Player Matchup

Hun Batz
Hun Batz
Hissana
Hun Batz
Level 128
God Stats
1W - 1L
1,271 SR
Queue Stats
124W - 133L
1,318 Elo+
Solo
Merlin
Merlin
LAKI71
Merlin
Level 160
God Stats
18W - 15L
1,749 SR
Queue Stats
1,190W - 1,234L
1,299 Elo+
Party 2
Artio
Artio
jytfgudytvgudh
Artio
Level 59
God Stats
1W - 2L
1,178 SR
Queue Stats
135W - 165L
1,271 Elo+
Party 1
Hel
Hel
mira71
Hel
Level 160
God Stats
6W - 5L
1,486 SR
Queue Stats
1,188W - 1,232L
1,299 Elo+
Party 2
Tiamat
Tiamat
saha7808sm
Tiamat
Level 84
God Stats
7W - 6L
1,404 SR
Queue Stats
271W - 288L
1,338 Elo+
Party 1
Team Averages
Level 118
1,418 SR
1,305 Elo+

VS

Team Averages
Level 38
1,288 SR
1,206 Elo+
Da Ji
Da Ji
EOA0305
Da Ji
Level 27
God Stats
0W - 2L
1,288 SR
Queue Stats
11W - 38L
1,124 Elo+
Party 3
Xing Tian
Xing Tian
SOA1702
Xing Tian
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,204 Elo+
Party 3
Cthulhu
Cthulhu
TPP Nominal
Cthulhu
Level 29
God Stats
0W - 3L
1,325 SR
Queue Stats
47W - 81L
1,287 Elo+
Solo
Ra
Ra
VOA2906
Ra
Level 80
God Stats
0W - 2L
1,078 SR
Queue Stats
11W - 36L
1,131 Elo+
Party 3
Rama
Rama
jadeFR340
Rama
Level 29
God Stats
0W - 2L
1,252 SR
Queue Stats
34W - 63L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Hissana
Hun Batz
14
6 / 6 / 8
9,288
929
10,196
12,033
5,243
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
LAKI71
Merlin
17
8 / 2 / 9
10,116
1,012
14,087
9,014
4,115
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

13
0 / 5 / 12
8,031
803
2,767
14,177
12,859
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hel
mira71
Hel
15
3 / 2 / 15
9,056
906
3,526
8,825
6,270
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
saha7808sm
Tiamat
17
7 / 3 / 16
10,140
1,014
16,468
11,417
8,976
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
EOA0305
Da Ji
16
5 / 7 / 9
9,272
927
6,498
13,019
5,769
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Xing Tian
SOA1702
Xing Tian
12
1 / 6 / 10
7,571
757
7,438
14,807
14,506
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cthulhu
TPP Nominal
Cthulhu
9
1 / 2 / 4
6,423
642
2,865
4,034
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
5 / 6 / 10
8,979
898
11,597
11,443
4,530
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
15
3 / 3 / 8
8,779
878
5,996
9,041
3,600
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
56
24
Kills
15
18
Deaths
24
60
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Da Ji
EOA0305
Da Ji
5
7
9
1.36
W
Hun Batz
Hissana
Hun Batz
6
6
8
1.67
W
Merlin
LAKI71
Merlin
8
2
9
6.25
L
Xing Tian
SOA1702
Xing Tian
1
6
10
1
L
Cthulhu
TPP Nominal
Cthulhu
1
2
4
1.5
L
5
6
10
1.67
L
Rama
3
3
8
2.33
W
0
5
12
1.2
W
Hel
mira71
Hel
3
2
15
5.25
W
Tiamat
saha7808sm
Tiamat
7
3
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,044
Damage
34,394
55,466
Taken
52,344
37,463
Mitigated
29,880
21,651
Healing
12,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
EOA0305
Da Ji
6,498
1,980
891
2,251
13,019
5,769
0
7,800
5,219
0
14,322
W
Hun Batz
Hissana
Hun Batz
10,196
2,336
378
766
12,033
5,243
1,602
4,352
7,681
0
15,916
W
Merlin
LAKI71
Merlin
14,087
1,204
1,355
1,840
9,014
4,115
1,693
4,028
4,986
38,105
0
L
Xing Tian
SOA1702
Xing Tian
7,438
767
588
147
14,807
14,506
0
10,169
4,638
12,314
0
L
Cthulhu
TPP Nominal
Cthulhu
2,865
130
253
428
4,034
1,475
0
3,388
646
6,237
0
L
11,597
672
1,816
3,179
11,443
4,530
0
9,740
1,703
25,397
0
L
Rama
5,996
4,701
571
2,408
9,041
3,600
0
5,751
3,290
0
17,258
W
2,767
151
349
1,013
14,177
12,859
330
4,423
9,754
8,126
0
W
Hel
mira71
Hel
3,526
945
7,538
4,393
8,825
6,270
704
3,995
4,830
11,144
0
W
Tiamat
saha7808sm
Tiamat
16,468
1,128
1,383
2,636
11,417
8,976
605
5,102
6,315
26,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,631
Gold Earned
41,024
94
Minions Killed
82
0
Camps Cleared
0
974,786
Distance Traveled
777,311
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,272
927
14
1
0
175,796
0
W
Hun Batz
9,288
929
13
1
0
203,911
3
W
Merlin
10,116
1,012
31
3
0
191,300
1
L
Xing Tian
7,571
757
4
0
0
183,499
2
L
Cthulhu
6,423
642
7
1
0
80,430
0
L
Ra
8,979
898
38
4
0
165,262
0
L
Rama
8,779
878
19
2
0
172,324
2
W
Artio
8,031
803
7
1
0
213,847
1
W
Hel
9,056
906
18
2
0
165,942
3
W
Tiamat
10,140
1,014
25
3
0
199,786
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role