Player Matchup

Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Ishhgawd
Mulan
Level 149
God Stats
0W - 1L
1,330 SR
Queue Stats
51W - 54L
1,478 Elo+
Solo
Aphrodite
Aphrodite
NewLeaf
Aphrodite
Level 120
God Stats
1W - 1L
1,717 SR
Queue Stats
52W - 41L
1,602 Elo+
Party 1
Vamana
Vamana
TheAstralOcean
Vamana
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 84L
1,502 Elo+
Party 1
Team Averages
Level 121
1,509 SR
1,516 Elo+

VS

Team Averages
Level 125
1,632 SR
1,558 Elo+
He Bo
He Bo
H8M3MADD
He Bo
Level 79
God Stats
6W - 2L
1,636 SR
Queue Stats
163W - 143L
1,548 Elo+
Party 3
Terra
Terra
Jasmort
Terra
Level 127
God Stats
3W - 1L
1,617 SR
Queue Stats
119W - 122L
1,573 Elo+
Party 2
Ah Puch
Ah Puch
STAYBEAMED
Ah Puch
Level 127
God Stats
6W - 1L
1,745 SR
Queue Stats
259W - 225L
1,530 Elo+
Party 3
Merlin
Merlin
TheCrazyDuck1
Merlin
Level 141
God Stats
1W - 1L
1,267 SR
Queue Stats
194W - 171L
1,547 Elo+
Party 3
Chiron
Chiron
ŴǾŁƒ
Chiron
Level 153
God Stats
8W - 3L
1,897 SR
Queue Stats
401W - 436L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
1 / 4 / 5
9,822
702
15,662
12,048
5,736
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
 
Fenrir
12
2 / 7 / 4
8,828
631
5,824
13,580
12,172
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mulan
Ishhgawd
Mulan
15
2 / 5 / 5
8,941
639
8,682
17,638
21,745
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Aphrodite
NewLeaf
Aphrodite
16
3 / 5 / 6
9,593
685
12,093
17,914
12,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
3 / 4 / 5
10,538
753
11,300
24,458
21,661
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
H8M3MADD
He Bo
15
2 / 5 / 11
9,694
692
9,171
10,143
3,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
Jasmort
Terra
19
1 / 1 / 19
10,422
744
11,108
15,614
16,510
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Puch
STAYBEAMED
Ah Puch
18
7 / 1 / 14
10,768
769
19,041
7,037
3,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

17
4 / 4 / 10
10,275
734
10,604
13,261
6,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
ŴǾŁƒ
Chiron
20
11 / 2 / 11
13,219
944
21,925
16,699
14,964
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
90
11
Kills
25
25
Deaths
13
25
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
5
0.88
L
Fenrir
 
Fenrir
2
7
4
0.57
W
He Bo
H8M3MADD
He Bo
2
5
11
1.5
L
Mulan
Ishhgawd
Mulan
2
5
5
0.9
W
Terra
Jasmort
Terra
1
1
19
10.5
L
Aphrodite
NewLeaf
Aphrodite
3
5
6
1.2
W
Ah Puch
STAYBEAMED
Ah Puch
7
1
14
14
L
3
4
5
1.38
W
4
4
10
2.25
W
Chiron
ŴǾŁƒ
Chiron
11
2
11
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,561
Damage
71,849
85,638
Taken
62,754
73,344
Mitigated
45,746
37,147
Healing
38,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
15,662
2,406
1,449
4,378
12,048
5,736
1,371
7,090
4,958
37,380
0
L
Fenrir
 
Fenrir
5,824
467
0
762
13,580
12,172
0
5,582
7,998
0
6,662
W
He Bo
H8M3MADD
He Bo
9,171
268
2,438
1,328
10,143
3,999
894
5,055
4,894
18,448
0
L
Mulan
Ishhgawd
Mulan
8,682
888
917
3,911
17,638
21,745
0
10,823
6,815
0
15,496
W
Terra
Jasmort
Terra
11,108
1,299
9,608
6,378
15,614
16,510
524
8,224
7,142
19,565
0
L
Aphrodite
NewLeaf
Aphrodite
12,093
550
8,211
9,063
17,914
12,030
24
11,478
6,436
20,148
0
W
Ah Puch
STAYBEAMED
Ah Puch
19,041
566
1,046
1,049
7,037
3,872
300
1,675
5,324
31,142
0
L
11,300
3,485
268
8,188
24,458
21,661
446
14,951
9,507
0
29,636
W
10,604
718
4,063
1,567
13,261
6,401
1,399
4,148
9,034
28,243
0
W
Chiron
ŴǾŁƒ
Chiron
21,925
9,297
5,770
5,147
16,699
14,964
2,551
7,707
8,605
0
42,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,722
Gold Earned
54,378
125
Minions Killed
138
0
Camps Cleared
0
1,142,938
Distance Traveled
1,235,514
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,822
702
49
4
0
231,837
1
L
Fenrir
8,828
631
2
0
0
194,656
0
W
He Bo
9,694
692
21
2
0
244,738
0
L
Mulan
8,941
639
10
1
0
233,711
3
W
Terra
10,422
744
18
1
0
256,440
0
L
Aphrodite
9,593
685
23
2
0
223,808
0
W
Ah Puch
10,768
769
22
2
0
250,337
0
L
Vamana
10,538
753
41
3
0
258,926
3
W
Merlin
10,275
734
28
2
0
235,873
0
W
Chiron
13,219
944
49
4
0
248,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role