Player Matchup

Olorun
Olorun
Ghostofwar11
Olorun
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,238 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MortalGun117
Tsukuyomi
Level 29
God Stats
1W - 4L
1,715 SR
Queue Stats
2W - 7L
1,238 Elo+
Party 2
Bakasura
Bakasura
TRC_GuerraL2R2
Bakasura
Level 24
God Stats
9W - 12L
1,480 SR
Queue Stats
46W - 76L
1,316 Elo+
Party 1
Izanami
Izanami
urmang
Izanami
Level 44
God Stats
8W - 7L
1,500 SR
Queue Stats
157W - 175L
1,525 Elo+
Solo
Ymir
Ymir
xXpetuca12Xx
Ymir
Level 58
God Stats
13W - 10L
1,441 SR
Queue Stats
363W - 423L
1,354 Elo+
Party 1
Team Averages
Level 38
1,527 SR
1,334 Elo+

VS

Team Averages
Level 46
1,539 SR
1,340 Elo+
Ganesha
Ganesha
AMV_CBV
Ganesha
Level 38
God Stats
2W - 1L
1,433 SR
Queue Stats
55W - 83L
1,235 Elo+
Party 3
Scylla
Scylla
FelipeMPacheco14
Scylla
Level 49
God Stats
3W - 2L
1,479 SR
Queue Stats
27W - 37L
1,316 Elo+
Party 3
Osiris
Osiris
Henriquelvis1601
Osiris
Level 49
God Stats
3W - 0L
1,782 SR
Queue Stats
55W - 88L
1,317 Elo+
Party 3
Medusa
Medusa
davifpqueiroz30
Medusa
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 111L
1,333 Elo+
Party 3
Tsukuyomi
Tsukuyomi
xandinhoperdigao
Tsukuyomi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
0 / 5 / 0
8,730
416
5,584
10,490
4,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
MortalGun117
Tsukuyomi
11
0 / 3 / 0
7,961
379
2,915
6,890
3,682
Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bakasura
16
4 / 11 / 2
10,411
496
9,504
19,554
7,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
urmang
Izanami
18
7 / 5 / 7
11,881
566
21,370
14,572
6,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 5 / 7
11,745
559
12,267
21,583
23,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AMV_CBV
Ganesha
16
0 / 5 / 16
10,835
516
5,925
21,706
18,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
10 / 1 / 6
11,599
552
14,059
11,416
4,908
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
6 / 1 / 9
12,158
579
10,734
16,145
15,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
6 / 7 / 4
10,910
520
13,303
15,404
6,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
17
7 / 4 / 12
11,530
549
10,287
14,291
6,696
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
76
17
Kills
29
29
Deaths
18
16
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Ganesha
AMV_CBV
Ganesha
0
5
16
1.6
W
10
1
6
13
L
Olorun
0
5
0
0
W
6
1
9
10.5
L
Tsukuyomi
MortalGun117
Tsukuyomi
0
3
0
0
L
Bakasura
4
11
2
0.45
W
6
7
4
1.14
L
Izanami
urmang
Izanami
7
5
7
2.1
L
6
5
7
1.9
W
Tsukuyomi
7
4
12
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,640
Damage
54,308
73,089
Taken
78,962
45,185
Mitigated
52,192
15,814
Healing
16,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
AMV_CBV
Ganesha
5,925
715
675
3,009
21,706
18,704
352
5,794
15,692
28,329
0
W
14,059
2,290
0
3,379
11,416
4,908
2,323
5,726
5,550
66,807
0
L
Olorun
5,584
2,782
0
2,853
10,490
4,078
806
6,051
4,409
45,485
0
W
10,734
4,232
0
4,514
16,145
15,550
1,250
1,454
14,231
0
74,818
L
Tsukuyomi
MortalGun117
Tsukuyomi
2,915
605
0
534
6,890
3,682
244
0
6,510
0
26,590
L
Bakasura
9,504
6,094
0
3,487
19,554
7,289
0
5,163
14,211
0
48,615
W
13,303
7,135
0
3,614
15,404
6,334
4,688
3,968
11,436
0
66,318
L
Izanami
urmang
Izanami
21,370
13,925
0
3,007
14,572
6,759
2,406
2,845
11,667
0
82,154
L
12,267
1,578
392
5,541
21,583
23,377
396
5,925
15,553
51,736
0
W
Tsukuyomi
10,287
3,447
0
854
14,291
6,696
1,600
909
13,178
0
64,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,728
Gold Earned
57,032
456
Minions Killed
483
0
Camps Cleared
0
1,560,897
Distance Traveled
1,900,886
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,835
516
7
0
0
424,273
0
W
Scylla
11,599
552
106
5
0
366,221
2
L
Olorun
8,730
416
89
4
0
242,163
1
W
Osiris
12,158
579
145
7
0
370,894
6
L
Tsukuyomi
7,961
379
64
3
0
245,044
0
L
Bakasura
10,411
496
98
5
0
382,493
0
W
Medusa
10,910
520
121
6
0
334,708
1
L
Izanami
11,881
566
133
6
0
336,522
0
L
Ymir
11,745
559
72
3
0
354,675
0
W
Tsukuyomi
11,530
549
104
5
0
404,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role