Player Matchup

Hel
Hel
GRAVEBLOOM MDM
Hel
Level 135
God Stats
1W - 1L
1,277 SR
Queue Stats
293W - 285L
1,490 Elo+
Party 2
Khepri
Khepri
GhostWolfTJ
Khepri
Level 12
God Stats
0W - 4L
1,373 SR
Queue Stats
3W - 8L
1,505 Elo+
Party 2
Fenrir
Fenrir
Mykiro
Fenrir
Level 47
God Stats
1W - 3L
1,375 SR
Queue Stats
40W - 61L
1,342 Elo+
Party 2
Sol
Sol
Savage Seashell
Sol
Level 11
God Stats
5W - 6L
1,623 SR
Queue Stats
6W - 7L
1,505 Elo+
Party 2
Guan Yu
Guan Yu
shadowlandgames
Guan Yu
Level 108
God Stats
3W - 4L
1,691 SR
Queue Stats
200W - 181L
1,534 Elo+
Party 2
Team Averages
Level 63
1,467 SR
1,475 Elo+

VS

Team Averages
Level 60
1,510 SR
1,495 Elo+
Chiron
Chiron
Doctor_Strange41
Chiron
Level 69
God Stats
2W - 2L
1,204 SR
Queue Stats
547W - 526L
1,497 Elo+
Party 1
Horus
Horus
DogeTheDoggo
Horus
Level 29
God Stats
2W - 3L
1,724 SR
Queue Stats
342W - 304L
1,488 Elo+
Party 1
Ares
Ares
MonkeyDLuffykun_
Ares
Level 88
God Stats
48W - 31L
1,592 SR
Queue Stats
731W - 729L
1,449 Elo+
Party 1
King Arthur
King Arthur
ashpop88
King Arthur
Level 83
God Stats
133W - 115L
1,525 SR
Queue Stats
658W - 617L
1,447 Elo+
Party 1
Nu Wa
Nu Wa
xBBLuLux
Nu Wa
Level 31
God Stats
2W - 3L
1,506 SR
Queue Stats
18W - 11L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 3
7,818
521
13,779
11,547
3,741
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Khepri
9
0 / 6 / 5
6,424
428
1,943
10,334
7,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fenrir
Mykiro
Fenrir
13
4 / 4 / 4
8,255
550
6,424
11,915
3,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 5 / 0
5,630
375
4,984
8,336
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 8 / 2
6,861
457
7,217
16,568
10,772
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 11
8,945
596
12,041
10,027
3,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 1 / 10
8,269
551
4,823
7,698
5,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
6 / 1 / 12
9,476
632
8,001
13,932
10,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
ashpop88
King Arthur
15
10 / 2 / 3
9,460
631
14,036
12,609
9,171
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
xBBLuLux
Nu Wa
13
2 / 4 / 6
8,126
542
7,249
10,413
4,004
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
69
10
Kills
27
27
Deaths
10
14
Assists
42
Player
Kills
Deaths
Assists
KDA
W
7
2
11
6.25
W
2
1
10
7
L
5
4
3
1.63
L
Khepri
0
6
5
0.42
W
6
1
12
12
L
Fenrir
Mykiro
Fenrir
4
4
4
1.5
L
0
5
0
0
W
King Arthur
ashpop88
King Arthur
10
2
3
5.75
L
1
8
2
0.25
W
Nu Wa
xBBLuLux
Nu Wa
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,347
Damage
46,150
58,700
Taken
54,679
27,518
Mitigated
32,750
17,390
Healing
16,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,041
6,410
795
4,469
10,027
3,802
4,018
6,895
3,132
0
46,569
W
4,823
2,166
963
1,223
7,698
5,097
540
1,437
6,261
0
44,469
L
13,779
1,185
2,077
4,659
11,547
3,741
294
4,682
6,865
46,180
0
L
Khepri
1,943
287
0
832
10,334
7,077
368
3,122
7,212
10,476
0
W
8,001
495
0
2,717
13,932
10,676
121
6,247
7,685
22,464
0
L
Fenrir
Mykiro
Fenrir
6,424
1,460
0
2,181
11,915
3,911
364
3,843
8,072
0
30,972
L
4,984
1,452
0
1,712
8,336
2,017
0
1,766
6,570
23,024
0
W
King Arthur
ashpop88
King Arthur
14,036
2,311
0
1,891
12,609
9,171
185
2,212
10,397
0
55,122
L
7,217
1,477
841
5,088
16,568
10,772
0
1,837
14,731
0
31,870
W
Nu Wa
xBBLuLux
Nu Wa
7,249
3,678
1,007
3,634
10,413
4,004
2,447
3,915
6,498
43,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,988
Gold Earned
44,276
242
Minions Killed
376
0
Camps Cleared
0
1,358,071
Distance Traveled
1,480,446
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,945
596
85
6
0
300,167
1
W
Horus
8,269
551
82
5
0
328,640
0
L
Hel
7,818
521
79
5
0
273,135
1
L
Khepri
6,424
428
14
1
0
280,377
2
W
Ares
9,476
632
28
2
0
324,633
5
L
Fenrir
8,255
550
53
4
0
292,470
0
L
Sol
5,630
375
35
2
0
250,902
2
W
King Arthur
9,460
631
95
6
0
288,147
1
L
Guan Yu
6,861
457
61
4
0
261,187
0
W
Nu Wa
8,126
542
86
6
0
238,859
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role