Player Matchup

Pele
Pele
 
Pele
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
PamcsaQueen
Bacchus
Level 100
God Stats
5W - 2L
1,716 SR
Queue Stats
38W - 39L
1,551 Elo+
Party 1
Thoth
Thoth
Zeyrofen
Thoth
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,182 Elo+
Party 1
Team Averages
Level 53
1,572 SR
1,411 Elo+

VS

Team Averages
Level 126
1,494 SR
1,546 Elo+
Mercury
Mercury
 
Mercury
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
BirkSøgaard
Kuzenbo
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 20L
1,508 Elo+
Party 2
Jing Wei
Jing Wei
JeppaBJGOD
Jing Wei
Level 123
God Stats
4W - 1L
1,483 SR
Queue Stats
57W - 36L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
0 / 4 / 0
5,246
583
2,543
7,985
2,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bacchus
PamcsaQueen
Bacchus
8
0 / 5 / 0
5,763
640
2,427
9,193
7,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
Zeyrofen
Thoth
8
0 / 4 / 1
5,497
611
3,761
5,816
1,695
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 1 / 11
7,355
817
3,458
5,511
2,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
BirkSøgaard
Kuzenbo
10
5 / 0 / 7
7,960
884
5,259
8,182
7,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
JeppaBJGOD
Jing Wei
12
6 / 0 / 6
8,022
891
9,845
4,848
1,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
37
0
Kills
13
13
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
4
0
0
W
Mercury
 
Mercury
2
1
11
7.5
W
Kuzenbo
BirkSøgaard
Kuzenbo
5
0
7
8.5
W
Jing Wei
JeppaBJGOD
Jing Wei
6
0
6
9
L
Bacchus
PamcsaQueen
Bacchus
0
5
0
0
L
Thoth
Zeyrofen
Thoth
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,731
Damage
18,562
22,994
Taken
18,541
12,018
Mitigated
11,200
2,782
Healing
2,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,543
395
381
707
7,985
2,503
0
2,155
5,830
0
15,673
W
Mercury
 
Mercury
3,458
856
0
1,445
5,511
2,303
105
1,290
4,221
0
20,947
W
Kuzenbo
BirkSøgaard
Kuzenbo
5,259
1,897
0
0
8,182
7,277
281
3,016
5,166
16,240
0
W
Jing Wei
JeppaBJGOD
Jing Wei
9,845
7,749
0
1,406
4,848
1,620
2,001
1,882
2,966
0
36,535
L
Bacchus
PamcsaQueen
Bacchus
2,427
139
0
1,078
9,193
7,820
0
2,090
7,103
10,422
0
L
Thoth
Zeyrofen
Thoth
3,761
512
0
616
5,816
1,695
0
1,014
4,802
12,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,506
Gold Earned
23,337
61
Minions Killed
118
0
Camps Cleared
0
430,114
Distance Traveled
558,649
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,246
583
27
3
0
151,028
0
W
Mercury
7,355
817
37
4
0
197,690
3
W
Kuzenbo
7,960
884
10
1
0
187,138
2
W
Jing Wei
8,022
891
71
8
0
173,821
1
L
Bacchus
5,763
640
15
2
0
136,139
1
L
Thoth
5,497
611
19
2
0
142,947
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role