Player Matchup

Kukulkan
Kukulkan
RevengeMiracle
Kukulkan
Level 44
God Stats
3W - 8L
1,420 SR
Queue Stats
47W - 108L
1,201 Elo+
Party 1
Kuzenbo
Kuzenbo
Tractoro
Kuzenbo
Level 21
God Stats
2W - 1L
1,473 SR
Queue Stats
14W - 18L
1,225 Elo+
Party 1
Ah Puch
Ah Puch
xMenk
Ah Puch
Level 27
God Stats
3W - 3L
1,354 SR
Queue Stats
25W - 56L
1,168 Elo+
Party 1
Team Averages
Level 31
1,416 SR
1,198 Elo+

VS

Team Averages
Level 53
1,433 SR
1,285 Elo+
Morgan Le Fay
Morgan Le Fay
DrxppY6958
Morgan Le Fay
Level 69
God Stats
1W - 5L
1,341 SR
Queue Stats
71W - 117L
1,256 Elo+
Solo
Fafnir
Fafnir
PoultryBoi
Fafnir
Level 47
God Stats
12W - 38L
1,471 SR
Queue Stats
60W - 107L
1,327 Elo+
Solo
Neith
Neith
RayanKillJoy
Neith
Level 44
God Stats
4W - 4L
1,486 SR
Queue Stats
221W - 320L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
7 / 5 / 2
12,650
666
19,743
16,744
7,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Tractoro
Kuzenbo
16
4 / 2 / 8
13,260
698
10,570
20,391
33,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
xMenk
Ah Puch
15
1 / 3 / 10
11,669
614
15,405
14,265
5,422
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DrxppY6958
Morgan Le Fay
15
3 / 7 / 5
11,494
605
11,170
21,254
11,660
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fafnir
PoultryBoi
Fafnir
16
4 / 1 / 4
12,350
650
8,033
20,847
31,871
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 4 / 3
11,797
621
14,926
16,313
5,372
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
12
Kills
10
10
Deaths
12
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DrxppY6958
Morgan Le Fay
3
7
5
0.79
L
Fafnir
PoultryBoi
Fafnir
4
1
4
6
L
3
4
3
1.13
W
Kukulkan
7
5
2
1.6
W
Kuzenbo
Tractoro
Kuzenbo
4
2
8
4
W
Ah Puch
xMenk
Ah Puch
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,718
Damage
34,129
51,400
Taken
58,414
46,537
Mitigated
48,903
11,487
Healing
15,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DrxppY6958
Morgan Le Fay
11,170
524
146
6,540
21,254
11,660
506
15,883
4,964
45,689
0
L
Fafnir
PoultryBoi
Fafnir
8,033
3,334
405
2,462
20,847
31,871
0
15,267
5,062
28,175
0
L
14,926
8,042
0
6,136
16,313
5,372
315
13,393
2,670
0
56,761
W
Kukulkan
19,743
1,619
904
3,022
16,744
7,183
737
6,816
9,928
54,617
0
W
Kuzenbo
Tractoro
Kuzenbo
10,570
2,688
0
1,668
20,391
33,932
479
6,615
13,776
30,414
0
W
Ah Puch
xMenk
Ah Puch
15,405
1,177
417
5,476
14,265
5,422
1,321
5,772
8,493
51,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,579
Gold Earned
35,641
190
Minions Killed
222
0
Camps Cleared
0
951,084
Distance Traveled
946,203
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
11,494
605
60
3
0
307,835
0
L
Fafnir
12,350
650
49
3
0
343,108
0
L
Neith
11,797
621
113
6
0
295,260
1
W
Kukulkan
12,650
666
87
5
0
271,840
0
W
Kuzenbo
13,260
698
30
2
0
369,388
2
W
Ah Puch
11,669
614
73
4
0
309,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role