Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Bronze III
ChimpPeon
Fafnir
Bronze III
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold III
Genio200220
Ne Zha
Gold III
Level 123
God Stats
11W - 12L
1,586 SR
Queue Stats
311W - 331L
1,568 MMR
Solo
Danzaburou
Danzaburou
Gold IV
InSTaKILLA1999
Danzaburou
Gold IV
Level 99
God Stats
3W - 2L
1,527 SR
Queue Stats
86W - 76L
1,571 MMR
Solo
Guan Yu
Guan Yu
Bronze III
Sadderno
Guan Yu
Bronze III
Level 129
God Stats
1W - 1L
1,668 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,556 SR
1,528 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,544 SR
1,533 MMR
Ah Puch
Ah Puch
Gold II
 
Ah Puch
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
Diego__Gonzalez
Gilgamesh
Platinum II
Level 129
God Stats
2W - 3L
1,338 SR
Queue Stats
244W - 235L
1,780 MMR
Party 1
Xing Tian
Xing Tian
Bronze III
Tiger7020
Xing Tian
Bronze III
Level 67
God Stats
5W - 8L
1,545 SR
Queue Stats
10W - 19L
1,500 MMR
Solo
Odin
Odin
Gold III
U_Rok_CancelDat
Odin
Gold III
Level 95
God Stats
11W - 6L
1,798 SR
Queue Stats
721W - 714L
1,482 MMR
Solo
Anhur
Anhur
Gold IV
Vargas23x
Anhur
Gold IV
Level 101
God Stats
2W - 2L
1,537 SR
Queue Stats
177W - 173L
1,403 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 6 / 0
5,606
561
4,836
9,014
2,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fafnir
ChimpPeon
Fafnir
6
0 / 0 / 0
4,666
467
1,157
3,790
2,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ne Zha
8
0 / 5 / 2
5,103
510
1,825
8,936
2,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
InSTaKILLA1999
Danzaburou
8
0 / 3 / 0
4,901
490
4,112
6,259
1,513
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Guan Yu
Sadderno
Guan Yu
9
3 / 1 / 0
5,315
532
4,274
8,296
6,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
SetTiamatCthulhuAthenaScylla

VS

Bans
HachimanCu ChulainnApolloSobekBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
7 / 0 / 1
7,084
708
7,995
4,609
1,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Diego__Gonzalez
Gilgamesh
9
0 / 4 / 2
5,451
545
5,933
7,857
2,771
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xing Tian
Tiger7020
Xing Tian
9
1 / 1 / 1
5,598
560
1,929
6,472
2,689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
5 / 0 / 4
7,062
706
4,557
5,703
2,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Vargas23x
Anhur
10
1 / 0 / 2
5,735
574
2,638
4,125
1,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
5
Kills
14
15
Deaths
5
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
6
0
0.33
W
Ah Puch
 
Ah Puch
7
0
1
7.5
L
Fafnir
ChimpPeon
Fafnir
0
0
0
0
W
Gilgamesh
Diego__Gonzalez
Gilgamesh
0
4
2
0.25
L
Ne Zha
0
5
2
0.2
L
Danzaburou
InSTaKILLA1999
Danzaburou
0
3
0
0
L
Guan Yu
Sadderno
Guan Yu
3
1
0
3
W
Xing Tian
Tiger7020
Xing Tian
1
1
1
1.5
W
5
0
4
7
W
Anhur
Vargas23x
Anhur
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,204
Damage
23,052
36,295
Taken
28,766
15,795
Mitigated
10,103
13,702
Healing
9,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,836
2,559
0
2,800
9,014
2,700
0
4,463
4,551
34,465
0
W
Ah Puch
 
Ah Puch
7,995
643
0
3,287
4,609
1,470
574
1,618
2,991
43,409
0
L
Fafnir
ChimpPeon
Fafnir
1,157
480
0
1,544
3,790
2,707
0
1,077
2,713
3,393
0
W
Gilgamesh
Diego__Gonzalez
Gilgamesh
5,933
1,714
0
1,705
7,857
2,771
0
1,147
6,214
216
27,945
L
Ne Zha
1,825
308
0
2,831
8,936
2,613
0
2,059
6,877
0
26,351
L
Danzaburou
InSTaKILLA1999
Danzaburou
4,112
1,326
0
956
6,259
1,513
51
1,540
4,719
0
31,679
L
Guan Yu
Sadderno
Guan Yu
4,274
655
170
5,401
8,296
6,262
0
785
7,511
0
18,630
W
Xing Tian
Tiger7020
Xing Tian
1,929
437
0
1,674
6,472
2,689
0
1,708
4,704
14,590
0
W
4,557
958
0
1,562
5,703
2,130
250
950
4,723
0
35,349
W
Anhur
Vargas23x
Anhur
2,638
1,468
0
953
4,125
1,043
0
570
3,555
0
30,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,591
Gold Earned
30,930
251
Minions Killed
300
0
Camps Cleared
0
919,543
Distance Traveled
977,127
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,606
561
76
8
0
167,739
3
W
Ah Puch
7,084
708
76
8
0
177,341
1
L
Fafnir
4,666
467
7
1
0
178,243
3
W
Gilgamesh
5,451
545
64
6
0
177,095
2
L
Ne Zha
5,103
510
66
7
0
182,216
2
L
Danzaburou
4,901
490
72
7
0
173,208
4
L
Guan Yu
5,315
532
30
3
0
218,137
0
W
Xing Tian
5,598
560
25
3
0
208,526
1
W
Odin
7,062
706
74
7
0
224,510
2
W
Anhur
5,735
574
61
6
0
189,655
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role