Player Matchup

Thor
Thor
 
Thor
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Daystarts1
Ares
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
30W - 39L
1,414 Elo+
Party 1
Izanami
Izanami
HER0lC
Izanami
Level 26
God Stats
5W - 5L
1,559 SR
Queue Stats
14W - 18L
1,465 Elo+
Party 1
Scylla
Scylla
djodjomi
Scylla
Level 29
God Stats
12W - 6L
1,780 SR
Queue Stats
79W - 71L
1,548 Elo+
Solo
Chaac
Chaac
ingmarboss
Chaac
Level 126
God Stats
37W - 37L
1,466 SR
Queue Stats
133W - 155L
1,432 Elo+
Party 1
Team Averages
Level 44
1,561 SR
1,472 Elo+

VS

Team Averages
Level 15
1,597 SR
1,494 Elo+
Vamana
Vamana
SongOfMoon
Vamana
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 39L
1,518 Elo+
Solo
Apollo
Apollo
Stenosaurus
Apollo
Level 12
God Stats
5W - 2L
1,532 SR
Queue Stats
205W - 176L
1,491 Elo+
Solo
Fenrir
Fenrir
TAW4KA
Fenrir
Level 28
God Stats
4W - 2L
1,725 SR
Queue Stats
92W - 110L
1,498 Elo+
Solo
Zeus
Zeus
o1C3pt
Zeus
Level 17
God Stats
1W - 1L
1,730 SR
Queue Stats
22W - 16L
1,494 Elo+
Solo
Jormungandr
Jormungandr
survivalmask
Jormungandr
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
46W - 51L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
7 / 2 / 5
9,892
550
6,758
11,099
3,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 3 / 8
9,230
513
3,551
8,470
6,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Izanami
HER0lC
Izanami
16
0 / 2 / 10
10,263
570
8,647
7,612
2,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
djodjomi
Scylla
18
10 / 0 / 1
11,343
630
16,741
8,622
3,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
16
4 / 2 / 3
10,412
578
8,114
11,642
9,812
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
SongOfMoon
Vamana
13
1 / 3 / 0
7,557
420
2,935
12,943
6,789
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
14
3 / 4 / 4
8,830
491
7,368
12,807
4,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
TAW4KA
Fenrir
14
3 / 4 / 0
8,762
487
3,866
13,383
5,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
o1C3pt
Zeus
13
1 / 9 / 1
7,884
438
7,319
11,092
3,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
survivalmask
Jormungandr
10
0 / 3 / 4
6,508
362
3,443
9,781
4,761
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
23
Kills
8
9
Deaths
23
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
7
2
5
4.75
W
2
3
8
2
W
Izanami
HER0lC
Izanami
0
2
10
2.5
L
Vamana
SongOfMoon
Vamana
1
3
0
0.33
L
Apollo
3
4
4
1.25
L
Fenrir
TAW4KA
Fenrir
3
4
0
0.75
W
Scylla
djodjomi
Scylla
10
0
1
10.5
W
Chaac
4
2
3
2.75
L
Zeus
o1C3pt
Zeus
1
9
1
0.17
L
Jormungandr
survivalmask
Jormungandr
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,811
Damage
24,931
47,445
Taken
60,006
25,901
Mitigated
24,246
11,785
Healing
11,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,758
1,753
0
3,093
11,099
3,957
0
1,751
9,266
0
48,377
W
3,551
435
0
90
8,470
6,153
534
1,864
6,518
11,791
0
W
Izanami
HER0lC
Izanami
8,647
4,855
0
1,623
7,612
2,848
2,470
1,138
6,470
0
90,177
L
Vamana
SongOfMoon
Vamana
2,935
1,563
0
4,235
12,943
6,789
636
3,158
9,713
0
34,900
L
Apollo
7,368
5,314
0
3,861
12,807
4,175
0
2,430
10,341
0
56,763
L
Fenrir
TAW4KA
Fenrir
3,866
1,167
0
1,343
13,383
5,285
0
5,179
8,058
0
58,422
W
Scylla
djodjomi
Scylla
16,741
1,789
0
4,047
8,622
3,131
512
3,673
4,713
74,455
0
W
Chaac
8,114
927
0
2,932
11,642
9,812
1,790
1,802
9,716
8,419
55,315
L
Zeus
o1C3pt
Zeus
7,319
657
0
1,403
11,092
3,236
0
4,971
5,787
39,539
0
L
Jormungandr
survivalmask
Jormungandr
3,443
405
308
614
9,781
4,761
0
5,285
4,286
21,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,140
Gold Earned
39,541
535
Minions Killed
408
0
Camps Cleared
0
1,641,324
Distance Traveled
1,509,268
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,892
550
94
5
0
367,385
3
W
Ares
9,230
513
17
1
0
347,702
5
W
Izanami
10,263
570
162
9
0
282,734
2
L
Vamana
7,557
420
72
4
0
311,465
4
L
Apollo
8,830
491
109
6
0
312,947
6
L
Fenrir
8,762
487
107
6
0
325,281
1
W
Scylla
11,343
630
142
8
0
352,996
3
W
Chaac
10,412
578
120
7
0
290,507
10
L
Zeus
7,884
438
78
4
0
289,478
2
L
Jormungandr
6,508
362
42
2
0
270,097
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role