Player Matchup

King Arthur
King Arthur
GaJuAr
King Arthur
Level 48
God Stats
37W - 31L
1,608 SR
Queue Stats
181W - 162L
1,446 Elo+
Party 2
Artemis
Artemis
HmR-Kirito
Artemis
Level 160
God Stats
1W - 3L
1,486 SR
Queue Stats
88W - 84L
1,675 Elo+
Party 2
Ganesha
Ganesha
KAANNN271
Ganesha
Level 132
God Stats
20W - 7L
1,567 SR
Queue Stats
162W - 141L
1,598 Elo+
Party 2
Mercury
Mercury
LawGz
Mercury
Level 87
God Stats
77W - 34L
1,687 SR
Queue Stats
260W - 194L
1,625 Elo+
Party 2
Hel
Hel
TT_Joker4
Hel
Level 156
God Stats
9W - 3L
1,737 SR
Queue Stats
240W - 224L
1,608 Elo+
Party 2
Team Averages
Level 117
1,617 SR
1,590 Elo+

VS

Team Averages
Level 60
1,535 SR
1,481 Elo+
Ymir
Ymir
DieKrokete
Ymir
Level 8
God Stats
3W - 6L
1,888 SR
Queue Stats
3W - 6L
1,750 Elo+
Party 1
Medusa
Medusa
Julchen2507
Medusa
Level 89
God Stats
198W - 207L
1,455 SR
Queue Stats
376W - 439L
1,401 Elo+
Party 1
Neith
Neith
MostHatedNaked
Neith
Level 83
God Stats
0W - 3L
1,500 SR
Queue Stats
366W - 357L
1,497 Elo+
Party 1
Achilles
Achilles
dogfart__
Achilles
Level 80
God Stats
8W - 4L
1,616 SR
Queue Stats
146W - 210L
1,461 Elo+
Party 1
Hel
Hel
renfort_estival
Hel
Level 41
God Stats
2W - 6L
1,215 SR
Queue Stats
30W - 50L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GaJuAr
King Arthur
11
4 / 0 / 2
6,578
658
1,980
3,607
1,915
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
HmR-Kirito
Artemis
10
8 / 1 / 0
6,747
675
4,174
4,633
1,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
KAANNN271
Ganesha
10
0 / 0 / 12
6,347
635
3,110
5,054
2,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
LawGz
Mercury
11
3 / 1 / 4
6,295
630
2,989
5,973
1,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 0 / 5
6,689
669
5,996
6,307
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 4 / 0
3,965
397
1,010
5,886
2,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
8
0 / 4 / 0
4,710
471
1,406
5,336
959
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 5 / 2
4,673
467
2,174
5,909
1,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Achilles
dogfart__
Achilles
3
0 / 1 / 0
3,746
375
175
2,024
1,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 5 / 1
4,303
430
2,275
7,162
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
19
Kills
0
2
Deaths
19
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
King Arthur
GaJuAr
King Arthur
4
0
2
5
W
Artemis
HmR-Kirito
Artemis
8
1
0
8
L
Medusa
0
4
0
0
W
Ganesha
KAANNN271
Ganesha
0
0
12
6
W
Mercury
LawGz
Mercury
3
1
4
5
L
0
5
2
0.2
W
4
0
5
6.5
L
Achilles
dogfart__
Achilles
0
1
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,249
Damage
7,040
25,574
Taken
26,317
10,062
Mitigated
8,054
11,958
Healing
5,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,010
74
0
360
5,886
2,004
0
3,190
2,696
3,900
0
W
King Arthur
GaJuAr
King Arthur
1,980
361
0
1,730
3,607
1,915
1,192
0
3,607
0
30,082
W
Artemis
HmR-Kirito
Artemis
4,174
1,999
0
2,105
4,633
1,471
944
224
4,409
0
26,422
L
Medusa
1,406
729
87
1,324
5,336
959
0
902
4,434
0
21,781
W
Ganesha
KAANNN271
Ganesha
3,110
116
0
1,654
5,054
2,343
220
898
4,156
15,311
0
W
Mercury
LawGz
Mercury
2,989
1,444
0
658
5,973
1,923
345
297
5,676
0
36,490
L
2,174
321
0
1,045
5,909
1,928
0
1,629
4,280
0
19,969
W
5,996
340
1,446
4,365
6,307
2,410
669
1,866
4,441
42,741
0
L
Achilles
dogfart__
Achilles
175
104
0
50
2,024
1,048
0
0
2,024
0
5,779
L
2,275
40
186
2,367
7,162
2,115
0
3,385
3,777
15,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,656
Gold Earned
21,397
311
Minions Killed
132
0
Camps Cleared
0
973,196
Distance Traveled
837,416
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,965
397
3
0
0
175,019
0
W
King Arthur
6,578
658
78
8
0
218,718
2
W
Artemis
6,747
675
66
7
0
160,774
2
L
Medusa
4,710
471
48
5
0
159,693
4
W
Ganesha
6,347
635
2
0
0
190,469
3
W
Mercury
6,295
630
75
8
0
203,036
1
L
Neith
4,673
467
42
4
0
169,408
3
W
Hel
6,689
669
90
9
0
200,199
1
L
Achilles
3,746
375
14
1
0
176,543
0
L
Hel
4,303
430
25
3
0
156,753
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role