Player Matchup

Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
InfiniteRequiem-
Zeus
Level 160
God Stats
14W - 5L
1,897 SR
Queue Stats
454W - 134L
1,875 Elo+
Party 2
Eset
Eset
kariboy45
Eset
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
176W - 54L
1,872 Elo+
Party 2
Team Averages
Level 159
1,632 SR
1,749 Elo+

VS

Team Averages
Level 39
1,455 SR
1,384 Elo+
Kali
Kali
Dark Prince9999
Kali
Level 63
God Stats
31W - 28L
1,516 SR
Queue Stats
230W - 288L
1,338 Elo+
Party 1
Skadi
Skadi
Lt SGrandom
Skadi
Level 16
God Stats
4W - 5L
1,533 SR
Queue Stats
5W - 6L
1,507 Elo+
Party 1
Tiamat
Tiamat
UmbralScythe
Tiamat
Level 39
God Stats
12W - 12L
1,316 SR
Queue Stats
108W - 100L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
12 / 1 / 10
10,296
858
15,961
6,464
3,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
9 / 1 / 10
10,179
848
13,591
7,556
2,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Eset
13
4 / 1 / 15
9,124
760
6,672
4,727
2,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 0
7,944
662
2,330
13,967
4,467
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 12 / 1
6,563
547
3,121
15,698
4,762
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tiamat
11
1 / 6 / 2
7,719
643
5,535
13,212
5,517
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
6
25
Kills
3
3
Deaths
25
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
12
1
10
17
L
2
7
0
0.29
W
9
1
10
14
L
0
12
1
0.04
L
Tiamat
1
6
2
0.33
W
Eset
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,224
Damage
10,986
18,747
Taken
42,877
8,165
Mitigated
14,746
5,000
Healing
4,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
15,961
11,894
0
2,059
6,464
3,247
2,150
3,202
3,262
0
33,090
L
2,330
1,020
0
1,509
13,967
4,467
0
5,854
7,735
0
11,395
W
13,591
970
0
1,934
7,556
2,495
366
1,194
6,362
49,396
0
L
3,121
1,467
159
561
15,698
4,762
0
8,226
7,056
0
12,408
L
Tiamat
5,535
237
0
2,210
13,212
5,517
0
5,013
7,823
18,562
0
W
Eset
6,672
343
566
441
4,727
2,423
299
1,139
3,588
18,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,599
Gold Earned
22,226
142
Minions Killed
47
0
Camps Cleared
0
529,409
Distance Traveled
461,345
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,296
858
46
4
0
154,315
1
L
Kali
7,944
662
11
1
0
146,678
0
W
Zeus
10,179
848
60
5
0
165,155
0
L
Skadi
6,563
547
22
2
0
133,403
0
L
Tiamat
7,719
643
14
1
0
181,264
1
W
Eset
9,124
760
36
3
0
209,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role