Player Matchup

Cupid
Cupid
Joshhusky777
Cupid
Level 102
God Stats
2W - 2L
1,760 SR
Queue Stats
172W - 158L
1,531 Elo+
Party 1
Janus
Janus
LFG Poor Boy
Janus
Level 34
God Stats
4W - 6L
1,369 SR
Queue Stats
157W - 145L
1,510 Elo+
Solo
Anhur
Anhur
LOJICS
Anhur
Level 39
God Stats
7W - 12L
1,525 SR
Queue Stats
196W - 185L
1,435 Elo+
Party 1
Bacchus
Bacchus
YoungArax
Bacchus
Level 43
God Stats
34W - 26L
1,624 SR
Queue Stats
89W - 88L
1,518 Elo+
Party 1
Bakasura
Bakasura
wolverines1257
Bakasura
Level 109
God Stats
8W - 10L
1,493 SR
Queue Stats
89W - 73L
1,533 Elo+
Party 1
Team Averages
Level 65
1,554 SR
1,506 Elo+

VS

Team Averages
Level 58
1,489 SR
1,512 Elo+
Sol
Sol
AdmiralThrawn32
Sol
Level 44
God Stats
3W - 6L
1,459 SR
Queue Stats
170W - 162L
1,537 Elo+
Solo
Sobek
Sobek
Perfectly Minty
Sobek
Level 98
God Stats
17W - 17L
1,474 SR
Queue Stats
521W - 485L
1,524 Elo+
Party 2
Pele
Pele
TooKTheChosen
Pele
Level 27
God Stats
3W - 6L
1,500 SR
Queue Stats
171W - 175L
1,444 Elo+
Party 2
Anubis
Anubis
philly_le121
Anubis
Level 106
God Stats
8W - 8L
1,514 SR
Queue Stats
39W - 49L
1,405 Elo+
Party 3
Vamana
Vamana
temp-628905
Vamana
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 10L
1,651 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
7,322
488
6,185
14,322
4,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 8 / 0
5,808
387
4,053
9,189
1,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
LOJICS
Anhur
13
2 / 2 / 2
7,388
493
6,034
9,527
2,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
YoungArax
Bacchus
12
1 / 2 / 3
7,455
497
6,582
12,999
8,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bakasura
12
1 / 4 / 1
6,950
463
3,927
11,761
3,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,737
516
6,545
8,539
2,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 1 / 7
7,074
472
4,308
8,768
7,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 1 / 3
8,281
552
5,239
10,886
3,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
15
10 / 0 / 4
9,448
630
12,812
9,124
4,864
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
16
7 / 1 / 2
9,230
615
13,079
11,285
6,858
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
5
Kills
21
21
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
L
1
5
0
0.2
L
0
8
0
0
L
Anhur
LOJICS
Anhur
2
2
2
1.5
W
1
1
7
4.5
W
2
1
3
3.5
L
Bacchus
YoungArax
Bacchus
1
2
3
1.25
W
Anubis
10
0
4
12
W
Vamana
7
1
2
8
L
Bakasura
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,781
Damage
41,983
57,798
Taken
48,602
21,117
Mitigated
25,579
20,861
Healing
19,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,545
1,170
0
4,334
8,539
2,713
0
1,804
6,631
59,089
5,334
L
6,185
3,037
65
5,848
14,322
4,758
804
1,630
12,692
0
45,975
L
4,053
152
0
589
9,189
1,597
0
5,571
3,588
23,320
0
L
Anhur
LOJICS
Anhur
6,034
3,050
0
4,253
9,527
2,699
232
5,134
4,213
0
40,462
W
4,308
662
0
2,889
8,768
7,428
0
1,936
6,832
13,859
0
W
5,239
854
0
1,670
10,886
3,716
330
2,117
8,719
0
62,781
L
Bacchus
YoungArax
Bacchus
6,582
928
0
4,515
12,999
8,586
56
6,660
5,986
24,025
0
W
Anubis
12,812
1,852
0
6,216
9,124
4,864
225
4,186
4,918
62,755
0
W
Vamana
13,079
6,720
0
4,659
11,285
6,858
186
592
10,693
0
62,196
L
Bakasura
3,927
3,269
0
5,591
11,761
3,477
0
3,866
7,835
0
27,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,923
Gold Earned
41,770
313
Minions Killed
477
0
Camps Cleared
0
1,425,249
Distance Traveled
1,458,370
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,737
516
108
7
0
267,239
3
L
Cupid
7,322
488
83
6
0
250,202
1
L
Janus
5,808
387
36
2
0
284,438
3
L
Anhur
7,388
493
83
6
0
264,526
6
W
Sobek
7,074
472
29
2
0
286,113
4
W
Pele
8,281
552
118
8
0
310,954
5
L
Bacchus
7,455
497
29
2
0
312,290
3
W
Anubis
9,448
630
115
8
0
276,012
6
W
Vamana
9,230
615
107
7
0
318,052
0
L
Bakasura
6,950
463
82
5
0
313,793
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role