Player Matchup

Mercury
Mercury
Chambinhox
Mercury
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 68L
1,571 Elo+
Solo
Khepri
Khepri
Culiete
Khepri
Level 15
God Stats
1W - 2L
1,221 SR
Queue Stats
13W - 14L
1,447 Elo+
Solo
Vamana
Vamana
Ferna_j7
Vamana
Level 29
God Stats
7W - 4L
1,729 SR
Queue Stats
172W - 191L
1,491 Elo+
Solo
Nu Wa
Nu Wa
Lihu22
Nu Wa
Level 28
God Stats
42W - 47L
1,449 SR
Queue Stats
347W - 358L
1,474 Elo+
Solo
Medusa
Medusa
sahaggy
Medusa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 38L
1,513 Elo+
Solo
Team Averages
Level 25
1,480 SR
1,499 Elo+

VS

Team Averages
Level 22
1,608 SR
1,476 Elo+
Hera
Hera
G0NZALO18
Hera
Level 28
God Stats
5W - 3L
1,806 SR
Queue Stats
228W - 213L
1,534 Elo+
Solo
Janus
Janus
Malayaql5847
Janus
Level 16
God Stats
0W - 7L
1,500 SR
Queue Stats
191W - 160L
1,570 Elo+
Solo
Gilgamesh
Gilgamesh
MilangaNashe
Gilgamesh
Level 27
God Stats
15W - 10L
1,636 SR
Queue Stats
55W - 50L
1,498 Elo+
Solo
Apollo
Apollo
douglashyuga
Apollo
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,271 Elo+
Solo
Izanami
Izanami
metalmorte
Izanami
Level 26
God Stats
7W - 7L
1,597 SR
Queue Stats
57W - 53L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Chambinhox
Mercury
10
5 / 1 / 3
6,225
623
3,458
5,574
1,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
Culiete
Khepri
9
3 / 0 / 8
6,156
616
1,537
2,594
2,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vamana
Ferna_j7
Vamana
11
1 / 0 / 1
6,041
604
1,545
6,794
3,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
Lihu22
Nu Wa
10
2 / 2 / 5
5,800
580
6,120
4,147
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
sahaggy
Medusa
10
3 / 1 / 2
6,192
619
3,014
3,815
1,270
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
9
3 / 2 / 1
6,028
603
5,601
4,094
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 4 / 3
4,906
491
1,528
4,687
765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
MilangaNashe
Gilgamesh
11
1 / 0 / 0
6,058
606
824
5,439
1,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
6
0 / 6 / 1
4,396
440
977
6,217
1,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
metalmorte
Izanami
12
0 / 2 / 0
6,657
666
4,185
4,519
2,068
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
14
Kills
4
4
Deaths
14
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
Chambinhox
Mercury
5
1
3
6.5
W
Khepri
Culiete
Khepri
3
0
8
7
W
Vamana
Ferna_j7
Vamana
1
0
1
1.5
L
Hera
3
2
1
1.75
W
Nu Wa
Lihu22
Nu Wa
2
2
5
2.25
L
0
4
3
0.38
L
Gilgamesh
MilangaNashe
Gilgamesh
1
0
0
1
L
Apollo
0
6
1
0.08
L
Izanami
metalmorte
Izanami
0
2
0
0
W
Medusa
sahaggy
Medusa
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,674
Damage
13,115
22,924
Taken
24,956
9,743
Mitigated
7,222
3,963
Healing
4,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Chambinhox
Mercury
3,458
1,727
0
0
5,574
1,822
0
1,058
4,456
0
29,429
W
Khepri
Culiete
Khepri
1,537
302
0
1,494
2,594
2,255
105
1,330
1,112
7,119
0
W
Vamana
Ferna_j7
Vamana
1,545
589
0
1,779
6,794
3,069
0
610
6,174
0
29,192
L
Hera
5,601
1,515
0
750
4,094
1,117
102
2,014
1,874
33,159
0
W
Nu Wa
Lihu22
Nu Wa
6,120
1,388
0
440
4,147
1,327
0
2,290
1,787
31,876
0
L
1,528
156
0
707
4,687
765
286
1,589
3,016
13,447
0
L
Gilgamesh
MilangaNashe
Gilgamesh
824
124
0
1,935
5,439
1,868
0
1,161
4,166
0
34,155
L
Apollo
977
722
0
492
6,217
1,404
0
2,139
3,973
0
9,309
L
Izanami
metalmorte
Izanami
4,185
1,982
0
980
4,519
2,068
171
225
4,060
0
45,160
W
Medusa
sahaggy
Medusa
3,014
1,231
0
250
3,815
1,270
942
1,475
2,266
0
36,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,414
Gold Earned
28,045
276
Minions Killed
312
0
Camps Cleared
0
997,860
Distance Traveled
970,580
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,225
623
58
6
0
240,177
0
W
Khepri
6,156
616
6
1
0
216,972
4
W
Vamana
6,041
604
80
8
0
180,306
2
L
Hera
6,028
603
75
8
0
178,356
2
W
Nu Wa
5,800
580
58
6
0
181,013
2
L
Janus
4,906
491
30
3
0
185,344
3
L
Gilgamesh
6,058
606
76
8
0
236,734
1
L
Apollo
4,396
440
17
2
0
180,960
0
L
Izanami
6,657
666
114
11
0
189,186
5
W
Medusa
6,192
619
74
7
0
179,392
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role