Player Matchup

Ymir
Ymir
Aleriron
Ymir
Level 115
God Stats
13W - 4L
1,722 SR
Queue Stats
289W - 241L
1,599 Elo+
Solo
Chang'e
Chang'e
BallsNotBrains
Chang'e
Level 98
God Stats
2W - 4L
1,374 SR
Queue Stats
400W - 411L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
DK mrANKELT4KER
Sun Wukong
Level 115
God Stats
6W - 12L
1,434 SR
Queue Stats
182W - 146L
1,579 Elo+
Party 1
Serqet
Serqet
Obtain pain
Serqet
Level 147
God Stats
1W - 1L
1,873 SR
Queue Stats
215W - 190L
1,601 Elo+
Party 1
Anhur
Anhur
Strigoi hunter1
Anhur
Level 129
God Stats
14W - 16L
1,547 SR
Queue Stats
182W - 185L
1,592 Elo+
Solo
Team Averages
Level 121
1,590 SR
1,585 Elo+

VS

Team Averages
Level 120
1,628 SR
1,564 Elo+
Gilgamesh
Gilgamesh
CirAnToox
Gilgamesh
Level 101
God Stats
31W - 21L
1,526 SR
Queue Stats
177W - 181L
1,429 Elo+
Party 3
Ra
Ra
Fras__EU
Ra
Level 106
God Stats
4W - 0L
1,838 SR
Queue Stats
49W - 34L
1,653 Elo+
Party 2
Bastet
Bastet
Monkey-D-Yoann
Bastet
Level 125
God Stats
4W - 5L
1,452 SR
Queue Stats
88W - 105L
1,382 Elo+
Party 3
Hades
Hades
Mr_Fister3000
Hades
Level 123
God Stats
7W - 1L
1,890 SR
Queue Stats
95W - 80L
1,680 Elo+
Party 2
Sol
Sol
Rising_DragonAC
Sol
Level 146
God Stats
2W - 2L
1,433 SR
Queue Stats
119W - 101L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 5 / 5
6,404
457
3,648
12,238
5,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 5 / 4
6,844
489
6,096
8,583
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
DK mrANKELT4KER
Sun Wukong
12
1 / 3 / 1
6,733
481
5,854
9,741
5,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Serqet
12
6 / 3 / 3
7,172
512
7,120
9,949
3,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 7 / 1
6,246
446
2,954
10,027
2,130
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CirAnToox
Gilgamesh
16
5 / 0 / 1
9,787
699
6,564
10,444
6,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 4 / 4
8,120
580
5,134
6,666
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
6 / 0 / 10
8,318
594
8,999
8,409
2,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 5 / 7
6,977
498
3,197
13,107
5,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
8 / 0 / 3
9,612
687
9,420
6,341
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
48
9
Kills
23
23
Deaths
9
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
5
5
0.5
L
2
5
4
0.8
W
Gilgamesh
CirAnToox
Gilgamesh
5
0
1
5.5
L
Sun Wukong
DK mrANKELT4KER
Sun Wukong
1
3
1
0.5
W
4
4
4
1.5
W
6
0
10
11
W
0
5
7
0.7
L
Serqet
6
3
3
2.5
W
8
0
3
9.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,672
Damage
33,314
50,538
Taken
44,967
19,456
Mitigated
18,515
14,487
Healing
16,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,648
1,048
0
2,501
12,238
5,729
0
4,573
7,271
19,746
0
L
6,096
368
716
2,926
8,583
2,725
0
1,459
7,062
40,474
0
W
Gilgamesh
CirAnToox
Gilgamesh
6,564
1,623
0
3,319
10,444
6,832
206
943
9,031
0
58,087
L
Sun Wukong
DK mrANKELT4KER
Sun Wukong
5,854
1,254
0
3,380
9,741
5,430
0
1,883
7,770
0
37,551
W
5,134
1,017
339
1,778
6,666
2,449
174
2,694
3,620
52,487
0
W
8,999
2,456
0
4,878
8,409
2,614
0
1,463
6,856
0
41,484
W
3,197
388
134
2,225
13,107
5,030
15
3,835
8,314
18,330
0
L
Serqet
7,120
1,345
0
3,964
9,949
3,442
0
3,192
6,644
0
33,047
W
9,420
4,218
0
3,548
6,341
1,590
2,014
327
5,984
65,203
0
L
2,954
1,405
0
1,000
10,027
2,130
0
5,615
4,040
0
37,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,399
Gold Earned
42,814
321
Minions Killed
457
0
Camps Cleared
0
1,262,622
Distance Traveled
1,343,892
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,404
457
30
2
0
229,853
4
L
Chang'e
6,844
489
85
6
0
246,841
5
W
Gilgamesh
9,787
699
107
8
0
283,106
5
L
Sun Wukong
6,733
481
67
5
0
248,130
0
W
Ra
8,120
580
110
8
0
256,297
5
W
Bastet
8,318
594
64
5
0
302,795
3
W
Hades
6,977
498
28
2
0
258,283
0
L
Serqet
7,172
512
66
5
0
302,592
3
W
Sol
9,612
687
148
11
0
243,411
7
L
Anhur
6,246
446
73
5
0
235,206
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role