Player Matchup

Raijin
Raijin
ChantzM20
Raijin
Level 140
God Stats
3W - 6L
1,624 SR
Queue Stats
230W - 235L
1,552 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DeZiRe Twitchy
Ah Muzen Cab
Level 159
God Stats
0W - 1L
1,570 SR
Queue Stats
77W - 62L
1,572 Elo+
Party 1
Cabrakan
Cabrakan
Marderic
Cabrakan
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 30L
1,362 Elo+
Party 1
Fenrir
Fenrir
Red x8478
Fenrir
Level 100
God Stats
0W - 1L
1,463 SR
Queue Stats
14W - 10L
1,584 Elo+
Party 1
Odin
Odin
Shipz Ahoy
Odin
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 180L
1,515 Elo+
Party 1
Team Averages
Level 115
1,531 SR
1,517 Elo+

VS

Team Averages
Level 145
1,662 SR
1,550 Elo+
Merlin
Merlin
BukNasti
Merlin
Level 147
God Stats
4W - 6L
1,562 SR
Queue Stats
71W - 65L
1,584 Elo+
Solo
Danzaburou
Danzaburou
FzR JAFT77 x
Danzaburou
Level 143
God Stats
2W - 0L
1,872 SR
Queue Stats
189W - 163L
1,597 Elo+
Solo
Cabrakan
Cabrakan
Grim Smiley
Cabrakan
Level 148
God Stats
6W - 3L
1,875 SR
Queue Stats
875W - 962L
1,529 Elo+
Solo
Cthulhu
Cthulhu
Heypeterman14
Cthulhu
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 34L
1,638 Elo+
Solo
Scylla
Scylla
xxGumBYGuLlYxx
Scylla
Level 127
God Stats
8W - 4L
1,500 SR
Queue Stats
159W - 172L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ChantzM20
Raijin
20
5 / 3 / 7
11,237
864
20,255
10,785
5,090
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
DeZiRe Twitchy
Ah Muzen Cab
17
4 / 4 / 3
9,925
763
15,268
12,204
5,448
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Marderic
Cabrakan
14
1 / 7 / 11
8,553
658
9,379
16,280
18,139
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Red x8478
Fenrir
14
4 / 8 / 7
9,313
716
5,996
13,550
7,548
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
1 / 8 / 10
8,657
666
4,255
12,727
8,782
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BukNasti
Merlin
17
5 / 2 / 20
10,271
790
13,333
8,795
4,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
FzR JAFT77 x
Danzaburou
18
7 / 3 / 15
11,120
855
13,222
11,068
5,846
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
Grim Smiley
Cabrakan
16
3 / 3 / 20
9,321
717
7,920
18,319
26,886
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
17
9 / 3 / 17
10,427
802
13,242
16,989
21,289
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
6 / 5 / 17
11,243
865
15,393
10,974
5,046
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
119
15
Kills
30
30
Deaths
16
38
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Merlin
BukNasti
Merlin
5
2
20
7.5
L
Raijin
ChantzM20
Raijin
5
3
7
2.83
L
Ah Muzen Cab
DeZiRe Twitchy
Ah Muzen Cab
4
4
3
1.38
W
Danzaburou
FzR JAFT77 x
Danzaburou
7
3
15
4.83
W
Cabrakan
Grim Smiley
Cabrakan
3
3
20
4.33
W
Cthulhu
9
3
17
5.83
L
Cabrakan
Marderic
Cabrakan
1
7
11
0.93
L
Fenrir
Red x8478
Fenrir
4
8
7
0.94
L
1
8
10
0.75
W
6
5
17
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,153
Damage
63,110
65,546
Taken
66,145
45,007
Mitigated
63,483
12,814
Healing
21,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BukNasti
Merlin
13,333
839
4,128
2,137
8,795
4,416
830
4,161
4,634
28,547
0
L
Raijin
ChantzM20
Raijin
20,255
1,056
1,119
2,234
10,785
5,090
0
8,636
2,149
50,043
0
L
Ah Muzen Cab
DeZiRe Twitchy
Ah Muzen Cab
15,268
5,062
1,035
3,596
12,204
5,448
0
7,704
4,500
0
37,362
W
Danzaburou
FzR JAFT77 x
Danzaburou
13,222
5,708
2,507
3,688
11,068
5,846
1,294
4,308
6,760
0
24,633
W
Cabrakan
Grim Smiley
Cabrakan
7,920
724
1,474
2,913
18,319
26,886
216
9,233
9,086
10,835
0
W
Cthulhu
13,242
1,030
2,522
1,693
16,989
21,289
0
7,410
9,579
23,059
0
L
Cabrakan
Marderic
Cabrakan
9,379
376
613
2,038
16,280
18,139
0
12,601
3,679
13,236
0
L
Fenrir
Red x8478
Fenrir
5,996
1,096
547
1,235
13,550
7,548
0
11,163
2,387
0
8,131
L
4,255
1,084
0
397
12,727
8,782
0
9,784
2,943
0
5,787
W
15,393
1,014
0
436
10,974
5,046
1,062
4,522
6,452
39,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,685
Gold Earned
52,382
135
Minions Killed
170
0
Camps Cleared
0
1,015,163
Distance Traveled
1,167,059
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,271
790
39
3
0
238,003
5
L
Raijin
11,237
864
71
5
0
205,775
1
L
Ah Muzen Cab
9,925
763
48
4
0
211,617
0
W
Danzaburou
11,120
855
28
2
0
232,396
2
W
Cabrakan
9,321
717
23
2
0
213,555
3
W
Cthulhu
10,427
802
10
1
0
237,473
1
L
Cabrakan
8,553
658
7
1
0
204,769
0
L
Fenrir
9,313
716
2
0
0
213,493
0
L
Odin
8,657
666
7
1
0
179,509
0
W
Scylla
11,243
865
70
5
0
245,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role