Player Matchup

Raijin
Raijin
Hive_Mind-03
Raijin
Level 29
God Stats
3W - 7L
1,399 SR
Queue Stats
161W - 130L
1,557 Elo+
Solo
Gilgamesh
Gilgamesh
Im KillingCreed
Gilgamesh
Level 8
God Stats
3W - 2L
1,743 SR
Queue Stats
4W - 3L
1,551 Elo+
Solo
Loki
Loki
Sweetdlifs
Loki
Level 13
God Stats
2W - 10L
1,754 SR
Queue Stats
83W - 107L
1,242 Elo+
Solo
Medusa
Medusa
TBG32343
Medusa
Level 27
God Stats
31W - 36L
1,520 SR
Queue Stats
126W - 155L
1,362 Elo+
Solo
Hera
Hera
xV-TOASTER-Vx
Hera
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 63L
1,395 Elo+
Solo
Team Averages
Level 21
1,583 SR
1,421 Elo+

VS

Team Averages
Level 25
1,598 SR
1,546 Elo+
Hera
Hera
Hittz_Harden
Hera
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 107L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Jevau
Sun Wukong
Level 7
God Stats
1W - 0L
1,771 SR
Queue Stats
2W - 1L
1,611 Elo+
Party 1
Ymir
Ymir
JoeFoe2
Ymir
Level 21
God Stats
11W - 3L
1,757 SR
Queue Stats
45W - 39L
1,586 Elo+
Solo
Izanami
Izanami
Jrippiee
Izanami
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 58L
1,664 Elo+
Solo
Nemesis
Nemesis
Kapanoo
Nemesis
Level 64
God Stats
41W - 41L
1,464 SR
Queue Stats
51W - 56L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
3 / 8 / 2
8,743
486
10,837
14,443
5,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Im KillingCreed
Gilgamesh
14
3 / 5 / 0
8,627
479
2,255
11,452
4,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 6 / 1
6,922
385
3,196
10,924
3,529
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
TBG32343
Medusa
17
5 / 6 / 0
10,820
601
6,670
11,958
3,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
1 / 11 / 6
8,549
475
6,676
12,628
3,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 10
7,719
429
4,035
9,636
3,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
Jevau
Sun Wukong
14
4 / 5 / 6
8,870
493
5,279
12,934
10,514
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
JoeFoe2
Ymir
14
5 / 1 / 6
9,392
522
7,982
12,504
12,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Jrippiee
Izanami
17
8 / 1 / 3
10,857
603
9,878
9,740
3,897
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Kapanoo
Nemesis
18
17 / 1 / 5
11,428
635
15,200
10,804
5,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
65
12
Kills
35
36
Deaths
13
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
1
5
10
1.2
L
Raijin
3
8
2
0.5
L
Gilgamesh
Im KillingCreed
Gilgamesh
3
5
0
0.6
W
Sun Wukong
Jevau
Sun Wukong
4
5
6
1.4
W
Ymir
JoeFoe2
Ymir
5
1
6
8
W
Izanami
Jrippiee
Izanami
8
1
3
9.5
W
Nemesis
Kapanoo
Nemesis
17
1
5
19.5
L
0
6
1
0.08
L
Medusa
TBG32343
Medusa
5
6
0
0.83
L
1
11
6
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,634
Damage
42,374
61,405
Taken
55,618
21,127
Mitigated
35,858
8,029
Healing
11,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,035
1,462
891
3,076
9,636
3,142
472
6,012
3,011
26,623
0
L
Raijin
10,837
1,136
0
3,192
14,443
5,184
0
5,895
8,516
47,855
0
L
Gilgamesh
Im KillingCreed
Gilgamesh
2,255
397
0
51
11,452
4,704
0
712
10,708
0
59,217
W
Sun Wukong
Jevau
Sun Wukong
5,279
1,566
0
784
12,934
10,514
969
4,299
8,261
0
36,519
W
Ymir
JoeFoe2
Ymir
7,982
846
0
2,749
12,504
12,990
155
3,112
9,104
28,366
0
W
Izanami
Jrippiee
Izanami
9,878
7,085
0
2,858
9,740
3,897
4,026
888
8,770
0
83,691
W
Nemesis
Kapanoo
Nemesis
15,200
8,085
291
1,309
10,804
5,315
1,865
1,665
8,959
0
74,467
L
3,196
604
0
1,760
10,924
3,529
0
233
10,691
0
29,859
L
Medusa
TBG32343
Medusa
6,670
3,268
0
2,182
11,958
3,786
2,506
1,130
10,788
0
60,957
L
6,676
1,637
0
844
12,628
3,924
188
3,915
8,685
32,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,661
Gold Earned
48,266
398
Minions Killed
437
0
Camps Cleared
0
1,533,125
Distance Traveled
1,616,804
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,719
429
47
3
0
227,312
4
L
Raijin
8,743
486
101
6
0
268,363
0
L
Gilgamesh
8,627
479
95
5
0
375,880
0
W
Sun Wukong
8,870
493
73
4
0
346,564
0
W
Ymir
9,392
522
36
2
0
304,994
2
W
Izanami
10,857
603
164
9
0
320,441
0
W
Nemesis
11,428
635
117
7
0
417,493
4
L
Loki
6,922
385
44
2
0
295,625
0
L
Medusa
10,820
601
100
6
0
307,086
1
L
Hera
8,549
475
58
3
0
286,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role