Player Matchup

Osiris
Osiris
 
Osiris
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Magneto89pl
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
MiniValar
Hou Yi
Level 24
God Stats
12W - 15L
1,606 SR
Queue Stats
129W - 116L
1,621 Elo+
Solo
Nemesis
Nemesis
Runer87
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,286 Elo+
Party 2
Sol
Sol
xudozhnik
Sol
Level 24
God Stats
8W - 9L
1,381 SR
Queue Stats
82W - 76L
1,420 Elo+
Solo
Team Averages
Level 17
1,497 SR
1,465 Elo+

VS

Team Averages
Level 14
1,575 SR
1,557 Elo+
The Morrigan
The Morrigan
Eichelspalter
The Morrigan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,764 Elo+
Party 1
Ymir
Ymir
JimmyJiggs
Ymir
Level 16
God Stats
6W - 3L
1,715 SR
Queue Stats
44W - 25L
1,595 Elo+
Solo
Tiamat
Tiamat
Kasimir030
Tiamat
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,698 Elo+
Party 1
He Bo
He Bo
Kraithyon
He Bo
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
37W - 47L
1,354 Elo+
Solo
Cupid
Cupid
Vymero
Cupid
Level 18
God Stats
33W - 22L
1,660 SR
Queue Stats
390W - 388L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
2 / 3 / 0
5,666
567
4,985
6,890
3,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 7 / 0
4,257
426
1,420
7,651
3,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
MiniValar
Hou Yi
10
3 / 1 / 0
5,440
544
3,605
4,690
1,158
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
Runer87
Nemesis
7
0 / 9 / 2
4,396
440
1,212
7,418
2,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 4 / 1
4,299
430
1,903
4,571
1,435
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Eichelspalter
The Morrigan
13
10 / 0 / 6
7,775
778
6,847
5,122
1,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9
3 / 1 / 7
6,101
610
1,974
7,008
3,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Kasimir030
Tiamat
9
2 / 3 / 2
5,413
541
3,043
4,769
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

He Bo
Kraithyon
He Bo
11
8 / 0 / 6
6,426
643
5,899
4,478
1,273
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Vymero
Cupid
8
0 / 2 / 1
4,528
453
1,438
3,815
962
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
5
Kills
23
24
Deaths
6
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
3
0
0.67
W
The Morrigan
Eichelspalter
The Morrigan
10
0
6
13
W
3
1
7
6.5
W
Tiamat
Kasimir030
Tiamat
2
3
2
1
W
He Bo
Kraithyon
He Bo
8
0
6
11
L
0
7
0
0
L
Hou Yi
MiniValar
Hou Yi
3
1
0
3
L
Nemesis
Runer87
Nemesis
0
9
2
0.11
W
Cupid
Vymero
Cupid
0
2
1
0.25
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,125
Damage
19,201
31,220
Taken
25,192
11,492
Mitigated
8,906
4,732
Healing
6,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,985
557
0
1,351
6,890
3,256
336
2,504
4,386
0
28,789
W
The Morrigan
Eichelspalter
The Morrigan
6,847
2,087
0
2,456
5,122
1,682
49
944
4,178
41,470
0
W
1,974
793
0
1,154
7,008
3,060
0
734
6,274
13,250
0
W
Tiamat
Kasimir030
Tiamat
3,043
546
0
1,178
4,769
1,929
278
308
4,461
28,335
0
W
He Bo
Kraithyon
He Bo
5,899
619
0
1,736
4,478
1,273
504
1,337
3,141
25,895
0
L
1,420
540
0
1,023
7,651
3,641
90
5,048
2,549
7,281
0
L
Hou Yi
MiniValar
Hou Yi
3,605
1,231
0
1,495
4,690
1,158
0
2,218
2,300
0
29,691
L
Nemesis
Runer87
Nemesis
1,212
462
0
0
7,418
2,002
0
3,778
3,566
0
10,343
W
Cupid
Vymero
Cupid
1,438
831
0
374
3,815
962
512
0
3,815
0
12,999
L
1,903
765
0
863
4,571
1,435
84
3,915
656
15,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,058
Gold Earned
30,243
170
Minions Killed
241
0
Camps Cleared
0
920,809
Distance Traveled
889,053
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,666
567
60
6
0
179,730
0
W
The Morrigan
7,775
778
95
10
0
193,916
0
W
Ymir
6,101
610
22
2
0
190,169
1
W
Tiamat
5,413
541
58
6
0
154,998
3
W
He Bo
6,426
643
39
4
0
180,178
2
L
Ares
4,257
426
14
1
0
203,087
1
L
Hou Yi
5,440
544
49
5
0
195,471
2
L
Nemesis
4,396
440
17
2
0
196,317
0
W
Cupid
4,528
453
27
3
0
169,792
3
L
Sol
4,299
430
30
3
0
146,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role