Player Matchup

Hercules
Hercules
WholesumB0t
Hercules
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
275W - 427L
1,328 Elo+
Party 2
Hel
Hel
WholesumC0C
Hel
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
142W - 196L
1,417 Elo+
Party 2
Skadi
Skadi
Wholesumvan
Skadi
Level 62
God Stats
65W - 71L
1,423 SR
Queue Stats
157W - 257L
1,329 Elo+
Party 2
Team Averages
Level 72
1,474 SR
1,358 Elo+

VS

Team Averages
Level 105
1,479 SR
1,399 Elo+
Ah Muzen Cab
Ah Muzen Cab
HappyPils
Ah Muzen Cab
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,342 Elo+
Party 1
Baron Samedi
Baron Samedi
PROFA12
Baron Samedi
Level 85
God Stats
7W - 5L
1,446 SR
Queue Stats
15W - 19L
1,451 Elo+
Party 1
Tyr
Tyr
TuttiFrutti1994
Tyr
Level 123
God Stats
0W - 1L
1,491 SR
Queue Stats
4W - 4L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
WholesumB0t
Hercules
18
7 / 5 / 7
14,222
677
15,465
41,356
43,696
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
5 / 5 / 10
14,435
687
13,889
22,908
10,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 8 / 7
13,302
633
12,929
21,249
11,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HappyPils
Ah Muzen Cab
16
2 / 4 / 8
12,442
592
19,452
11,241
4,482
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
PROFA12
Baron Samedi
20
5 / 3 / 12
14,674
699
28,158
9,484
4,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
11 / 9 / 6
15,600
743
20,868
29,480
24,099
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
44
16
Kills
18
18
Deaths
16
24
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
HappyPils
Ah Muzen Cab
2
4
8
1.5
L
Baron Samedi
PROFA12
Baron Samedi
5
3
12
3.67
L
11
9
6
1.56
W
Hercules
WholesumB0t
Hercules
7
5
7
2.1
W
5
5
10
2
W
4
8
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,283
Damage
68,478
85,513
Taken
50,205
64,998
Mitigated
33,232
46,575
Healing
20,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
HappyPils
Ah Muzen Cab
19,452
9,886
0
2,630
11,241
4,482
894
3,345
7,686
0
47,731
L
Baron Samedi
PROFA12
Baron Samedi
28,158
628
5,601
4,119
9,484
4,651
576
2,130
7,252
86,827
0
L
20,868
2,570
0
8,094
29,480
24,099
0
8,414
20,586
154
54,501
W
Hercules
WholesumB0t
Hercules
15,465
5,709
0
15,447
41,356
43,696
784
14,829
26,527
0
38,031
W
13,889
837
13,463
14,692
22,908
10,004
852
7,831
15,077
55,870
0
W
12,929
7,028
465
2,508
21,249
11,298
463
5,652
15,597
0
53,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,959
Gold Earned
42,716
245
Minions Killed
203
0
Camps Cleared
0
1,163,424
Distance Traveled
976,526
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
12,442
592
60
3
0
299,768
1
L
Baron Samedi
14,674
699
93
4
0
347,732
1
L
Tyr
15,600
743
50
2
0
329,026
2
W
Hercules
14,222
677
62
3
0
408,742
0
W
Hel
14,435
687
95
5
0
421,020
0
W
Skadi
13,302
633
88
4
0
333,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role