Player Matchup

Mercury
Mercury
 
Mercury
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
AAMOUNN
Nu Wa
Level 28
God Stats
49W - 58L
1,465 SR
Queue Stats
96W - 126L
1,389 Elo+
Party 1
Ra
Ra
Crosshadow92
Ra
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 68L
1,281 Elo+
Party 2
Chaac
Chaac
Meloda
Chaac
Level 40
God Stats
10W - 9L
1,452 SR
Queue Stats
227W - 251L
1,400 Elo+
Party 1
Cernunnos
Cernunnos
prycestorm
Cernunnos
Level 28
God Stats
10W - 11L
1,279 SR
Queue Stats
34W - 64L
1,278 Elo+
Party 2
Team Averages
Level 41
1,439 SR
1,370 Elo+

VS

Team Averages
Level 66
1,661 SR
1,545 Elo+
Bastet
Bastet
GinebraBellucci
Bastet
Level 113
God Stats
6W - 1L
1,832 SR
Queue Stats
331W - 254L
1,668 Elo+
Party 4
Neith
Neith
JorgeN98
Neith
Level 46
God Stats
7W - 4L
1,618 SR
Queue Stats
24W - 17L
1,555 Elo+
Party 3
Bellona
Bellona
Manu_Jump
Bellona
Level 29
God Stats
4W - 0L
1,482 SR
Queue Stats
24W - 18L
1,469 Elo+
Party 4
Nox
Nox
Taliwan95
Nox
Level 50
God Stats
4W - 0L
1,821 SR
Queue Stats
112W - 124L
1,442 Elo+
Solo
Ymir
Ymir
albermo10
Ymir
Level 93
God Stats
9W - 11L
1,550 SR
Queue Stats
127W - 98L
1,590 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
3 / 9 / 3
12,654
469
10,367
27,247
9,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Nu Wa
AAMOUNN
Nu Wa
16
2 / 10 / 2
10,852
402
16,251
15,008
4,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 6 / 1
11,397
422
7,835
15,642
7,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Meloda
Chaac
18
6 / 5 / 1
12,867
477
14,669
27,437
28,281
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cernunnos
prycestorm
Cernunnos
16
0 / 7 / 3
10,710
397
7,931
19,257
7,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 2 / 8
16,574
614
26,630
23,346
12,081
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
JorgeN98
Neith
20
8 / 0 / 6
15,714
582
19,471
14,417
8,064
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Bellona
Manu_Jump
Bellona
19
2 / 7 / 10
13,513
500
7,297
24,698
18,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
3 / 1 / 9
14,713
545
8,524
12,297
6,005
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
19
4 / 2 / 16
14,047
520
12,988
27,709
34,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
85
12
Kills
36
37
Deaths
12
10
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
9
3
0.5
L
Nu Wa
AAMOUNN
Nu Wa
2
10
2
0.3
L
1
6
1
0.25
W
19
2
8
11.5
W
Neith
JorgeN98
Neith
8
0
6
11
W
Bellona
Manu_Jump
Bellona
2
7
10
1
L
Chaac
Meloda
Chaac
6
5
1
1.3
W
3
1
9
7.5
W
Ymir
4
2
16
6
L
Cernunnos
prycestorm
Cernunnos
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,053
Damage
74,910
104,591
Taken
102,467
57,722
Mitigated
79,443
29,819
Healing
28,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
10,367
4,710
0
6,508
27,247
9,896
242
4,362
22,572
0
108,958
L
Nu Wa
AAMOUNN
Nu Wa
16,251
3,333
0
1,292
15,008
4,773
994
4,552
10,316
58,501
0
L
7,835
379
2,992
3,420
15,642
7,061
0
3,297
12,251
91,092
0
W
26,630
10,105
0
6,761
23,346
12,081
749
3,913
19,091
0
122,658
W
Neith
JorgeN98
Neith
19,471
12,703
0
6,841
14,417
8,064
3,963
3,963
10,322
0
144,019
W
Bellona
Manu_Jump
Bellona
7,297
2,027
0
4,801
24,698
18,612
3,519
7,568
16,753
0
65,959
L
Chaac
Meloda
Chaac
14,669
897
390
10,420
27,437
28,281
430
5,135
21,666
0
66,734
W
8,524
925
0
4,312
12,297
6,005
0
2,900
9,134
91,091
0
W
Ymir
12,988
1,405
0
6,198
27,709
34,681
171
7,467
19,953
54,980
0
L
Cernunnos
prycestorm
Cernunnos
7,931
4,716
0
4,797
19,257
7,711
168
3,747
15,454
0
58,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,480
Gold Earned
74,561
631
Minions Killed
672
0
Camps Cleared
0
2,407,198
Distance Traveled
2,587,797
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,654
469
178
7
0
478,099
4
L
Nu Wa
10,852
402
101
4
0
480,836
2
L
Ra
11,397
422
156
6
0
462,040
3
W
Bastet
16,574
614
155
6
0
565,578
1
W
Neith
15,714
582
195
7
0
480,046
4
W
Bellona
13,513
500
106
4
0
523,631
2
L
Chaac
12,867
477
103
4
0
535,939
6
W
Nox
14,713
545
172
6
0
484,650
11
W
Ymir
14,047
520
44
2
0
533,892
5
L
Cernunnos
10,710
397
93
3
0
450,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role