Player Matchup

Serqet
Serqet
Masters
 
Serqet
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Diamond II
Alnaseeeb
Da Ji
Diamond II
Level 160
God Stats
7W - 7L
1,536 SR
Queue Stats
446W - 448L
2,293 MMR
Solo
Scylla
Scylla
Diamond IV
Faustas_b
Scylla
Diamond IV
Level 54
God Stats
4W - 0L
1,840 SR
Queue Stats
82W - 65L
2,095 MMR
Solo
Osiris
Osiris
Masters
Fteriotis
Osiris
Masters
Level 84
God Stats
8W - 3L
1,693 SR
Queue Stats
239W - 221L
2,151 MMR
Solo
Skadi
Skadi
Diamond IV
II Sanageyma II
Skadi
Diamond IV
Level 141
God Stats
160W - 116L
1,631 SR
Queue Stats
427W - 421L
2,118 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 120
1,640 SR
2,031 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 121
1,561 SR
2,145 MMR
Geb
Geb
Diamond V
GeeZus_AllStar
Geb
Diamond V
Level 107
God Stats
4W - 6L
1,457 SR
Queue Stats
71W - 59L
2,110 MMR
Party 2
Bellona
Bellona
Platinum III
PeoplesGM
Bellona
Platinum III
Level 85
God Stats
0W - 2L
1,361 SR
Queue Stats
38W - 35L
1,929 MMR
Party 2
Jing Wei
Jing Wei
Diamond II
SamuelGriingo
Jing Wei
Diamond II
Level 160
God Stats
10W - 15L
1,593 SR
Queue Stats
426W - 413L
2,366 MMR
Party 1
Loki
Loki
Diamond I
V_Muerte_V
Loki
Diamond I
Level 108
God Stats
352W - 310L
1,728 SR
Queue Stats
599W - 586L
2,366 MMR
Party 1
Nox
Nox
Platinum I
minaxose
Nox
Platinum I
Level 147
God Stats
1W - 2L
1,667 SR
Queue Stats
223W - 221L
1,957 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
2 / 0 / 5
6,175
618
4,287
5,482
1,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Da Ji
Alnaseeeb
Da Ji
11
2 / 0 / 2
6,004
600
2,165
5,750
1,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Faustas_b
Scylla
11
3 / 1 / 3
6,026
603
5,615
3,316
976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Osiris
Fteriotis
Osiris
11
4 / 1 / 1
6,483
648
6,320
9,465
9,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 1 / 1
6,834
683
3,373
4,714
1,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SetAthenaTiamatGilgameshPersephone

VS

Bans
TsukuyomiChironJanusDanzaburouNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,915
492
1,156
7,194
2,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
PeoplesGM
Bellona
8
0 / 5 / 1
5,221
522
5,030
10,004
6,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
SamuelGriingo
Jing Wei
10
1 / 2 / 0
5,482
548
1,792
5,751
1,424
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
2 / 1 / 0
6,445
645
3,288
5,307
1,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 3 / 0
5,104
510
1,074
5,593
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
13
Kills
3
3
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
0
5
4.5
W
Da Ji
Alnaseeeb
Da Ji
2
0
2
3
W
Scylla
Faustas_b
Scylla
3
1
3
4.5
W
Osiris
Fteriotis
Osiris
4
1
1
4.5
L
0
2
1
0.25
W
2
1
1
2.5
L
Bellona
PeoplesGM
Bellona
0
5
1
0.1
L
Jing Wei
SamuelGriingo
Jing Wei
1
2
0
0.5
L
2
1
0
2
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,760
Damage
12,340
28,727
Taken
33,849
15,190
Mitigated
14,057
7,520
Healing
8,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,287
948
0
817
5,482
1,785
0
1,201
4,281
0
13,841
W
Da Ji
Alnaseeeb
Da Ji
2,165
333
0
500
5,750
1,900
0
169
5,581
0
37,628
W
Scylla
Faustas_b
Scylla
5,615
916
0
899
3,316
976
0
677
2,639
35,944
0
W
Osiris
Fteriotis
Osiris
6,320
2,153
0
3,570
9,465
9,279
424
0
9,465
3,333
28,421
L
1,156
132
0
800
7,194
2,645
0
2,713
4,481
9,295
0
W
3,373
1,305
0
1,734
4,714
1,250
1,894
183
4,531
0
46,419
L
Bellona
PeoplesGM
Bellona
5,030
2,258
0
2,825
10,004
6,486
0
783
8,651
0
24,109
L
Jing Wei
SamuelGriingo
Jing Wei
1,792
1,538
0
1,505
5,751
1,424
0
0
5,751
0
32,384
L
3,288
1,114
0
2,742
5,307
1,558
0
466
4,664
0
34,012
L
1,074
104
0
468
5,593
1,944
0
2,368
2,913
28,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,522
Gold Earned
27,167
334
Minions Killed
294
0
Camps Cleared
0
1,008,031
Distance Traveled
1,024,742
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,175
618
20
2
0
229,335
5
W
Da Ji
6,004
600
80
8
0
222,372
1
W
Scylla
6,026
603
76
8
0
181,852
3
W
Osiris
6,483
648
59
6
0
180,260
1
L
Geb
4,915
492
15
2
0
207,532
3
W
Skadi
6,834
683
99
10
0
194,212
3
L
Bellona
5,221
522
56
6
0
205,887
4
L
Jing Wei
5,482
548
77
8
0
168,593
0
L
Loki
6,445
645
82
8
0
244,464
3
L
Nox
5,104
510
64
6
0
198,266
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role