Player Matchup

Scylla
Scylla
Diekill2021
Scylla
Level 18
God Stats
2W - 4L
1,500 SR
Queue Stats
34W - 31L
1,496 Elo+
Party 1
Ymir
Ymir
KAIJU8888
Ymir
Level 15
God Stats
2W - 4L
1,385 SR
Queue Stats
7W - 15L
1,148 Elo+
Solo
Pele
Pele
PiffNasty
Pele
Level 28
God Stats
0W - 2L
1,238 SR
Queue Stats
42W - 43L
1,440 Elo+
Solo
Ganesha
Ganesha
ceeeeeeeeeeeeb
Ganesha
Level 25
God Stats
2W - 4L
1,354 SR
Queue Stats
140W - 115L
1,504 Elo+
Party 1
Ao Kuang
Ao Kuang
proyec7
Ao Kuang
Level 29
God Stats
22W - 27L
1,389 SR
Queue Stats
254W - 315L
1,327 Elo+
Solo
Team Averages
Level 23
1,373 SR
1,383 Elo+

VS

Team Averages
Level 17
1,505 SR
1,367 Elo+
King Arthur
King Arthur
DannyDuncan6969
King Arthur
Level 21
God Stats
3W - 0L
1,688 SR
Queue Stats
12W - 10L
1,413 Elo+
Solo
Izanami
Izanami
Senamil
Izanami
Level 8
God Stats
1W - 3L
1,163 SR
Queue Stats
1W - 7L
970 Elo+
Solo
Ymir
Ymir
Throwables
Ymir
Level 24
God Stats
18W - 19L
1,382 SR
Queue Stats
206W - 202L
1,413 Elo+
Solo
Hun Batz
Hun Batz
ZedtFRriendMANCO
Hun Batz
Level 23
God Stats
7W - 5L
1,617 SR
Queue Stats
118W - 122L
1,530 Elo+
Solo
Loki
Loki
scrubbllufiguss
Loki
Level 7
God Stats
22W - 9L
1,675 SR
Queue Stats
30W - 21L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
3 / 2 / 2
5,979
598
3,231
3,687
679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
7
0 / 4 / 1
4,423
442
109
4,286
1,169
Pele
10
4 / 4 / 2
6,226
623
5,264
8,675
2,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 6
5,335
534
1,549
5,399
2,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
proyec7
Ao Kuang
9
2 / 2 / 1
5,677
568
4,338
5,992
1,775
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DannyDuncan6969
King Arthur
11
4 / 1 / 0
6,362
636
4,960
7,885
4,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
Senamil
Izanami
9
0 / 4 / 3
5,361
536
2,166
4,968
1,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
6 / 3 / 1
6,046
605
4,811
6,125
3,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 0 / 3
5,026
503
791
3,466
896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
5 / 1 / 0
6,086
609
4,846
4,461
1,450
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
9
Kills
15
15
Deaths
9
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DannyDuncan6969
King Arthur
4
1
0
4
L
Scylla
3
2
2
2
L
Ymir
0
4
1
0.13
L
Pele
4
4
2
1.25
W
Izanami
Senamil
Izanami
0
4
3
0.38
W
6
3
1
2.17
W
0
0
3
1.5
L
0
3
6
1
L
Ao Kuang
proyec7
Ao Kuang
2
2
1
1.25
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,491
Damage
17,574
28,039
Taken
26,905
8,393
Mitigated
11,832
5,911
Healing
8,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DannyDuncan6969
King Arthur
4,960
684
0
3,385
7,885
4,854
0
3,001
4,884
0
24,508
L
Scylla
3,231
628
0
390
3,687
679
0
366
3,321
22,557
0
L
Ymir
109
109
0
0
4,286
1,169
0
1,199
3,057
4,424
0
L
Pele
5,264
1,492
0
2,739
8,675
2,649
500
1,214
7,371
0
32,025
W
Izanami
Senamil
Izanami
2,166
1,453
0
855
4,968
1,443
1,480
1,693
3,237
0
23,040
W
4,811
93
0
934
6,125
3,189
529
3,188
2,805
25,906
0
W
791
234
0
2,050
3,466
896
0
430
3,036
0
19,600
L
1,549
276
0
478
5,399
2,121
554
1,318
4,021
10,454
0
L
Ao Kuang
proyec7
Ao Kuang
4,338
900
0
2,304
5,992
1,775
0
714
5,008
22,115
0
W
4,846
1,443
0
1,107
4,461
1,450
675
691
3,716
0
29,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,640
Gold Earned
28,881
209
Minions Killed
255
0
Camps Cleared
0
939,884
Distance Traveled
975,225
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,362
636
46
5
0
207,797
2
L
Scylla
5,979
598
62
6
0
181,689
3
L
Ymir
4,423
442
16
2
0
132,145
0
L
Pele
6,226
623
69
7
0
214,308
0
W
Izanami
5,361
536
51
5
0
167,656
0
W
Ymir
6,046
605
46
5
0
196,457
0
W
Hun Batz
5,026
503
58
6
0
213,459
2
L
Ganesha
5,335
534
11
1
0
206,955
4
L
Ao Kuang
5,677
568
51
5
0
204,787
1
W
Loki
6,086
609
54
5
0
189,856
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role