Player Matchup

Medusa
Medusa
Celenil
Medusa
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Horus
Horus
EnemyGer
Horus
Level 124
God Stats
43W - 44L
1,610 SR
Queue Stats
293W - 306L
1,567 Elo+
Party 4
Pele
Pele
Goddessix09
Pele
Level 27
God Stats
0W - 1L
1,643 SR
Queue Stats
7W - 4L
1,872 Elo+
Party 3
Nu Wa
Nu Wa
UltraviolenceAS
Nu Wa
Level 12
God Stats
0W - 2L
1,310 SR
Queue Stats
39W - 23L
1,510 Elo+
Party 4
Chaac
Chaac
YungAutism
Chaac
Level 8
God Stats
12W - 10L
1,189 SR
Queue Stats
105W - 109L
1,471 Elo+
Solo
Team Averages
Level 37
1,450 SR
1,584 Elo+

VS

Team Averages
Level 12
1,605 SR
1,470 Elo+
Bakasura
Bakasura
Elezaro
Bakasura
Level 18
God Stats
11W - 12L
1,555 SR
Queue Stats
63W - 90L
1,442 Elo+
Solo
Artemis
Artemis
FireMystic
Artemis
Level 5
God Stats
3W - 0L
1,825 SR
Queue Stats
3W - 2L
1,540 Elo+
Party 2
Ymir
Ymir
Nagareshi
Ymir
Level 17
God Stats
4W - 0L
1,500 SR
Queue Stats
62W - 57L
1,519 Elo+
Party 1
Da Ji
Da Ji
ZirtiX
Da Ji
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,257 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
vonHeimrik
Morgan Le Fay
Level 17
God Stats
23W - 18L
1,646 SR
Queue Stats
59W - 44L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Celenil
Medusa
6
1 / 8 / 3
5,811
342
2,312
7,946
2,053
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
EnemyGer
Horus
13
7 / 6 / 4
8,607
506
8,463
14,275
10,924
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
3 / 5 / 4
8,377
493
7,683
14,332
4,012
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
2 / 4 / 5
7,541
444
5,013
6,039
1,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
13
4 / 3 / 3
8,209
483
7,813
9,144
6,979
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Elezaro
Bakasura
14
7 / 4 / 2
9,258
545
6,300
10,657
5,383
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Artemis
FireMystic
Artemis
13
2 / 3 / 11
8,484
499
8,896
9,225
3,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
12
5 / 2 / 9
8,953
527
6,349
12,504
13,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
ZirtiX
Da Ji
11
2 / 7 / 6
7,542
444
4,074
12,186
4,306
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
vonHeimrik
Morgan Le Fay
15
9 / 3 / 4
9,230
543
14,854
9,858
4,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
57
17
Kills
25
26
Deaths
19
19
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Medusa
Celenil
Medusa
1
8
3
0.31
W
Bakasura
Elezaro
Bakasura
7
4
2
2
L
Horus
EnemyGer
Horus
7
6
4
1.5
W
Artemis
FireMystic
Artemis
2
3
11
2.5
L
3
5
4
1
W
Ymir
5
2
9
4.75
L
2
4
5
1.13
L
Chaac
4
3
3
1.83
W
Da Ji
ZirtiX
Da Ji
2
7
6
0.71
W
Morgan Le Fay
vonHeimrik
Morgan Le Fay
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,284
Damage
40,473
51,736
Taken
54,430
25,685
Mitigated
31,304
9,102
Healing
8,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Celenil
Medusa
2,312
1,340
0
523
7,946
2,053
252
3,142
4,804
0
8,409
W
Bakasura
Elezaro
Bakasura
6,300
4,576
0
1,203
10,657
5,383
292
1,108
9,405
0
33,737
L
Horus
EnemyGer
Horus
8,463
2,877
693
2,275
14,275
10,924
0
7,158
7,065
0
28,978
W
Artemis
FireMystic
Artemis
8,896
4,530
0
1,457
9,225
3,481
1,455
480
8,673
0
54,425
L
7,683
2,209
213
3,603
14,332
4,012
0
5,825
8,427
0
46,136
W
Ymir
6,349
2,139
0
2,405
12,504
13,650
913
936
11,440
27,642
0
L
5,013
823
0
600
6,039
1,717
0
2,978
3,061
19,432
0
L
Chaac
7,813
1,562
0
1,195
9,144
6,979
418
2,100
6,746
0
37,935
W
Da Ji
ZirtiX
Da Ji
4,074
1,019
0
1,950
12,186
4,306
724
805
11,249
0
27,811
W
Morgan Le Fay
vonHeimrik
Morgan Le Fay
14,854
1,219
0
992
9,858
4,484
1,270
1,124
8,650
66,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,545
Gold Earned
43,467
246
Minions Killed
366
0
Camps Cleared
0
1,286,914
Distance Traveled
1,437,344
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,811
342
15
1
0
208,487
0
W
Bakasura
9,258
545
89
5
0
319,295
3
L
Horus
8,607
506
40
2
0
294,147
1
W
Artemis
8,484
499
108
6
0
295,782
4
L
Pele
8,377
493
80
5
0
297,006
0
W
Ymir
8,953
527
28
2
0
237,150
0
L
Nu Wa
7,541
444
37
2
0
189,214
0
L
Chaac
8,209
483
74
4
0
298,060
6
W
Da Ji
7,542
444
47
3
0
288,306
1
W
Morgan Le Fay
9,230
543
94
6
0
296,811
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role