Player Matchup

Ne Zha
Ne Zha
ArcticFoxxxx
Ne Zha
Level 30
God Stats
6W - 7L
1,500 SR
Queue Stats
888W - 971L
1,514 Elo+
Party 2
Gilgamesh
Gilgamesh
LongDunky
Gilgamesh
Level 29
God Stats
5W - 4L
1,805 SR
Queue Stats
53W - 59L
1,512 Elo+
Party 3
Chang'e
Chang'e
MeticulousZay
Chang'e
Level 68
God Stats
5W - 6L
1,756 SR
Queue Stats
490W - 507L
1,512 Elo+
Party 2
Apollo
Apollo
SargentMeat
Apollo
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
235W - 217L
1,495 Elo+
Party 3
Ymir
Ymir
WoolyTheWalrus
Ymir
Level 49
God Stats
3W - 2L
1,685 SR
Queue Stats
211W - 186L
1,513 Elo+
Party 3
Team Averages
Level 43
1,649 SR
1,509 Elo+

VS

Team Averages
Level 55
1,634 SR
1,505 Elo+
Baron Samedi
Baron Samedi
DaddysJuice69
Baron Samedi
Level 145
God Stats
1W - 1L
1,768 SR
Queue Stats
64W - 56L
1,450 Elo+
Party 1
Merlin
Merlin
Driftr20
Merlin
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
135W - 118L
1,443 Elo+
Party 1
Cthulhu
Cthulhu
Xeveoo
Cthulhu
Level 28
God Stats
7W - 13L
1,528 SR
Queue Stats
355W - 346L
1,505 Elo+
Party 1
Izanami
Izanami
lime69
Izanami
Level 42
God Stats
14W - 7L
1,792 SR
Queue Stats
95W - 72L
1,622 Elo+
Solo
Arachne
Arachne
poopking180
Arachne
Level 47
God Stats
15W - 9L
1,580 SR
Queue Stats
249W - 237L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
9
1 / 3 / 4
5,656
514
2,814
6,520
1,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
LongDunky
Gilgamesh
10
1 / 2 / 0
5,824
529
1,810
6,722
3,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
12
7 / 1 / 2
7,298
663
6,005
5,411
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
7
0 / 3 / 0
4,654
423
626
5,958
1,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
1 / 5 / 1
4,927
448
1,588
8,600
3,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DaddysJuice69
Baron Samedi
11
3 / 2 / 1
6,344
577
6,123
5,441
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Driftr20
Merlin
9
0 / 4 / 0
5,423
493
1,093
4,080
1,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Xeveoo
Cthulhu
10
3 / 0 / 5
5,935
540
4,650
2,870
1,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
lime69
Izanami
11
5 / 0 / 2
6,503
591
4,117
3,592
1,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
poopking180
Arachne
10
3 / 4 / 3
6,019
547
5,277
8,506
3,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
10
Kills
14
14
Deaths
10
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
3
4
1
W
Baron Samedi
DaddysJuice69
Baron Samedi
3
2
1
1.75
W
Merlin
Driftr20
Merlin
0
4
0
0
L
Gilgamesh
LongDunky
Gilgamesh
1
2
0
0.5
L
Chang'e
7
1
2
8
L
Apollo
0
3
0
0
L
1
5
1
0.3
W
Cthulhu
Xeveoo
Cthulhu
3
0
5
5.5
W
Izanami
lime69
Izanami
5
0
2
6
W
Arachne
poopking180
Arachne
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,843
Damage
21,260
33,211
Taken
24,489
11,250
Mitigated
10,043
10,172
Healing
7,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
2,814
1,045
0
268
6,520
1,926
0
1,800
4,708
0
23,680
W
Baron Samedi
DaddysJuice69
Baron Samedi
6,123
717
160
1,949
5,441
2,137
237
1,328
3,993
34,124
0
W
Merlin
Driftr20
Merlin
1,093
195
0
0
4,080
1,480
320
1,992
2,088
24,060
0
L
Gilgamesh
LongDunky
Gilgamesh
1,810
575
0
1,944
6,722
3,012
0
3,789
2,933
0
23,097
L
Chang'e
6,005
606
1,062
3,870
5,411
1,575
0
1,139
4,272
35,207
0
L
Apollo
626
389
0
1,378
5,958
1,302
0
1,734
4,019
0
19,872
L
1,588
336
0
1,650
8,600
3,435
0
2,862
5,413
13,144
0
W
Cthulhu
Xeveoo
Cthulhu
4,650
183
34
1,654
2,870
1,895
400
621
2,249
11,785
0
W
Izanami
lime69
Izanami
4,117
2,620
0
1,629
3,592
1,320
494
477
3,115
0
50,799
W
Arachne
poopking180
Arachne
5,277
3,093
0
1,676
8,506
3,211
179
3,175
5,331
0
27,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,359
Gold Earned
30,224
245
Minions Killed
293
0
Camps Cleared
0
1,031,194
Distance Traveled
980,421
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,656
514
51
5
0
196,549
2
W
Baron Samedi
6,344
577
68
6
0
153,053
3
W
Merlin
5,423
493
51
5
0
194,991
0
L
Gilgamesh
5,824
529
57
5
0
207,064
2
L
Chang'e
7,298
663
75
7
0
251,018
5
L
Apollo
4,654
423
37
3
0
207,701
3
L
Ymir
4,927
448
25
2
0
168,862
0
W
Cthulhu
5,935
540
28
3
0
216,993
2
W
Izanami
6,503
591
96
9
0
193,984
6
W
Arachne
6,019
547
50
5
0
221,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role