Player Matchup

Sol
Sol
Paper Pate
Sol
Level 86
God Stats
16W - 14L
1,568 SR
Queue Stats
481W - 520L
1,476 Elo+
Party 1
Hercules
Hercules
SakuraMatóu
Hercules
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 9L
1,573 Elo+
Party 2
Baron Samedi
Baron Samedi
W1se0ne
Baron Samedi
Level 74
God Stats
12W - 13L
1,494 SR
Queue Stats
233W - 266L
1,400 Elo+
Party 1
Heimdallr
Heimdallr
afancyrat69
Heimdallr
Level 68
God Stats
2W - 2L
1,301 SR
Queue Stats
193W - 222L
1,439 Elo+
Solo
Mercury
Mercury
littlemantn
Mercury
Level 159
God Stats
4W - 7L
1,376 SR
Queue Stats
68W - 62L
1,536 Elo+
Party 2
Team Averages
Level 90
1,448 SR
1,485 Elo+

VS

Team Averages
Level 84
1,519 SR
1,534 Elo+
Chang'e
Chang'e
Bounntykilla
Chang'e
Level 69
God Stats
53W - 35L
1,523 SR
Queue Stats
218W - 223L
1,456 Elo+
Solo
Ullr
Ullr
NoLifeLoki
Ullr
Level 68
God Stats
58W - 41L
1,686 SR
Queue Stats
136W - 102L
1,641 Elo+
Party 3
Janus
Janus
OculiPotenti
Janus
Level 160
God Stats
11W - 18L
1,399 SR
Queue Stats
392W - 425L
1,466 Elo+
Solo
Horus
Horus
Razeths
Horus
Level 61
God Stats
8W - 8L
1,488 SR
Queue Stats
335W - 343L
1,472 Elo+
Solo
Chiron
Chiron
wndnjs0909
Chiron
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
131W - 97L
1,635 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 3
8,381
466
9,909
11,253
3,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
SakuraMatóu
Hercules
15
6 / 2 / 5
9,821
546
12,072
16,090
10,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
W1se0ne
Baron Samedi
15
2 / 5 / 0
9,354
520
6,474
12,356
7,635
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
afancyrat69
Heimdallr
13
1 / 6 / 3
8,367
465
7,157
10,832
4,697
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
littlemantn
Mercury
13
2 / 5 / 4
8,366
465
4,891
14,258
4,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bounntykilla
Chang'e
16
6 / 3 / 2
9,976
554
10,446
10,154
4,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
10 / 1 / 2
11,045
614
13,994
13,408
5,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 5 / 6
8,183
455
4,951
10,844
4,495
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
Razeths
Horus
13
1 / 2 / 9
8,626
479
6,314
14,692
9,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
wndnjs0909
Chiron
17
5 / 4 / 2
10,712
595
10,287
12,961
5,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
44
15
Kills
23
23
Deaths
15
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Bounntykilla
Chang'e
6
3
2
2.33
W
10
1
2
11
W
1
5
6
0.8
L
4
5
3
1.1
W
Horus
Razeths
Horus
1
2
9
2.75
L
Hercules
SakuraMatóu
Hercules
6
2
5
4.25
L
Baron Samedi
W1se0ne
Baron Samedi
2
5
0
0.4
L
Heimdallr
afancyrat69
Heimdallr
1
6
3
0.42
L
Mercury
littlemantn
Mercury
2
5
4
0.8
W
Chiron
wndnjs0909
Chiron
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,503
Damage
45,992
64,789
Taken
62,059
30,515
Mitigated
28,991
20,714
Healing
21,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Bounntykilla
Chang'e
10,446
151
1,782
4,920
10,154
4,143
252
4,982
5,172
55,342
0
W
13,994
7,132
0
2,202
13,408
5,564
1,681
4,042
9,366
0
85,615
W
4,951
621
0
1,679
10,844
4,495
492
3,605
7,239
38,359
0
L
9,909
2,832
0
4,272
11,253
3,085
0
2,182
9,071
49,024
0
W
Horus
Razeths
Horus
6,314
3,088
1,260
5,251
14,692
9,773
321
3,374
11,166
0
29,467
L
Hercules
SakuraMatóu
Hercules
12,072
4,647
0
6,620
16,090
10,169
0
2,209
13,881
0
43,954
L
Baron Samedi
W1se0ne
Baron Samedi
6,474
476
293
3,379
12,356
7,635
408
4,807
7,549
61,284
0
L
Heimdallr
afancyrat69
Heimdallr
7,157
3,192
0
2,242
10,832
4,697
1,122
983
9,849
0
41,616
L
Mercury
littlemantn
Mercury
4,891
2,021
0
3,908
14,258
4,929
1,448
5,216
9,042
0
48,649
W
Chiron
wndnjs0909
Chiron
10,287
4,759
551
4,169
12,961
5,016
1,074
380
12,581
0
85,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,289
Gold Earned
48,542
480
Minions Killed
519
0
Camps Cleared
0
1,658,946
Distance Traveled
1,797,369
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,976
554
115
6
0
351,353
6
W
Ullr
11,045
614
136
8
0
363,715
2
W
Janus
8,183
455
72
4
0
315,993
0
L
Sol
8,381
466
84
5
0
313,448
5
W
Horus
8,626
479
46
3
0
386,290
6
L
Hercules
9,821
546
94
5
0
395,564
2
L
Baron Samedi
9,354
520
129
7
0
279,372
2
L
Heimdallr
8,367
465
78
4
0
277,995
0
L
Mercury
8,366
465
95
5
0
392,567
2
W
Chiron
10,712
595
150
8
0
380,018
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role