Player Matchup

Achilles
Achilles
Smokey Bear1719
Achilles
Level 48
God Stats
21W - 19L
1,212 SR
Queue Stats
113W - 152L
1,244 Elo+
Party 2
Chiron
Chiron
SoulEater1488
Chiron
Level 15
God Stats
24W - 33L
1,135 SR
Queue Stats
67W - 102L
873 Elo+
Party 2
Ares
Ares
THE 15t LEGEND
Ares
Level 29
God Stats
59W - 75L
1,388 SR
Queue Stats
82W - 108L
1,192 Elo+
Party 2
Team Averages
Level 31
1,245 SR
1,103 Elo+

VS

Team Averages
Level 42
1,326 SR
1,205 Elo+
Scylla
Scylla
SkyDaddy215
Scylla
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 11L
1,139 Elo+
Solo
Chang'e
Chang'e
Smart blonde676
Chang'e
Level 23
God Stats
10W - 17L
1,029 SR
Queue Stats
75W - 102L
1,214 Elo+
Party 1
Bacchus
Bacchus
Zerkuta
Bacchus
Level 89
God Stats
8W - 6L
1,448 SR
Queue Stats
191W - 270L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
1 / 2 / 8
6,490
721
4,359
6,823
4,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
5 / 0 / 5
7,385
821
5,426
2,655
1,094
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
5 / 1 / 6
7,819
869
4,247
8,603
5,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
8
1 / 6 / 2
5,519
613
1,894
5,613
1,542
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 3 / 2
5,877
653
3,714
7,801
2,403
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Zerkuta
Bacchus
7
1 / 2 / 2
5,498
611
2,760
4,445
2,669
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
11
Kills
3
3
Deaths
11
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
6
2
0.33
L
1
3
2
0.67
W
Achilles
1
2
8
2.5
W
5
0
5
7.5
W
5
1
6
8
L
Bacchus
Zerkuta
Bacchus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,032
Damage
8,368
18,081
Taken
17,859
11,301
Mitigated
6,614
3,728
Healing
3,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
1,894
989
0
250
5,613
1,542
0
1,288
4,265
6,347
0
L
3,714
479
225
2,453
7,801
2,403
0
1,807
5,874
14,745
0
W
Achilles
4,359
1,731
0
428
6,823
4,416
546
3,175
3,648
0
17,030
W
5,426
1,317
1,176
308
2,655
1,094
1,455
1,493
1,162
0
21,907
W
4,247
174
568
1,248
8,603
5,791
235
3,700
4,903
14,868
0
L
Bacchus
Zerkuta
Bacchus
2,760
197
0
551
4,445
2,669
0
1,152
3,185
9,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,694
Gold Earned
16,894
86
Minions Killed
49
0
Camps Cleared
0
427,971
Distance Traveled
336,757
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,519
613
17
2
0
101,027
0
L
Chang'e
5,877
653
26
3
0
128,657
0
W
Achilles
6,490
721
26
3
0
141,999
0
W
Chiron
7,385
821
40
4
0
123,671
0
W
Ares
7,819
869
20
2
0
162,301
3
L
Bacchus
5,498
611
6
1
0
107,073
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role