Player Matchup

Nike
Nike
Abril 0w03549
Nike
Level 107
God Stats
21W - 12L
1,546 SR
Queue Stats
563W - 582L
1,456 Elo+
Solo
Medusa
Medusa
Luisskyp3
Medusa
Level 104
God Stats
23W - 20L
1,506 SR
Queue Stats
550W - 589L
1,421 Elo+
Party 2
Cthulhu
Cthulhu
ccmixcoatl
Cthulhu
Level 136
God Stats
18W - 20L
1,690 SR
Queue Stats
808W - 849L
1,426 Elo+
Party 2
Ne Zha
Ne Zha
millertime17
Ne Zha
Level 82
God Stats
4W - 1L
1,563 SR
Queue Stats
280W - 294L
1,449 Elo+
Party 1
Zhong Kui
Zhong Kui
rifler1321
Zhong Kui
Level 51
God Stats
3W - 3L
1,433 SR
Queue Stats
148W - 148L
1,436 Elo+
Party 1
Team Averages
Level 96
1,548 SR
1,438 Elo+

VS

Team Averages
Level 124
1,460 SR
1,456 Elo+
Sol
Sol
AverageJoe316
Sol
Level 134
God Stats
10W - 9L
1,500 SR
Queue Stats
213W - 218L
1,481 Elo+
Solo
Ra
Ra
Juanmi_MB17
Ra
Level 115
God Stats
11W - 13L
1,490 SR
Queue Stats
697W - 735L
1,430 Elo+
Solo
Osiris
Osiris
MrStreetSweepa
Osiris
Level 106
God Stats
0W - 3L
1,287 SR
Queue Stats
453W - 469L
1,426 Elo+
Solo
Kali
Kali
jalkiller
Kali
Level 160
God Stats
8W - 8L
1,525 SR
Queue Stats
1,118W - 1,189L
1,469 Elo+
Solo
Yemoja
Yemoja
shizzelydizzel
Yemoja
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 69L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 0
6,970
634
4,435
7,193
4,136
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
Luisskyp3
Medusa
10
1 / 1 / 3
5,890
535
5,141
7,140
2,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
ccmixcoatl
Cthulhu
10
3 / 1 / 0
5,600
509
5,441
8,870
4,843
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ne Zha
11
1 / 1 / 2
6,130
557
2,828
7,816
2,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
rifler1321
Zhong Kui
12
1 / 0 / 1
6,358
578
3,673
6,151
4,240
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,091
463
7,487
8,265
1,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 1 / 1
5,745
522
2,450
2,522
822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 3 / 0
5,157
469
3,173
6,774
3,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kali
9
1 / 2 / 1
5,568
506
1,888
7,553
2,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 2 / 1
5,626
511
2,825
8,279
2,454
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
11
Kills
3
3
Deaths
11
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
L
1
3
1
0.5
L
0
1
1
0.5
W
Medusa
Luisskyp3
Medusa
1
1
3
2.5
L
0
3
0
0
W
Cthulhu
ccmixcoatl
Cthulhu
3
1
0
3
L
Kali
1
2
1
0.75
W
Ne Zha
1
1
2
2
W
Zhong Kui
rifler1321
Zhong Kui
1
0
1
1.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,518
Damage
17,823
37,170
Taken
33,393
17,784
Mitigated
11,385
16,245
Healing
11,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,435
336
0
2,400
7,193
4,136
1,295
0
7,193
7,650
28,650
L
7,487
2,326
0
3,348
8,265
1,938
971
3,867
4,398
28,943
0
L
2,450
219
195
1,041
2,522
822
0
1,138
1,384
27,872
0
W
Medusa
Luisskyp3
Medusa
5,141
2,241
0
3,031
7,140
2,174
1,036
3,646
3,494
0
29,229
L
3,173
948
0
2,715
6,774
3,440
0
958
5,816
0
26,636
W
Cthulhu
ccmixcoatl
Cthulhu
5,441
483
81
2,224
8,870
4,843
0
5,094
3,674
27,145
0
L
Kali
1,888
1,264
0
1,169
7,553
2,731
0
798
6,755
0
21,293
W
Ne Zha
2,828
915
0
4,165
7,816
2,391
780
2,120
5,632
0
31,179
W
Zhong Kui
rifler1321
Zhong Kui
3,673
122
0
4,344
6,151
4,240
0
1,552
4,415
39,513
0
L
2,825
744
1,179
2,049
8,279
2,454
289
3,370
4,909
14,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,948
Gold Earned
27,187
343
Minions Killed
239
0
Camps Cleared
0
989,165
Distance Traveled
961,823
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,970
634
77
7
0
171,821
2
L
Sol
5,091
463
52
5
0
183,797
0
L
Ra
5,745
522
67
6
0
220,983
1
W
Medusa
5,890
535
66
6
0
198,630
4
L
Osiris
5,157
469
51
5
0
176,339
0
W
Cthulhu
5,600
509
38
3
0
203,771
3
L
Kali
5,568
506
50
5
0
198,379
5
W
Ne Zha
6,130
557
75
7
0
217,632
2
W
Zhong Kui
6,358
578
87
8
0
197,311
1
L
Yemoja
5,626
511
19
2
0
182,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role