Player Matchup

Bellona
Bellona
BetterImp16
Bellona
Level 31
God Stats
11W - 14L
1,485 SR
Queue Stats
428W - 532L
1,443 Elo+
Party 1
Jing Wei
Jing Wei
IIIIIBiaBrIIIII
Jing Wei
Level 28
God Stats
15W - 28L
1,389 SR
Queue Stats
568W - 707L
1,350 Elo+
Party 1
Thoth
Thoth
Platinum667
Thoth
Level 39
God Stats
16W - 9L
1,683 SR
Queue Stats
512W - 611L
1,390 Elo+
Party 1
Sobek
Sobek
RzL Ricarte
Sobek
Level 13
God Stats
11W - 12L
1,500 SR
Queue Stats
312W - 362L
1,408 Elo+
Party 1
Arachne
Arachne
l bad witch
Arachne
Level 30
God Stats
4W - 2L
1,693 SR
Queue Stats
292W - 330L
1,423 Elo+
Party 1
Team Averages
Level 28
1,550 SR
1,403 Elo+

VS

Team Averages
Level 13
1,460 SR
1,453 Elo+
Osiris
Osiris
DiihZN
Osiris
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,500 Elo+
Solo
Merlin
Merlin
JVNABHANBJJ
Merlin
Level 29
God Stats
6W - 12L
1,324 SR
Queue Stats
115W - 132L
1,491 Elo+
Solo
Sylvanus
Sylvanus
Wesleyslvz
Sylvanus
Level 13
God Stats
17W - 18L
1,500 SR
Queue Stats
343W - 357L
1,205 Elo+
Solo
Neith
Neith
dsemeao-2689
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
filipi101
Nemesis
Level 17
God Stats
0W - 3L
1,475 SR
Queue Stats
11W - 12L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BetterImp16
Bellona
16
5 / 0 / 7
9,528
596
7,227
7,837
4,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
14
9 / 0 / 3
9,172
573
8,623
7,805
3,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 3 / 3
8,049
503
5,564
4,719
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 1 / 10
9,271
579
4,566
11,898
6,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Arachne
l bad witch
Arachne
15
9 / 1 / 4
9,206
575
7,569
11,332
5,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DiihZN
Osiris
9
0 / 14 / 1
6,041
378
2,377
16,655
6,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
10
0 / 6 / 1
6,386
399
8,568
9,488
2,721
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Wesleyslvz
Sylvanus
6
0 / 7 / 2
5,278
330
1,835
8,169
2,703
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 6 / 0
6,940
434
4,195
6,321
1,770
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
filipi101
Nemesis
13
2 / 5 / 0
7,814
488
4,479
12,759
4,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
8
34
Kills
4
5
Deaths
38
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
BetterImp16
Bellona
5
0
7
8.5
L
Osiris
DiihZN
Osiris
0
14
1
0.04
W
Jing Wei
9
0
3
10.5
L
Merlin
0
6
1
0.08
W
4
3
3
1.83
W
7
1
10
12
L
Sylvanus
Wesleyslvz
Sylvanus
0
7
2
0.14
L
2
6
0
0.33
L
Nemesis
filipi101
Nemesis
2
5
0
0.4
W
Arachne
l bad witch
Arachne
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,549
Damage
21,454
43,591
Taken
53,392
22,009
Mitigated
18,302
17,266
Healing
5,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BetterImp16
Bellona
7,227
3,203
0
3,378
7,837
4,951
2,217
2,073
5,764
0
50,686
L
Osiris
DiihZN
Osiris
2,377
1,859
0
1,590
16,655
6,801
471
4,434
11,979
0
19,240
W
Jing Wei
8,623
6,962
661
2,087
7,805
3,010
2,470
2,355
5,450
0
51,015
L
Merlin
8,568
142
0
160
9,488
2,721
81
1,762
7,656
37,078
0
W
5,564
969
0
250
4,719
1,360
913
2,197
2,522
28,393
0
W
4,566
808
0
4,974
11,898
6,794
186
2,757
9,141
21,074
0
L
Sylvanus
Wesleyslvz
Sylvanus
1,835
306
318
1,122
8,169
2,703
0
1,029
7,136
7,187
0
L
4,195
1,696
0
478
6,321
1,770
0
729
5,592
0
22,735
L
Nemesis
filipi101
Nemesis
4,479
2,381
0
2,106
12,759
4,307
308
1,762
10,899
0
52,542
W
Arachne
l bad witch
Arachne
7,569
4,557
0
5,916
11,332
5,894
723
1,021
10,311
0
47,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,226
Gold Earned
32,459
389
Minions Killed
259
0
Camps Cleared
0
1,431,806
Distance Traveled
1,236,781
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,528
596
101
6
0
330,887
0
L
Osiris
6,041
378
35
2
0
247,654
5
W
Jing Wei
9,172
573
94
6
0
290,924
0
L
Merlin
6,386
399
65
4
0
224,846
3
W
Thoth
8,049
503
59
4
0
169,823
1
W
Sobek
9,271
579
34
2
0
324,125
1
L
Sylvanus
5,278
330
12
1
0
218,682
0
L
Neith
6,940
434
40
3
0
250,142
0
L
Nemesis
7,814
488
107
7
0
295,457
0
W
Arachne
9,206
575
101
6
0
316,047
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role