Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
MeditationIsBest
Izanami
Level 18
God Stats
2W - 3L
1,087 SR
Queue Stats
52W - 32L
1,624 Elo+
Party 1
Ah Puch
Ah Puch
SwedishSidekick
Ah Puch
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
279W - 214L
1,637 Elo+
Solo
Ra
Ra
dethlisious
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,641 Elo+
Solo
Bakasura
Bakasura
lilintrovert99
Bakasura
Level 24
God Stats
67W - 54L
1,572 SR
Queue Stats
227W - 235L
1,474 Elo+
Party 1
Team Averages
Level 13
1,432 SR
1,575 Elo+

VS

Team Averages
Level 26
1,598 SR
1,594 Elo+
Janus
Janus
AcidicDots
Janus
Level 25
God Stats
5W - 3L
1,654 SR
Queue Stats
9W - 4L
1,805 Elo+
Solo
Nemesis
Nemesis
Hejlia
Nemesis
Level 25
God Stats
14W - 10L
1,431 SR
Queue Stats
78W - 68L
1,541 Elo+
Party 2
Chernobog
Chernobog
MonkeyMan7
Chernobog
Level 26
God Stats
10W - 5L
1,824 SR
Queue Stats
165W - 156L
1,590 Elo+
Solo
Terra
Terra
Necrra
Terra
Level 27
God Stats
2W - 1L
1,513 SR
Queue Stats
68W - 58L
1,511 Elo+
Party 2
King Arthur
King Arthur
Waterwar2000
King Arthur
Level 25
God Stats
25W - 25L
1,566 SR
Queue Stats
153W - 154L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
6
0 / 4 / 1
4,216
422
1,129
5,203
1,656
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
0 / 4 / 1
4,897
490
4,818
6,189
1,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 3 / 0
6,456
646
4,490
5,395
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

4
0 / 8 / 0
3,836
384
246
4,374
859
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
11
5 / 1 / 2
6,514
651
6,343
6,008
2,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
3
0 / 2 / 1
3,772
377
284
1,455
427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Hejlia
Nemesis
10
5 / 3 / 3
5,795
580
3,241
6,584
2,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Chernobog
MonkeyMan7
Chernobog
10
4 / 1 / 7
6,351
635
5,540
4,583
1,414
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Terra
Necrra
Terra
9
4 / 0 / 6
6,242
624
3,476
5,743
4,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
Waterwar2000
King Arthur
10
4 / 3 / 0
5,837
584
3,562
7,367
4,541
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
9
Kills
17
20
Deaths
9
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
4
1
0.13
W
Janus
0
2
1
0.25
W
Nemesis
Hejlia
Nemesis
5
3
3
2.17
L
0
4
1
0.13
W
Chernobog
MonkeyMan7
Chernobog
4
1
7
7.5
W
Terra
Necrra
Terra
4
0
6
7
L
4
3
0
1.33
W
King Arthur
Waterwar2000
King Arthur
4
3
0
1.33
L
0
8
0
0
L
Bakasura
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,026
Damage
16,103
27,169
Taken
25,732
8,201
Mitigated
13,002
4,518
Healing
6,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,129
159
119
318
5,203
1,656
0
1,617
3,586
7,494
0
W
Janus
284
36
0
284
1,455
427
0
1,210
245
3,079
0
W
Nemesis
Hejlia
Nemesis
3,241
1,673
0
180
6,584
2,340
0
1,778
4,337
0
22,508
L
4,818
2,591
0
774
6,189
1,878
0
1,400
4,789
0
26,160
W
Chernobog
MonkeyMan7
Chernobog
5,540
3,400
0
2,146
4,583
1,414
720
489
4,094
0
31,849
W
Terra
Necrra
Terra
3,476
473
553
2,748
5,743
4,280
252
1,549
4,084
13,083
0
L
4,490
605
0
1,782
5,395
1,460
316
561
4,812
37,562
0
W
King Arthur
Waterwar2000
King Arthur
3,562
776
0
580
7,367
4,541
311
839
5,665
0
27,681
L
246
0
3
0
4,374
859
44
0
4,374
2,967
0
L
Bakasura
6,343
4,046
0
1,522
6,008
2,348
0
138
5,848
0
29,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,919
Gold Earned
27,997
217
Minions Killed
182
0
Camps Cleared
0
890,953
Distance Traveled
790,734
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,216
422
4
0
0
177,144
0
W
Janus
3,772
377
7
1
0
43,392
1
W
Nemesis
5,795
580
49
5
0
197,738
0
L
Izanami
4,897
490
67
7
0
163,451
0
W
Chernobog
6,351
635
59
6
0
171,816
1
W
Terra
6,242
624
15
2
0
197,692
0
L
Ah Puch
6,456
646
77
8
0
179,469
1
W
King Arthur
5,837
584
52
5
0
180,096
2
L
Ra
3,836
384
3
0
0
151,623
0
L
Bakasura
6,514
651
66
7
0
219,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role