Player Matchup

Neith
Neith
DimplyHorse9
Neith
Level 20
God Stats
8W - 21L
1,249 SR
Queue Stats
42W - 71L
1,232 Elo+
Solo
Pele
Pele
Fireivyt
Pele
Level 15
God Stats
8W - 10L
1,312 SR
Queue Stats
36W - 37L
1,343 Elo+
Solo
Agni
Agni
ZxD0GEATERxZ
Agni
Level 29
God Stats
2W - 4L
1,204 SR
Queue Stats
19W - 21L
1,317 Elo+
Party 2
Cthulhu
Cthulhu
ZxSoySaucexZ
Cthulhu
Level 8
God Stats
1W - 2L
1,390 SR
Queue Stats
3W - 7L
1,216 Elo+
Party 2
Olorun
Olorun
alex-krest
Olorun
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 27L
1,224 Elo+
Solo
Team Averages
Level 17
1,331 SR
1,266 Elo+

VS

Team Averages
Level 22
1,495 SR
1,333 Elo+
Cerberus
Cerberus
 
Cerberus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RaMpAgE4318
Morgan Le Fay
Level 29
God Stats
4W - 2L
1,585 SR
Queue Stats
200W - 214L
1,334 Elo+
Solo
Fenrir
Fenrir
royam8448
Fenrir
Level 23
God Stats
40W - 46L
1,391 SR
Queue Stats
78W - 86L
1,349 Elo+
Party 1
Osiris
Osiris
uTa_Putra
Osiris
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,133 Elo+
Solo
Danzaburou
Danzaburou
yela131277
Danzaburou
Level 24
God Stats
29W - 31L
1,500 SR
Queue Stats
78W - 84L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 10 / 1
6,899
314
1,756
10,772
2,413
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pele
19
9 / 7 / 1
12,393
563
17,780
24,075
7,958
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 2 / 2
11,156
507
14,159
9,351
2,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
ZxSoySaucexZ
Cthulhu
8
0 / 0 / 0
7,009
319
1,373
3,076
2,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes

Shoes

+6%
Movement Speed

Olorun
alex-krest
Olorun
11
0 / 3 / 2
7,961
362
3,259
10,699
3,289
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
3 / 1 / 6
11,167
508
8,752
18,464
15,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
RaMpAgE4318
Morgan Le Fay
19
7 / 1 / 5
12,507
569
13,132
10,161
4,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
royam8448
Fenrir
19
10 / 2 / 3
12,523
569
9,362
17,028
7,817
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
uTa_Putra
Osiris
17
0 / 6 / 1
10,761
489
856
16,323
8,290
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Danzaburou
yela131277
Danzaburou
15
2 / 5 / 6
9,495
432
7,865
11,187
5,009
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
13
Kills
22
22
Deaths
15
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
1
6
6
L
0
10
1
0.05
L
Pele
9
7
1
1.36
W
Morgan Le Fay
RaMpAgE4318
Morgan Le Fay
7
1
5
9.5
L
4
2
2
2.5
L
Cthulhu
ZxSoySaucexZ
Cthulhu
0
0
0
0
L
Olorun
alex-krest
Olorun
0
3
2
0.33
W
Fenrir
royam8448
Fenrir
10
2
3
5.75
W
Osiris
uTa_Putra
Osiris
0
6
1
0.08
W
Danzaburou
yela131277
Danzaburou
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,327
Damage
39,967
57,973
Taken
73,163
18,872
Mitigated
41,630
14,774
Healing
24,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,752
1,481
0
9,165
18,464
15,756
1,343
7,418
10,836
51,382
0
L
1,756
1,418
0
311
10,772
2,413
0
3,458
7,212
0
8,012
L
Pele
17,780
9,358
0
7,331
24,075
7,958
736
8,588
15,201
0
85,220
W
Morgan Le Fay
RaMpAgE4318
Morgan Le Fay
13,132
1,416
0
1,642
10,161
4,758
1,396
3,002
7,159
93,591
0
L
14,159
1,065
0
3,703
9,351
2,964
2,074
2,859
6,410
70,284
0
L
Cthulhu
ZxSoySaucexZ
Cthulhu
1,373
100
0
170
3,076
2,248
0
873
2,203
11,778
0
L
Olorun
alex-krest
Olorun
3,259
122
660
2,599
10,699
3,289
50
5,306
5,063
19,487
0
W
Fenrir
royam8448
Fenrir
9,362
3,104
279
7,413
17,028
7,817
801
2,522
14,506
0
80,577
W
Osiris
uTa_Putra
Osiris
856
0
0
3,902
16,323
8,290
2,944
3,049
13,274
0
72,798
W
Danzaburou
yela131277
Danzaburou
7,865
3,361
0
1,923
11,187
5,009
3,944
2,777
8,380
0
38,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,418
Gold Earned
56,453
350
Minions Killed
555
0
Camps Cleared
0
1,528,126
Distance Traveled
1,993,014
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,167
508
89
4
0
422,529
0
L
Neith
6,899
314
9
0
0
269,422
0
L
Pele
12,393
563
131
6
0
422,710
5
W
Morgan Le Fay
12,507
569
139
6
0
390,938
1
L
Agni
11,156
507
146
7
0
372,831
4
L
Cthulhu
7,009
319
31
1
0
163,172
0
L
Olorun
7,961
362
33
2
0
299,991
3
W
Fenrir
12,523
569
134
6
0
472,503
0
W
Osiris
10,761
489
123
6
0
355,054
2
W
Danzaburou
9,495
432
70
3
0
351,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role