Player Matchup

Scylla
Scylla
 
Scylla
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Cardsforlife91
Fenrir
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 11L
1,391 Elo+
Solo
Medusa
Medusa
Florschach
Medusa
Level 29
God Stats
9W - 9L
1,425 SR
Queue Stats
134W - 144L
1,496 Elo+
Solo
Ares
Ares
NuuskaPeikko
Ares
Level 22
God Stats
8W - 12L
1,338 SR
Queue Stats
138W - 145L
1,484 Elo+
Solo
Bellona
Bellona
SolonTheElder
Bellona
Level 29
God Stats
8W - 8L
1,525 SR
Queue Stats
123W - 167L
1,374 Elo+
Party 1
Team Averages
Level 24
1,458 SR
1,449 Elo+

VS

Team Averages
Level 18
1,545 SR
1,390 Elo+
Kali
Kali
 
Kali
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Wolfernis
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,211 Elo+
Solo
Jormungandr
Jormungandr
ZKJLDG
Jormungandr
Level 24
God Stats
1W - 1L
1,716 SR
Queue Stats
36W - 48L
1,429 Elo+
Party 2
Osiris
Osiris
alfreducasegunda
Osiris
Level 16
God Stats
1W - 4L
1,489 SR
Queue Stats
17W - 19L
1,429 Elo+
Solo
Hercules
Hercules
sinann055
Hercules
Level 20
God Stats
5W - 8L
1,519 SR
Queue Stats
224W - 246L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 2 / 7
6,982
537
7,151
6,215
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
4 / 1 / 2
7,524
579
3,293
8,414
3,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
Florschach
Medusa
12
4 / 3 / 5
7,146
550
6,739
7,737
3,252
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 8
6,267
482
4,705
6,891
3,970
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
13
5 / 1 / 4
7,649
588
7,835
10,697
7,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
1 / 2 / 5
6,963
536
4,616
10,175
3,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
Wolfernis
Neith
10
1 / 5 / 2
6,621
509
5,725
7,819
2,461
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
ZKJLDG
Jormungandr
11
3 / 4 / 3
6,248
481
6,329
9,156
4,059
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
1 / 4 / 0
5,645
434
4,218
6,375
3,447
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hercules
sinann055
Hercules
11
3 / 3 / 3
6,854
527
3,525
9,400
5,732
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
18
Kills
9
9
Deaths
18
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
2
7
2.75
L
Kali
 
Kali
1
2
5
1.75
W
4
1
2
5
W
Medusa
Florschach
Medusa
4
3
5
2.17
W
3
2
8
3.5
W
Bellona
5
1
4
7
L
Neith
Wolfernis
Neith
1
5
2
0.4
L
Jormungandr
ZKJLDG
Jormungandr
3
4
3
1.13
L
1
4
0
0.25
L
Hercules
sinann055
Hercules
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,723
Damage
24,413
39,954
Taken
42,925
19,565
Mitigated
19,617
8,362
Healing
10,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,151
969
0
500
6,215
1,849
130
374
5,841
33,059
0
L
Kali
 
Kali
4,616
2,420
0
5,013
10,175
3,918
12
1,575
8,568
0
28,120
W
3,293
1,232
0
912
8,414
3,161
312
1,506
6,908
0
50,684
W
Medusa
Florschach
Medusa
6,739
3,308
0
176
7,737
3,252
216
2,019
5,718
0
48,895
W
4,705
851
648
1,731
6,891
3,970
0
2,060
4,831
13,698
0
W
Bellona
7,835
2,279
0
4,395
10,697
7,333
822
641
10,056
0
39,436
L
Neith
Wolfernis
Neith
5,725
2,310
0
924
7,819
2,461
990
4,353
3,054
0
31,823
L
Jormungandr
ZKJLDG
Jormungandr
6,329
1,737
174
1,262
9,156
4,059
0
2,042
7,066
25,409
0
L
4,218
1,590
0
0
6,375
3,447
35
1,326
5,009
0
14,810
L
Hercules
sinann055
Hercules
3,525
962
361
2,700
9,400
5,732
0
1,963
7,372
451
18,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,568
Gold Earned
32,331
363
Minions Killed
226
0
Camps Cleared
0
1,229,640
Distance Traveled
1,202,771
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,982
537
70
5
0
243,245
3
L
Kali
6,963
536
63
5
0
284,554
1
W
Fenrir
7,524
579
101
8
0
262,734
0
W
Medusa
7,146
550
82
6
0
228,226
3
W
Ares
6,267
482
26
2
0
269,807
4
W
Bellona
7,649
588
84
6
0
225,628
1
L
Neith
6,621
509
55
4
0
252,522
4
L
Jormungandr
6,248
481
34
3
0
215,194
3
L
Osiris
5,645
434
24
2
0
201,287
0
L
Hercules
6,854
527
50
4
0
249,214
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role