Player Matchup

Fenrir
Fenrir
DrakydartzDab
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 40L
1,383 Elo+
Party 1
Izanami
Izanami
Noiadissimo
Izanami
Level 16
God Stats
44W - 39L
1,595 SR
Queue Stats
96W - 106L
1,594 Elo+
Solo
Merlin
Merlin
VanLemos
Merlin
Level 15
God Stats
3W - 4L
1,520 SR
Queue Stats
26W - 19L
1,462 Elo+
Party 1
Khepri
Khepri
darkframess
Khepri
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 30L
1,305 Elo+
Party 1
Nemesis
Nemesis
lobo-furioso2140
Nemesis
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 52L
1,513 Elo+
Solo
Team Averages
Level 17
1,523 SR
1,451 Elo+

VS

Team Averages
Level 24
1,526 SR
1,375 Elo+
Ratatoskr
Ratatoskr
ALFATOR36
Ratatoskr
Level 29
God Stats
10W - 6L
1,467 SR
Queue Stats
250W - 292L
1,400 Elo+
Solo
Sylvanus
Sylvanus
Amigodemarcelo
Sylvanus
Level 29
God Stats
3W - 1L
1,597 SR
Queue Stats
6W - 11L
1,281 Elo+
Solo
Thoth
Thoth
Werepyre
Thoth
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 24L
1,333 Elo+
Solo
Achilles
Achilles
XbilauTortoX
Achilles
Level 25
God Stats
2W - 3L
1,666 SR
Queue Stats
70W - 64L
1,485 Elo+
Solo
Ares
Ares
manaosdecocacola
Ares
Level 8
God Stats
7W - 3L
1,399 SR
Queue Stats
35W - 32L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,247
446
1,310
6,385
1,799
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Noiadissimo
Izanami
10
3 / 2 / 4
6,667
476
6,616
8,040
2,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
VanLemos
Merlin
9
1 / 7 / 5
6,022
430
4,220
8,220
2,033
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
11
3 / 2 / 7
7,502
536
2,765
5,908
3,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
5 / 5 / 6
7,439
531
11,994
12,499
4,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
ALFATOR36
Ratatoskr
12
7 / 5 / 7
7,724
552
6,431
9,125
3,621
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Sylvanus
12
2 / 2 / 7
7,276
520
5,908
7,594
4,640
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
Werepyre
Thoth
13
9 / 2 / 4
8,385
599
11,221
8,223
2,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
XbilauTortoX
Achilles
13
2 / 0 / 0
7,413
530
2,364
6,019
3,654
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 5 / 3
6,319
451
3,377
12,976
6,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
41
13
Kills
20
20
Deaths
14
23
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
ALFATOR36
Ratatoskr
7
5
7
2.1
W
Sylvanus
2
2
7
2.75
L
1
4
1
0.38
L
Izanami
Noiadissimo
Izanami
3
2
4
2.5
L
Merlin
VanLemos
Merlin
1
7
5
0.5
W
Thoth
Werepyre
Thoth
9
2
4
5.5
W
Achilles
XbilauTortoX
Achilles
2
0
0
2
L
Khepri
3
2
7
3.25
L
5
5
6
1.6
W
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,905
Damage
29,301
41,052
Taken
43,937
13,483
Mitigated
21,009
8,599
Healing
11,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
ALFATOR36
Ratatoskr
6,431
2,250
0
2,000
9,125
3,621
813
1,206
7,919
0
36,662
W
Sylvanus
5,908
685
1,257
3,080
7,594
4,640
661
804
6,790
26,100
0
L
1,310
691
0
550
6,385
1,799
740
2,823
3,268
0
17,388
L
Izanami
Noiadissimo
Izanami
6,616
4,959
0
1,403
8,040
2,585
160
4,200
3,660
0
40,331
L
Merlin
VanLemos
Merlin
4,220
654
0
769
8,220
2,033
0
3,844
4,124
24,025
0
W
Thoth
Werepyre
Thoth
11,221
573
0
1,746
8,223
2,582
457
1,637
6,586
39,088
0
W
Achilles
XbilauTortoX
Achilles
2,364
730
0
1,111
6,019
3,654
1,329
402
5,617
0
37,131
L
Khepri
2,765
417
0
1,315
5,908
3,001
42
2,731
3,041
8,966
0
L
11,994
5,956
0
4,562
12,499
4,065
0
5,746
6,453
0
41,900
W
3,377
224
441
1,752
12,976
6,512
0
2,936
10,040
21,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,877
Gold Earned
37,117
242
Minions Killed
314
0
Camps Cleared
0
1,205,601
Distance Traveled
1,235,979
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
7,724
552
83
6
0
252,726
1
W
Sylvanus
7,276
520
58
4
0
244,737
4
L
Fenrir
6,247
446
44
3
0
245,557
0
L
Izanami
6,667
476
73
5
0
198,316
1
L
Merlin
6,022
430
37
3
0
220,185
0
W
Thoth
8,385
599
68
5
0
238,499
6
W
Achilles
7,413
530
72
5
0
264,688
3
L
Khepri
7,502
536
13
1
0
267,507
4
L
Nemesis
7,439
531
75
5
0
274,036
6
W
Ares
6,319
451
33
2
0
235,329
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role