Player Matchup

Bastet
Bastet
 
Bastet
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
CaptainBuds2452
Baba Yaga
Level 59
God Stats
9W - 5L
1,587 SR
Queue Stats
61W - 70L
1,436 Elo+
Party 1
Tiamat
Tiamat
JIMJCJIM
Tiamat
Level 82
God Stats
3W - 3L
1,613 SR
Queue Stats
50W - 67L
1,468 Elo+
Party 1
Yemoja
Yemoja
thelexxderp
Yemoja
Level 6
God Stats
2W - 0L
1,716 SR
Queue Stats
2W - 1L
1,698 Elo+
Party 1
Neith
Neith
xrudsumx
Neith
Level 86
God Stats
26W - 32L
1,510 SR
Queue Stats
463W - 488L
1,413 Elo+
Party 1
Team Averages
Level 68
1,585 SR
1,503 Elo+

VS

Team Averages
Level 63
1,596 SR
1,407 Elo+
Skadi
Skadi
IsmaelLuzuriaga
Skadi
Level 29
God Stats
6W - 9L
1,550 SR
Queue Stats
112W - 97L
1,522 Elo+
Party 3
Gilgamesh
Gilgamesh
SPeeD_QC97
Gilgamesh
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,252 Elo+
Party 2
Poseidon
Poseidon
VincentGameur27
Poseidon
Level 119
God Stats
1W - 1L
1,843 SR
Queue Stats
62W - 75L
1,453 Elo+
Party 2
Arachne
Arachne
lusubarbate
Arachne
Level 104
God Stats
1W - 3L
1,585 SR
Queue Stats
130W - 133L
1,430 Elo+
Party 3
Sobek
Sobek
uZ_ReDzone
Sobek
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
429W - 479L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
8 / 1 / 9
11,343
516
19,143
17,202
6,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
CaptainBuds2452
Baba Yaga
18
3 / 3 / 2
11,101
505
8,893
9,004
3,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
JIMJCJIM
Tiamat
20
9 / 0 / 3
12,369
562
18,419
9,810
7,513
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Yemoja
13
0 / 4 / 5
9,096
413
1,795
10,561
8,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Neith
xrudsumx
Neith
17
2 / 2 / 6
10,610
482
8,617
9,339
3,905
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 7 / 1
10,402
473
11,765
13,150
4,221
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
SPeeD_QC97
Gilgamesh
16
0 / 3 / 2
9,549
434
4,334
15,362
13,348
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
18
2 / 6 / 1
11,234
511
7,480
15,488
6,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
lusubarbate
Arachne
17
1 / 3 / 1
9,782
445
3,980
13,842
5,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
14
1 / 3 / 4
8,770
399
5,251
22,213
21,349
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
22
Kills
9
10
Deaths
22
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
8
1
9
12.5
W
Baba Yaga
CaptainBuds2452
Baba Yaga
3
3
2
1.33
L
5
7
1
0.79
W
Tiamat
JIMJCJIM
Tiamat
9
0
3
10.5
L
Gilgamesh
SPeeD_QC97
Gilgamesh
0
3
2
0.33
L
Poseidon
2
6
1
0.42
L
Arachne
lusubarbate
Arachne
1
3
1
0.5
W
Yemoja
0
4
5
0.63
L
Sobek
1
3
4
1
W
Neith
xrudsumx
Neith
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,867
Damage
32,810
55,916
Taken
80,055
31,108
Mitigated
50,891
22,641
Healing
17,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
19,143
7,593
0
6,072
17,202
6,910
250
1,653
15,491
0
84,096
W
Baba Yaga
CaptainBuds2452
Baba Yaga
8,893
486
0
1,420
9,004
3,942
3,285
2,432
6,458
68,960
0
L
11,765
4,804
0
1,871
13,150
4,221
442
2,272
10,878
0
64,907
W
Tiamat
JIMJCJIM
Tiamat
18,419
1,197
46
5,897
9,810
7,513
1,736
3,376
6,074
83,781
0
L
Gilgamesh
SPeeD_QC97
Gilgamesh
4,334
774
0
2,754
15,362
13,348
372
8,245
7,117
0
50,562
L
Poseidon
7,480
572
0
3,810
15,488
6,230
188
10,365
5,123
80,220
0
L
Arachne
lusubarbate
Arachne
3,980
3,086
0
2,371
13,842
5,743
0
3,105
10,737
0
75,287
W
Yemoja
1,795
573
2,972
3,837
10,561
8,838
483
3,211
7,280
10,004
0
L
Sobek
5,251
384
0
6,213
22,213
21,349
146
5,120
17,093
31,377
0
W
Neith
xrudsumx
Neith
8,617
1,775
0
2,397
9,339
3,905
939
1,457
7,882
0
69,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,519
Gold Earned
49,737
548
Minions Killed
563
0
Camps Cleared
0
1,949,114
Distance Traveled
1,903,651
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,343
516
96
4
0
457,082
0
W
Baba Yaga
11,101
505
135
6
0
397,240
2
L
Skadi
10,402
473
111
5
0
376,842
1
W
Tiamat
12,369
562
181
8
0
422,591
6
L
Gilgamesh
9,549
434
93
4
0
374,369
1
L
Poseidon
11,234
511
193
9
0
389,639
15
L
Arachne
9,782
445
109
5
0
348,212
3
W
Yemoja
9,096
413
19
1
0
327,379
3
L
Sobek
8,770
399
57
3
0
414,589
0
W
Neith
10,610
482
117
5
0
344,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role