Player Matchup

Discordia
Discordia
Hojo1802
Discordia
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 203L
1,475 Elo+
Party 1
Ymir
Ymir
One_Juicy_Devil
Ymir
Level 18
God Stats
8W - 6L
1,586 SR
Queue Stats
150W - 192L
1,408 Elo+
Party 1
Gilgamesh
Gilgamesh
TyPh00n777
Gilgamesh
Level 8
God Stats
9W - 13L
1,316 SR
Queue Stats
111W - 148L
1,188 Elo+
Party 1
Loki
Loki
cap-america2004
Loki
Level 69
God Stats
2W - 2L
1,720 SR
Queue Stats
56W - 60L
1,438 Elo+
Party 1
Hachiman
Hachiman
josomar47
Hachiman
Level 15
God Stats
3W - 5L
1,715 SR
Queue Stats
68W - 79L
1,394 Elo+
Party 1
Team Averages
Level 28
1,567 SR
1,381 Elo+

VS

Team Averages
Level 12
1,504 SR
1,232 Elo+
Ymir
Ymir
Amendi1957
Ymir
Level 7
God Stats
10W - 12L
1,310 SR
Queue Stats
10W - 14L
1,180 Elo+
Party 2
Tiamat
Tiamat
Barzotin_Z105
Tiamat
Level 18
God Stats
19W - 19L
1,427 SR
Queue Stats
165W - 296L
1,222 Elo+
Solo
Jormungandr
Jormungandr
Bernalou
Jormungandr
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 37L
1,330 Elo+
Party 2
Cerberus
Cerberus
HULKESMERALDA
Cerberus
Level 16
God Stats
2W - 5L
1,500 SR
Queue Stats
33W - 38L
1,347 Elo+
Party 2
Ra
Ra
dmventura
Ra
Level 9
God Stats
4W - 4L
1,783 SR
Queue Stats
20W - 27L
1,080 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Hojo1802
Discordia
19
11 / 1 / 12
11,604
553
16,709
8,985
3,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

15
1 / 1 / 13
8,785
418
6,059
9,125
6,347
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
TyPh00n777
Gilgamesh
17
6 / 4 / 10
10,743
512
14,440
14,742
11,031
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
19 / 0 / 7
13,058
622
23,775
13,314
4,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hachiman
josomar47
Hachiman
15
5 / 3 / 9
9,415
448
8,859
9,748
3,465
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 12 / 4
8,463
403
3,863
22,853
18,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 10 / 2
9,418
448
5,427
14,718
15,779
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
Bernalou
Jormungandr
14
3 / 5 / 1
9,255
441
5,844
13,522
12,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
HULKESMERALDA
Cerberus
13
0 / 9 / 2
8,910
424
5,643
22,357
21,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
2 / 8 / 1
8,090
385
6,365
13,741
5,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
17
42
Kills
7
9
Deaths
44
51
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
12
4
0.17
L
2
10
2
0.3
L
Jormungandr
Bernalou
Jormungandr
3
5
1
0.7
L
Cerberus
HULKESMERALDA
Cerberus
0
9
2
0.11
W
Discordia
Hojo1802
Discordia
11
1
12
17
W
1
1
13
7.5
W
Gilgamesh
TyPh00n777
Gilgamesh
6
4
10
2.75
W
19
0
7
22.5
L
2
8
1
0.31
W
Hachiman
josomar47
Hachiman
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,842
Damage
27,142
55,914
Taken
87,191
28,999
Mitigated
74,362
6,412
Healing
8,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,863
420
0
582
22,853
18,567
766
7,772
14,701
34,208
0
L
5,427
273
0
969
14,718
15,779
501
776
13,896
33,233
0
L
Jormungandr
Bernalou
Jormungandr
5,844
1,969
0
197
13,522
12,907
0
2,777
10,615
52,939
0
L
Cerberus
HULKESMERALDA
Cerberus
5,643
664
0
3,614
22,357
21,718
528
4,538
17,357
44,760
0
W
Discordia
Hojo1802
Discordia
16,709
2,140
0
794
8,985
3,280
2,136
4,156
4,731
85,093
0
W
6,059
544
0
1,025
9,125
6,347
768
5,117
3,775
35,234
0
W
Gilgamesh
TyPh00n777
Gilgamesh
14,440
4,727
0
315
14,742
11,031
357
7,360
7,382
0
51,788
W
23,775
8,219
0
632
13,314
4,876
0
5,284
8,030
0
106,566
L
6,365
455
1,398
1,771
13,741
5,391
152
5,761
7,854
32,837
0
W
Hachiman
josomar47
Hachiman
8,859
3,895
0
3,646
9,748
3,465
1,801
4,555
4,854
0
41,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,605
Gold Earned
44,136
499
Minions Killed
391
0
Camps Cleared
0
2,061,430
Distance Traveled
1,826,672
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,463
403
54
3
0
356,483
0
L
Tiamat
9,418
448
66
3
0
360,941
0
L
Jormungandr
9,255
441
79
4
0
379,982
0
L
Cerberus
8,910
424
134
6
0
375,188
0
W
Discordia
11,604
553
130
6
0
394,134
0
W
Ymir
8,785
418
63
3
0
408,290
1
W
Gilgamesh
10,743
512
63
3
0
399,324
2
W
Loki
13,058
622
169
8
0
481,006
0
L
Ra
8,090
385
58
3
0
354,078
0
W
Hachiman
9,415
448
74
4
0
378,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role