stats
1W - 1L
1,674 SR
Queue Stats
2W - 3L
1,498 Elo+
Solo
Team Averages
Level 16
1,558 SR
1,342 Elo+

VS

Team Averages
Level 14
1,490 SR
1,383 Elo+
Da Ji
Da Ji
 
Da Ji
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Max_Moon101
Neith
Level 18
God Stats
107W - 120L
1,450 SR
Queue Stats
227W - 261L
1,325 Elo+
Solo
Nemesis
Nemesis
SemoTribbleG
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,396 Elo+
Solo
Aphrodite
Aphrodite
rumplestilt_skin
Aphrodite
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,195 Elo+
Solo
Osiris
Osiris
thebigsad2097
Osiris
Level 0
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
20
13 / 6 / 8
17,354
578
22,978
27,112
40,651
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
11 / 7 / 7
15,857
529
16,774
18,083
9,072
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Da Ji
PainToni
Da Ji
20
11 / 9 / 4
14,408
480
15,780
22,426
10,472
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 7 / 3
9,874
329
2,129
7,611
3,320
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ymir
12
1 / 11 / 3
9,743
325
933
21,824
19,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
20
28 / 8 / 4
18,781
626
33,889
29,653
25,447
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 9 / 12
16,079
536
10,849
26,953
17,874
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nemesis
SemoTribbleG
Nemesis
20
1 / 12 / 7
14,225
474
5,509
23,571
11,291
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
19
1 / 10 / 23
14,060
469
15,564
24,421
19,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 0 / 0
7,502
250
0
0
0

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
83
37
Kills
37
40
Deaths
39
25
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
28
8
4
3.75
L
Achilles
13
6
8
2.83
W
7
9
12
1.44
L
11
7
7
2.07
L
Da Ji
PainToni
Da Ji
11
9
4
1.44
W
Nemesis
SemoTribbleG
Nemesis
1
12
7
0.38
L
1
7
3
0.36
W
Aphrodite
1
10
23
1.25
W
0
0
0
0
L
Ymir
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,594
Damage
65,811
97,056
Taken
104,598
83,051
Mitigated
73,684
11,019
Healing
36,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
33,889
10,174
0
5,854
29,653
25,447
2,305
5,180
24,473
0
118,357
L
Achilles
22,978
10,730
0
1,840
27,112
40,651
2,509
5,138
21,890
6,282
89,940
W
10,849
7,821
0
7,251
26,953
17,874
2,930
8,326
18,471
0
122,170
L
16,774
753
291
5,312
18,083
9,072
947
2,985
15,098
102,941
0
L
Da Ji
PainToni
Da Ji
15,780
4,410
0
3,156
22,426
10,472
21
3,996
18,190
0
62,639
W
Nemesis
SemoTribbleG
Nemesis
5,509
2,903
320
1,754
23,571
11,291
2,764
3,324
20,247
0
69,026
L
2,129
1,240
0
24
7,611
3,320
835
547
7,064
23,080
0
W
Aphrodite
15,564
4,280
10,697
10,838
24,421
19,072
2,146
8,308
16,113
63,891
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
933
432
0
396
21,824
19,536
23
2,898
18,846
19,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,236
Gold Earned
70,647
483
Minions Killed
477
0
Camps Cleared
0
1,978,325
Distance Traveled
1,935,089
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
18,781
626
115
4
0
524,820
3
L
Achilles
17,354
578
158
5
0
549,938
0
W
Neith
16,079
536
171
6
0
460,839
0
L
He Bo
15,857
529
165
6
0
489,673
4
L
Da Ji
14,408
480
93
3
0
444,520
3
W
Nemesis
14,225
474
113
4
0
481,862
0
L
Vulcan
9,874
329
54
2
0
154,545
0
W
Aphrodite
14,060
469
78
3
0
467,568
1
W
Osiris
7,502
250
0
0
0
0
0
L
Ymir
9,743
325
13
0
0
339,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role