Player Matchup

Hel
Hel
 
Hel
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
hinataknight32
Khepri
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
266W - 351L
1,388 Elo+
Party 2
Ra
Ra
outlaw5415
Ra
Level 28
God Stats
3W - 1L
1,513 SR
Queue Stats
133W - 156L
1,440 Elo+
Party 2
Team Averages
Level 70
1,504 SR
1,443 Elo+

VS

Team Averages
Level 30
1,547 SR
1,322 Elo+
Ymir
Ymir
I_Munch_Glass
Ymir
Level 45
God Stats
1W - 3L
1,573 SR
Queue Stats
5W - 11L
1,182 Elo+
Party 1
Ra
Ra
MethChild-
Ra
Level 18
God Stats
5W - 13L
1,460 SR
Queue Stats
9W - 23L
1,163 Elo+
Party 1
Medusa
Medusa
coffey-noah
Medusa
Level 28
God Stats
3W - 1L
1,609 SR
Queue Stats
6W - 2L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
10 / 4 / 4
10,364
740
16,059
13,510
6,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 0 / 14
10,655
761
6,164
11,427
12,666
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
8 / 1 / 13
10,971
784
13,708
12,847
6,885
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 0
7,940
567
5,903
14,701
17,889
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 6 / 3
8,091
578
9,062
13,653
9,733
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Medusa
12
2 / 8 / 3
9,202
657
11,778
17,976
6,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
22
Kills
5
5
Deaths
22
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
10
4
4
3
L
2
8
0
0.25
L
1
6
3
0.42
L
Medusa
2
8
3
0.44
W
4
0
14
11
W
8
1
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,931
Damage
26,743
37,784
Taken
46,330
26,114
Mitigated
33,782
23,520
Healing
6,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
16,059
956
4,990
4,789
13,510
6,563
460
4,599
8,911
34,218
0
L
5,903
1,389
0
0
14,701
17,889
0
9,972
4,366
12,156
0
L
9,062
381
932
1,171
13,653
9,733
0
10,250
3,085
39,590
0
L
Medusa
11,778
6,546
652
3,317
17,976
6,160
88
14,612
2,948
0
28,914
W
6,164
468
980
2,489
11,427
12,666
769
4,632
6,795
16,645
0
W
13,708
653
4,628
5,644
12,847
6,885
998
5,734
7,113
44,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,990
Gold Earned
25,233
129
Minions Killed
92
0
Camps Cleared
0
736,519
Distance Traveled
600,557
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,364
740
52
4
0
243,025
0
L
Ymir
7,940
567
8
1
0
172,635
0
L
Ra
8,091
578
37
3
0
228,396
1
L
Medusa
9,202
657
47
3
0
199,526
3
W
Khepri
10,655
761
13
1
0
244,155
0
W
Ra
10,971
784
64
5
0
249,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role