Player Matchup

Achilles
Achilles
MasterPascoe
Achilles
Level 87
God Stats
2W - 1L
1,586 SR
Queue Stats
13W - 19L
1,368 Elo+
Party 1
Vulcan
Vulcan
Rigzs
Vulcan
Level 24
God Stats
8W - 9L
1,438 SR
Queue Stats
12W - 16L
1,375 Elo+
Party 1
Mercury
Mercury
killawashere
Mercury
Level 88
God Stats
0W - 3L
1,222 SR
Queue Stats
10W - 12L
1,370 Elo+
Party 1
Team Averages
Level 66
1,415 SR
1,371 Elo+

VS

Team Averages
Level 58
1,603 SR
1,432 Elo+
Hercules
Hercules
Ajdaikfna
Hercules
Level 129
God Stats
4W - 2L
1,649 SR
Queue Stats
200W - 163L
1,670 Elo+
Solo
Janus
Janus
Astrodudejam
Janus
Level 26
God Stats
9W - 8L
1,580 SR
Queue Stats
107W - 142L
1,324 Elo+
Party 2
Nemesis
Nemesis
quab-par
Nemesis
Level 18
God Stats
5W - 4L
1,580 SR
Queue Stats
68W - 112L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MasterPascoe
Achilles
20
7 / 5 / 6
17,634
678
35,357
37,241
66,902
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vulcan
Rigzs
Vulcan
20
4 / 3 / 6
15,750
606
20,711
13,551
6,694
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
killawashere
Mercury
18
5 / 9 / 3
14,770
568
14,736
20,279
8,088
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ajdaikfna
Hercules
20
12 / 1 / 3
20,097
773
29,606
39,730
40,026
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
2 / 6 / 12
16,116
620
17,898
25,144
9,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
quab-par
Nemesis
17
3 / 9 / 7
14,934
574
9,643
24,524
11,568
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
39
16
Kills
17
17
Deaths
16
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hercules
Ajdaikfna
Hercules
12
1
3
13.5
W
2
6
12
1.33
L
Achilles
MasterPascoe
Achilles
7
5
6
2
L
Vulcan
Rigzs
Vulcan
4
3
6
2.33
L
Mercury
killawashere
Mercury
5
9
3
0.72
W
Nemesis
quab-par
Nemesis
3
9
7
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,804
Damage
57,147
71,071
Taken
89,398
81,684
Mitigated
61,048
5,127
Healing
37,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Ajdaikfna
Hercules
29,606
11,610
0
22,641
39,730
40,026
685
11,265
27,925
8,151
86,538
W
17,898
2,740
2,170
7,776
25,144
9,454
1,146
5,265
19,653
86,730
0
L
Achilles
MasterPascoe
Achilles
35,357
8,166
0
2,725
37,241
66,902
527
10,379
26,223
10,016
64,747
L
Vulcan
Rigzs
Vulcan
20,711
5,553
0
250
13,551
6,694
0
3,386
9,951
89,423
0
L
Mercury
killawashere
Mercury
14,736
5,380
410
1,742
20,279
8,088
107
5,670
14,435
0
41,493
W
Nemesis
quab-par
Nemesis
9,643
3,467
860
3,664
24,524
11,568
969
7,178
16,956
0
39,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,154
Gold Earned
51,147
241
Minions Killed
286
0
Camps Cleared
0
1,458,638
Distance Traveled
1,437,703
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
20,097
773
89
3
0
536,148
4
W
Janus
16,116
620
138
5
0
449,645
2
L
Achilles
17,634
678
60
2
0
465,389
2
L
Vulcan
15,750
606
138
5
0
544,790
6
L
Mercury
14,770
568
43
2
0
448,459
0
W
Nemesis
14,934
574
59
2
0
451,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role