Player Matchup

Izanami
Izanami
Masters
 
Izanami
Masters
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond III
Cosmos6844
King Arthur
Diamond III
Level 107
God Stats
14W - 14L
1,695 SR
Queue Stats
179W - 172L
2,339 MMR
Solo
Fafnir
Fafnir
Diamond III
Kim-Jonas-Un
Fafnir
Diamond III
Level 148
God Stats
3W - 3L
1,558 SR
Queue Stats
239W - 224L
2,279 MMR
Solo
Bastet
Bastet
Diamond III
Tsuki_Slv
Bastet
Diamond III
Level 133
God Stats
4W - 3L
1,848 SR
Queue Stats
225W - 217L
2,306 MMR
Solo
Hel
Hel
Diamond II
javierbatrez
Hel
Diamond II
Level 123
God Stats
6W - 4L
1,635 SR
Queue Stats
282W - 266L
2,383 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 113
1,647 SR
2,161 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 112
1,670 SR
2,314 MMR
Cerberus
Cerberus
Diamond II
JamburY-
Cerberus
Diamond II
Level 125
God Stats
2W - 1L
1,863 SR
Queue Stats
158W - 142L
2,290 MMR
Solo
Erlang Shen
Erlang Shen
Masters
PaulMescal
Erlang Shen
Masters
Level 89
God Stats
6W - 6L
1,736 SR
Queue Stats
491W - 496L
2,267 MMR
Solo
Fenrir
Fenrir
Masters
Payback__27
Fenrir
Masters
Level 140
God Stats
10W - 17L
1,529 SR
Queue Stats
418W - 382L
2,449 MMR
Solo
Heimdallr
Heimdallr
Diamond II
QC-MJ
Heimdallr
Diamond II
Level 51
God Stats
12W - 6L
1,732 SR
Queue Stats
73W - 59L
2,223 MMR
Solo
Hera
Hera
Diamond II
pedromsgr
Hera
Diamond II
Level 156
God Stats
2W - 1L
1,489 SR
Queue Stats
85W - 73L
2,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
3 / 5 / 2
9,451
556
7,528
14,784
4,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Cosmos6844
King Arthur
16
2 / 6 / 1
9,407
553
10,716
19,453
10,607
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
11
1 / 4 / 7
8,309
489
3,738
12,221
7,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
Tsuki_Slv
Bastet
14
6 / 4 / 2
9,215
542
7,926
11,784
3,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 5 / 3
8,700
512
4,680
10,816
2,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
GilgameshSetNemesisTiamatPersephone

VS

Bans
AthenaGebKhepriSobekMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JamburY-
Cerberus
14
1 / 4 / 7
8,315
489
6,888
13,320
6,067
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
PaulMescal
Erlang Shen
17
5 / 3 / 2
10,681
628
14,458
17,115
10,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
19
9 / 0 / 3
11,158
656
12,235
11,934
5,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Heimdallr
QC-MJ
Heimdallr
18
4 / 3 / 2
11,161
657
8,971
12,570
4,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
17
5 / 3 / 6
10,392
611
7,581
7,207
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
44
13
Kills
24
24
Deaths
13
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
5
2
0.8
L
King Arthur
Cosmos6844
King Arthur
2
6
1
0.42
W
Cerberus
JamburY-
Cerberus
1
4
7
1.13
L
Fafnir
1
4
7
1.13
W
Erlang Shen
PaulMescal
Erlang Shen
5
3
2
2
W
Fenrir
9
0
3
10.5
W
Heimdallr
QC-MJ
Heimdallr
4
3
2
1.67
L
Bastet
Tsuki_Slv
Bastet
6
4
2
1.75
L
1
5
3
0.5
W
Hera
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,588
Damage
50,133
69,058
Taken
62,146
28,776
Mitigated
29,031
16,739
Healing
19,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,528
5,213
0
4,094
14,784
4,943
932
1,101
13,683
0
66,285
L
King Arthur
Cosmos6844
King Arthur
10,716
2,527
0
5,392
19,453
10,607
0
49
19,404
0
61,873
W
Cerberus
JamburY-
Cerberus
6,888
581
345
5,487
13,320
6,067
0
4,094
9,020
36,808
0
L
Fafnir
3,738
1,227
0
2,150
12,221
7,319
0
3,362
8,793
12,048
0
W
Erlang Shen
PaulMescal
Erlang Shen
14,458
9,028
0
5,653
17,115
10,655
272
467
16,648
0
83,012
W
Fenrir
12,235
3,424
0
3,137
11,934
5,591
82
1,426
10,468
0
87,505
W
Heimdallr
QC-MJ
Heimdallr
8,971
3,529
0
4,666
12,570
4,597
2,004
388
12,182
0
85,868
L
Bastet
Tsuki_Slv
Bastet
7,926
2,336
0
482
11,784
3,338
0
3,259
8,431
0
56,790
L
4,680
55
1,089
3,532
10,816
2,569
0
6,356
4,278
57,963
0
W
Hera
7,581
2,059
0
647
7,207
2,121
452
1,655
5,410
73,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,082
Gold Earned
51,707
501
Minions Killed
622
0
Camps Cleared
0
1,643,120
Distance Traveled
1,793,637
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,451
556
142
8
0
306,323
3
L
King Arthur
9,407
553
123
7
0
315,765
1
W
Cerberus
8,315
489
48
3
0
349,639
10
L
Fafnir
8,309
489
18
1
0
323,113
7
W
Erlang Shen
10,681
628
134
8
0
364,094
1
W
Fenrir
11,158
656
131
8
0
391,784
2
W
Heimdallr
11,161
657
153
9
0
328,875
2
L
Bastet
9,215
542
94
6
0
377,686
1
L
Hel
8,700
512
124
7
0
320,233
5
W
Hera
10,392
611
156
9
0
359,245
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role