Player Matchup

Fenrir
Fenrir
Metrical Hero
Fenrir
Level 43
God Stats
12W - 15L
1,541 SR
Queue Stats
385W - 426L
1,345 Elo+
Solo
Tiamat
Tiamat
Montez219
Tiamat
Level 98
God Stats
55W - 51L
1,523 SR
Queue Stats
121W - 119L
1,381 Elo+
Party 2
Hercules
Hercules
NA_VZLA_ZI
Hercules
Level 48
God Stats
10W - 3L
1,888 SR
Queue Stats
85W - 95L
1,342 Elo+
Solo
Skadi
Skadi
NoHopePOPE3693
Skadi
Level 29
God Stats
12W - 3L
1,696 SR
Queue Stats
152W - 170L
1,542 Elo+
Party 2
Sylvanus
Sylvanus
tybeeriusrich
Sylvanus
Level 34
God Stats
3W - 8L
1,262 SR
Queue Stats
145W - 173L
1,299 Elo+
Solo
Team Averages
Level 50
1,582 SR
1,382 Elo+

VS

Team Averages
Level 59
1,563 SR
1,425 Elo+
Danzaburou
Danzaburou
DestinysReaper
Danzaburou
Level 29
God Stats
18W - 16L
1,493 SR
Queue Stats
29W - 33L
1,339 Elo+
Party 1
Ne Zha
Ne Zha
PurpleKnees
Ne Zha
Level 43
God Stats
0W - 1L
1,993 SR
Queue Stats
8W - 7L
1,660 Elo+
Solo
Kali
Kali
demitrius21
Kali
Level 99
God Stats
0W - 2L
1,484 SR
Queue Stats
70W - 65L
1,355 Elo+
Party 1
Tiamat
Tiamat
surferstudde
Tiamat
Level 79
God Stats
0W - 1L
1,306 SR
Queue Stats
9W - 11L
1,402 Elo+
Party 1
Ymir
Ymir
xXmalocXx
Ymir
Level 44
God Stats
16W - 13L
1,539 SR
Queue Stats
405W - 483L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 0 / 1
3,719
620
1,533
2,210
580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
Montez219
Tiamat
7
0 / 0 / 0
3,884
647
612
946
431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
NA_VZLA_ZI
Hercules
6
0 / 1 / 0
3,574
596
661
2,684
768
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
6 / 1 / 1
4,436
739
3,943
3,019
721
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
tybeeriusrich
Sylvanus
6
0 / 1 / 6
3,921
654
1,273
3,803
1,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DestinysReaper
Danzaburou
5
1 / 3 / 0
3,869
645
1,692
3,569
675
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ne Zha
8
1 / 0 / 0
4,308
718
1,554
2,789
786
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Boots

Boots

+6%
Movement Speed

6
0 / 1 / 0
3,396
566
903
3,941
886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
5
0 / 2 / 2
3,565
594
965
2,930
1,209
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ymir
2
0 / 2 / 0
2,722
454
355
1,872
538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
8
Kills
2
3
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DestinysReaper
Danzaburou
1
3
0
0.33
W
2
0
1
2.5
W
Tiamat
Montez219
Tiamat
0
0
0
0
W
Hercules
NA_VZLA_ZI
Hercules
0
1
0
0
W
6
1
1
6.5
L
Ne Zha
1
0
0
1
L
0
1
0
0
L
Tiamat
0
2
2
0.5
W
Sylvanus
tybeeriusrich
Sylvanus
0
1
6
3
L
Ymir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,022
Damage
5,469
12,662
Taken
15,101
4,167
Mitigated
4,094
5,118
Healing
3,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DestinysReaper
Danzaburou
1,692
1,132
0
684
3,569
675
0
758
2,811
0
7,882
W
1,533
307
0
571
2,210
580
0
294
1,916
0
10,643
W
Tiamat
Montez219
Tiamat
612
101
0
484
946
431
72
331
615
17,100
0
W
Hercules
NA_VZLA_ZI
Hercules
661
115
0
931
2,684
768
0
0
2,684
0
13,700
W
3,943
1,426
0
725
3,019
721
42
340
2,679
0
13,606
L
Ne Zha
1,554
74
0
1,158
2,789
786
0
0
2,789
0
19,025
L
903
564
0
478
3,941
886
0
112
3,829
0
14,034
L
Tiamat
965
208
99
242
2,930
1,209
0
520
2,348
9,939
0
W
Sylvanus
tybeeriusrich
Sylvanus
1,273
889
258
2,149
3,803
1,667
224
355
3,448
10,116
3,162
L
Ymir
355
138
41
337
1,872
538
0
196
1,676
2,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,534
Gold Earned
17,860
144
Minions Killed
121
0
Camps Cleared
0
515,251
Distance Traveled
513,736
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,869
645
21
4
0
107,466
0
W
Fenrir
3,719
620
29
5
0
113,748
2
W
Tiamat
3,884
647
38
6
0
104,464
2
W
Hercules
3,574
596
29
5
0
101,328
0
W
Skadi
4,436
739
21
4
0
109,214
3
L
Ne Zha
4,308
718
44
7
0
115,317
3
L
Kali
3,396
566
27
5
0
123,537
2
L
Tiamat
3,565
594
26
4
0
119,619
0
W
Sylvanus
3,921
654
27
5
0
86,497
2
L
Ymir
2,722
454
3
1
0
47,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role