Player Matchup

Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
DeathSurge
Hel
Level 89
God Stats
2W - 3L
1,338 SR
Queue Stats
162W - 137L
1,329 Elo+
Party 1
Xbalanque
Xbalanque
DohnutMahstah
Xbalanque
Level 107
God Stats
6W - 4L
1,825 SR
Queue Stats
327W - 339L
1,534 Elo+
Solo
Mulan
Mulan
TickleBandit
Mulan
Level 120
God Stats
6W - 6L
1,567 SR
Queue Stats
338W - 280L
1,511 Elo+
Solo
Cerberus
Cerberus
bunked
Cerberus
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
146W - 140L
1,504 Elo+
Party 1
Team Averages
Level 113
1,546 SR
1,476 Elo+

VS

Team Averages
Level 123
1,474 SR
1,541 Elo+
Yemoja
Yemoja
ElPolo-_-LoCo
Yemoja
Level 104
God Stats
1W - 4L
1,246 SR
Queue Stats
188W - 211L
1,511 Elo+
Party 2
Gilgamesh
Gilgamesh
Fertraatum
Gilgamesh
Level 124
God Stats
2W - 1L
1,765 SR
Queue Stats
28W - 24L
1,572 Elo+
Solo
Tiamat
Tiamat
JJ13-_-darealist
Tiamat
Level 124
God Stats
1W - 4L
1,500 SR
Queue Stats
268W - 298L
1,548 Elo+
Party 2
Kuzenbo
Kuzenbo
Uthz
Kuzenbo
Level 123
God Stats
0W - 1L
1,309 SR
Queue Stats
104W - 80L
1,539 Elo+
Solo
Kukulkan
Kukulkan
kamikazavinc
Kukulkan
Level 142
God Stats
3W - 3L
1,549 SR
Queue Stats
165W - 167L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
9 / 2 / 12
9,994
833
13,695
13,778
6,587
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
2 / 1 / 22
10,190
849
9,663
14,303
9,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
DohnutMahstah
Xbalanque
18
10 / 1 / 12
10,579
882
20,519
12,544
6,531
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 1 / 22
10,240
853
6,058
15,075
14,075
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
bunked
Cerberus
15
5 / 3 / 17
10,009
834
8,148
20,244
20,639
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 4
7,413
618
5,876
10,960
9,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
Fertraatum
Gilgamesh
14
1 / 6 / 6
7,847
654
13,536
13,432
6,824
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
5 / 5 / 2
9,103
759
8,698
11,217
4,812
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Uthz
Kuzenbo
12
1 / 7 / 3
7,634
636
7,719
15,962
18,226
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
kamikazavinc
Kukulkan
15
1 / 6 / 6
8,978
748
15,842
10,083
3,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
29
28
Kills
8
8
Deaths
28
85
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
2
12
7.5
W
2
1
22
13
W
Xbalanque
DohnutMahstah
Xbalanque
10
1
12
16
L
0
4
4
0.5
L
Gilgamesh
Fertraatum
Gilgamesh
1
6
6
0.67
L
5
5
2
1.2
W
2
1
22
13
L
Kuzenbo
Uthz
Kuzenbo
1
7
3
0.36
W
Cerberus
bunked
Cerberus
5
3
17
4.5
L
Kukulkan
kamikazavinc
Kukulkan
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,083
Damage
51,671
75,944
Taken
61,654
57,125
Mitigated
42,670
51,541
Healing
17,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,695
5,451
1,748
3,454
13,778
6,587
2,596
7,493
6,285
0
21,175
W
9,663
837
20,753
11,255
14,303
9,293
34
9,727
4,576
21,329
0
W
Xbalanque
DohnutMahstah
Xbalanque
20,519
6,946
1,067
1,716
12,544
6,531
2,570
6,922
5,622
0
51,993
L
5,876
845
3,059
2,136
10,960
9,401
0
3,015
7,945
11,821
0
L
Gilgamesh
Fertraatum
Gilgamesh
13,536
2,374
1,185
3,401
13,432
6,824
0
4,036
9,396
0
19,247
L
8,698
564
1,414
2,940
11,217
4,812
392
2,763
8,454
20,108
0
W
6,058
425
1,236
3,633
15,075
14,075
93
5,580
9,495
0
12,039
L
Kuzenbo
Uthz
Kuzenbo
7,719
1,451
210
560
15,962
18,226
18
5,425
10,537
11,107
0
W
Cerberus
bunked
Cerberus
8,148
859
1,888
4,791
20,244
20,639
469
8,413
11,831
17,357
0
L
Kukulkan
kamikazavinc
Kukulkan
15,842
964
1,175
1,222
10,083
3,407
384
2,572
7,511
38,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,012
Gold Earned
40,975
154
Minions Killed
97
0
Camps Cleared
0
1,114,396
Distance Traveled
988,298
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,994
833
8
1
0
233,778
0
W
Hel
10,190
849
34
3
0
252,431
0
W
Xbalanque
10,579
882
68
6
0
212,690
1
L
Yemoja
7,413
618
6
1
0
193,141
2
L
Gilgamesh
7,847
654
14
1
0
224,419
0
L
Tiamat
9,103
759
19
2
0
192,336
0
W
Mulan
10,240
853
10
1
0
217,882
0
L
Kuzenbo
7,634
636
8
1
0
177,563
1
W
Cerberus
10,009
834
34
3
0
197,615
0
L
Kukulkan
8,978
748
50
4
0
200,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role