Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
Dariusßiruæ
Ravana
Level 149
God Stats
0W - 1L
1,217 SR
Queue Stats
11W - 12L
1,667 Elo+
Party 1
Eset
Eset
Lumatoni
Eset
Level 130
God Stats
5W - 5L
1,649 SR
Queue Stats
654W - 701L
1,482 Elo+
Solo
Neith
Neith
mrsense
Neith
Level 121
God Stats
1W - 1L
1,602 SR
Queue Stats
9W - 10L
1,832 Elo+
Party 1
Team Averages
Level 130
1,494 SR
1,596 Elo+

VS

Team Averages
Level 145
1,626 SR
1,628 Elo+
Anhur
Anhur
Abroz
Anhur
Level 160
God Stats
5W - 4L
1,889 SR
Queue Stats
93W - 61L
1,739 Elo+
Party 2
Ao Kuang
Ao Kuang
Cosasrandomxd
Ao Kuang
Level 102
God Stats
22W - 21L
1,532 SR
Queue Stats
141W - 147L
1,514 Elo+
Solo
Sol
Sol
strayhat
Sol
Level 156
God Stats
14W - 14L
1,616 SR
Queue Stats
914W - 885L
1,577 Elo+
Party 2
Eset
Eset
zirrael25
Eset
Level 154
God Stats
16W - 11L
1,593 SR
Queue Stats
848W - 843L
1,577 Elo+
Party 2
Rama
Rama
ΩNεshΩ
Rama
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 71L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
4
0 / 2 / 0
2,981
596
972
1,801
397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
 
Sun Wukong
2
0 / 1 / 0
2,594
519
0
1,177
347
7
3 / 0 / 0
3,777
755
2,527
2,772
907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eset
6
0 / 0 / 2
3,492
698
1,481
1,720
318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
mrsense
Neith
4
0 / 1 / 0
2,820
564
1,276
2,582
307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Abroz
Anhur
6
3 / 0 / 0
3,905
781
2,404
2,166
496
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
Cosasrandomxd
Ao Kuang
6
0 / 2 / 0
3,403
681
771
2,847
695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 0 / 0
3,862
772
1,219
1,951
412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Eset
5
0 / 0 / 3
3,633
727
430
2,089
372
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
6
0 / 1 / 0
3,383
677
726
2,260
570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
4
4
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
2
0
0
L
Sun Wukong
 
Sun Wukong
0
1
0
0
W
Anhur
Abroz
Anhur
3
0
0
3
W
Ao Kuang
Cosasrandomxd
Ao Kuang
0
2
0
0
L
3
0
0
3
L
Eset
0
0
2
1
L
Neith
mrsense
Neith
0
1
0
0
W
1
0
0
1
W
Eset
0
0
3
1.5
W
Rama
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,256
Damage
5,550
10,052
Taken
11,313
2,276
Mitigated
2,545
4,660
Healing
4,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
972
117
181
536
1,801
397
0
192
1,609
5,913
0
L
Sun Wukong
 
Sun Wukong
0
0
0
336
1,177
347
0
353
824
0
1,464
W
Anhur
Abroz
Anhur
2,404
1,708
0
1,093
2,166
496
26
734
1,432
0
13,390
W
Ao Kuang
Cosasrandomxd
Ao Kuang
771
295
0
218
2,847
695
0
505
2,342
12,805
0
L
2,527
1,065
0
1,248
2,772
907
0
1,373
1,399
0
15,372
L
Eset
1,481
315
0
1,087
1,720
318
0
264
1,456
16,146
0
L
Neith
mrsense
Neith
1,276
491
0
1,272
2,582
307
0
238
2,344
0
11,175
W
1,219
453
0
699
1,951
412
0
0
1,951
17,055
0
W
Eset
430
165
0
951
2,089
372
0
385
1,704
8,955
0
W
Rama
726
584
0
1,047
2,260
570
0
829
1,431
0
15,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,664
Gold Earned
18,186
104
Minions Killed
151
0
Camps Cleared
0
390,100
Distance Traveled
471,719
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
2,981
596
10
2
0
83,084
1
L
Sun Wukong
2,594
519
1
0
0
19,041
0
W
Anhur
3,905
781
24
5
0
86,666
1
W
Ao Kuang
3,403
681
31
6
0
102,684
2
L
Ravana
3,777
755
36
7
0
112,769
0
L
Eset
3,492
698
39
8
0
93,792
4
L
Neith
2,820
564
18
4
0
81,414
0
W
Sol
3,862
772
41
8
0
84,244
1
W
Eset
3,633
727
22
4
0
101,477
3
W
Rama
3,383
677
33
7
0
96,648
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role