Player Matchup

Scylla
Scylla
Smelma
Scylla
Level 18
God Stats
3W - 3L
1,355 SR
Queue Stats
36W - 51L
1,317 Elo+
Solo
Arachne
Arachne
ThiccChubs
Arachne
Level 16
God Stats
2W - 2L
1,163 SR
Queue Stats
15W - 25L
1,272 Elo+
Party 1
Bellona
Bellona
XX_Fatboi24_XX
Bellona
Level 25
God Stats
2W - 1L
1,390 SR
Queue Stats
41W - 53L
1,303 Elo+
Party 1
Thor
Thor
keankay
Thor
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,668 Elo+
Solo
Cthulhu
Cthulhu
uhicaba9
Cthulhu
Level 21
God Stats
6W - 3L
1,622 SR
Queue Stats
44W - 48L
1,306 Elo+
Solo
Team Averages
Level 20
1,406 SR
1,373 Elo+

VS

Team Averages
Level 11
1,487 SR
1,456 Elo+
Chernobog
Chernobog
DioraDeymos
Chernobog
Level 16
God Stats
2W - 1L
1,434 SR
Queue Stats
8W - 13L
1,310 Elo+
Solo
Ares
Ares
EMINESCUUU
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Osiris
Osiris
Maisjetaime
Osiris
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,615 Elo+
Solo
Merlin
Merlin
belentaki
Merlin
Level 23
God Stats
9W - 7L
1,500 SR
Queue Stats
119W - 130L
1,354 Elo+
Solo
Tsukuyomi
Tsukuyomi
uchihaclapper43
Tsukuyomi
Level 3
God Stats
2W - 8L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Smelma
Scylla
11
5 / 0 / 5
6,829
569
6,889
3,861
1,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
ThiccChubs
Arachne
11
5 / 2 / 2
7,037
586
3,167
6,340
2,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
1 / 0 / 3
6,440
537
4,074
6,893
5,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thor
keankay
Thor
11
0 / 0 / 2
6,494
541
384
3,491
986
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cthulhu
uhicaba9
Cthulhu
11
11 / 0 / 6
7,096
591
10,908
8,025
5,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DioraDeymos
Chernobog
7
0 / 6 / 0
4,640
387
1,840
6,129
1,849
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
0 / 6 / 0
4,856
405
1,695
8,518
5,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Osiris
10
1 / 3 / 0
6,000
500
5,819
9,679
5,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
belentaki
Merlin
7
0 / 2 / 0
4,885
407
2,874
6,341
1,758
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tsukuyomi
uchihaclapper43
Tsukuyomi
7
1 / 5 / 0
5,039
420
2,731
5,962
1,878
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
22
Kills
2
2
Deaths
22
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chernobog
DioraDeymos
Chernobog
0
6
0
0
L
0
6
0
0
L
Osiris
1
3
0
0.33
W
Scylla
Smelma
Scylla
5
0
5
7.5
W
Arachne
ThiccChubs
Arachne
5
2
2
3
W
1
0
3
2.5
L
Merlin
belentaki
Merlin
0
2
0
0
W
Thor
keankay
Thor
0
0
2
1
L
Tsukuyomi
uchihaclapper43
Tsukuyomi
1
5
0
0.2
W
Cthulhu
uhicaba9
Cthulhu
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,422
Damage
14,959
28,610
Taken
36,629
15,023
Mitigated
16,185
9,485
Healing
7,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
DioraDeymos
Chernobog
1,840
1,195
0
0
6,129
1,849
0
4,319
1,436
0
17,088
L
1,695
165
0
1,240
8,518
5,046
0
5,961
1,991
6,228
0
L
Osiris
5,819
2,409
0
4,171
9,679
5,654
102
395
9,284
0
29,687
W
Scylla
Smelma
Scylla
6,889
1,795
0
1,000
3,861
1,146
401
1,330
2,531
30,066
0
W
Arachne
ThiccChubs
Arachne
3,167
1,642
0
2,293
6,340
2,743
0
102
6,238
0
27,456
W
4,074
1,240
0
1,464
6,893
5,059
964
0
6,893
0
24,142
L
Merlin
belentaki
Merlin
2,874
175
190
1,464
6,341
1,758
42
3,296
2,785
21,790
0
W
Thor
keankay
Thor
384
0
0
459
3,491
986
2,086
0
3,491
0
32,905
L
Tsukuyomi
uchihaclapper43
Tsukuyomi
2,731
783
159
600
5,962
1,878
0
2,538
3,336
0
15,459
W
Cthulhu
uhicaba9
Cthulhu
10,908
876
144
4,125
8,025
5,089
396
3,137
4,888
20,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,896
Gold Earned
25,420
249
Minions Killed
168
0
Camps Cleared
0
1,111,393
Distance Traveled
962,002
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
4,640
387
29
2
0
147,169
1
L
Ares
4,856
405
6
1
0
201,767
3
L
Osiris
6,000
500
56
5
0
221,202
1
W
Scylla
6,829
569
58
5
0
200,863
1
W
Arachne
7,037
586
57
5
0
218,504
1
W
Bellona
6,440
537
47
4
0
247,794
0
L
Merlin
4,885
407
49
4
0
226,024
4
W
Thor
6,494
541
74
6
0
242,146
1
L
Tsukuyomi
5,039
420
28
2
0
165,840
1
W
Cthulhu
7,096
591
13
1
0
202,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role