Player Matchup

Ymir
Ymir
Queen Echo Rush
Ymir
Level 111
God Stats
22W - 18L
1,300 SR
Queue Stats
789W - 871L
1,477 Elo+
Party 1
Chang'e
Chang'e
Teachmeh4492
Chang'e
Level 21
God Stats
3W - 3L
1,325 SR
Queue Stats
28W - 25L
1,389 Elo+
Solo
Achilles
Achilles
Vystrx
Achilles
Level 64
God Stats
21W - 30L
1,409 SR
Queue Stats
511W - 552L
1,472 Elo+
Party 1
Team Averages
Level 65
1,345 SR
1,446 Elo+

VS

Team Averages
Level 24
1,553 SR
1,538 Elo+
Bacchus
Bacchus
KATANIIl
Bacchus
Level 17
God Stats
7W - 5L
1,680 SR
Queue Stats
151W - 77L
1,707 Elo+
Solo
Susano
Susano
ShadyFire116
Susano
Level 28
God Stats
0W - 2L
1,470 SR
Queue Stats
9W - 18L
1,438 Elo+
Solo
Janus
Janus
lostcause559
Janus
Level 26
God Stats
29W - 30L
1,507 SR
Queue Stats
94W - 115L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 10
8,240
687
2,793
8,692
6,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Teachmeh4492
Chang'e
14
6 / 1 / 8
9,519
793
7,961
11,104
3,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Vystrx
Achilles
14
9 / 1 / 7
10,099
842
9,338
16,056
12,839
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KATANIIl
Bacchus
11
2 / 3 / 1
7,947
662
7,274
9,202
8,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
11
1 / 7 / 2
7,807
651
2,831
9,028
4,811
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 6 / 2
7,391
616
5,772
5,641
1,583
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
16
Kills
4
4
Deaths
16
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
KATANIIl
Bacchus
2
3
1
0.83
W
1
2
10
3
L
Susano
1
7
2
0.29
W
Chang'e
Teachmeh4492
Chang'e
6
1
8
10
W
Achilles
Vystrx
Achilles
9
1
7
12.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,092
Damage
15,877
35,852
Taken
23,871
22,829
Mitigated
14,472
13,914
Healing
2,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
KATANIIl
Bacchus
7,274
800
0
1,338
9,202
8,078
0
4,729
4,473
17,040
0
W
2,793
337
0
0
8,692
6,016
607
4,732
3,960
18,645
0
L
Susano
2,831
124
0
473
9,028
4,811
0
3,944
5,084
0
10,405
W
Chang'e
Teachmeh4492
Chang'e
7,961
538
2,818
6,921
11,104
3,974
688
5,185
5,919
43,000
0
W
Achilles
Vystrx
Achilles
9,338
3,507
0
4,175
16,056
12,839
1,121
3,129
12,927
0
25,320
L
5,772
26
246
76
5,641
1,583
0
2,081
3,560
23,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,858
Gold Earned
23,145
131
Minions Killed
68
0
Camps Cleared
0
676,696
Distance Traveled
548,794
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,947
662
13
1
0
196,785
2
W
Ymir
8,240
687
37
3
0
210,865
1
L
Susano
7,807
651
17
1
0
193,621
0
W
Chang'e
9,519
793
63
5
0
222,740
2
W
Achilles
10,099
842
31
3
0
243,091
1
L
Janus
7,391
616
38
3
0
158,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role