Player Matchup

Bacchus
Bacchus
OfficialHoss
Bacchus
Level 7
God Stats
9W - 2L
1,871 SR
Queue Stats
14W - 8L
1,545 Elo+
Solo
Neith
Neith
SenpaiSpyder
Neith
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 35L
1,608 Elo+
Solo
Hercules
Hercules
Wolf kaiser7870
Hercules
Level 22
God Stats
1W - 1L
1,298 SR
Queue Stats
61W - 45L
1,522 Elo+
Solo
Hun Batz
Hun Batz
nobeadsbroo
Hun Batz
Level 10
God Stats
3W - 0L
1,500 SR
Queue Stats
50W - 57L
1,506 Elo+
Solo
Ra
Ra
tadeo-jg-
Ra
Level 28
God Stats
20W - 27L
1,489 SR
Queue Stats
152W - 189L
1,558 Elo+
Solo
Team Averages
Level 18
1,532 SR
1,548 Elo+

VS

Team Averages
Level 24
1,433 SR
1,463 Elo+
Hel
Hel
Akkiru
Hel
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 73L
1,430 Elo+
Party 1
Neith
Neith
CClefairy
Neith
Level 17
God Stats
29W - 34L
1,433 SR
Queue Stats
54W - 64L
1,401 Elo+
Party 1
Chang'e
Chang'e
Kim Jong Uno815
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 63L
1,658 Elo+
Solo
Fenrir
Fenrir
Liyuua
Fenrir
Level 21
God Stats
18W - 31L
1,413 SR
Queue Stats
32W - 47L
1,413 Elo+
Party 1
Cthulhu
Cthulhu
LonelyJian
Cthulhu
Level 8
God Stats
0W - 2L
1,318 SR
Queue Stats
4W - 8L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
OfficialHoss
Bacchus
12
1 / 5 / 7
8,418
468
4,325
11,409
10,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
12 / 0 / 4
11,117
618
16,256
6,500
2,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
17
4 / 0 / 6
11,759
653
11,365
14,795
9,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Hun Batz
nobeadsbroo
Hun Batz
16
5 / 2 / 4
10,041
558
5,383
10,627
4,119
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
4 / 1 / 4
10,877
604
5,460
8,473
3,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Akkiru
Hel
11
0 / 6 / 1
6,322
351
1,765
11,593
3,095
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
CClefairy
Neith
11
2 / 7 / 0
6,797
378
4,525
10,360
2,724
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 6 / 3
8,257
459
9,274
13,122
4,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Liyuua
Fenrir
13
4 / 2 / 1
8,194
455
5,460
10,722
4,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
LonelyJian
Cthulhu
11
0 / 5 / 2
6,943
386
5,769
15,738
11,602
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
26
Kills
7
8
Deaths
26
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hel
Akkiru
Hel
0
6
1
0.08
L
Neith
CClefairy
Neith
2
7
0
0.29
L
1
6
3
0.42
L
Fenrir
Liyuua
Fenrir
4
2
1
2.25
L
Cthulhu
LonelyJian
Cthulhu
0
5
2
0.2
W
Bacchus
OfficialHoss
Bacchus
1
5
7
0.9
W
12
0
4
14
W
Hercules
4
0
6
7
W
Hun Batz
nobeadsbroo
Hun Batz
5
2
4
3.5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,789
Damage
26,793
51,804
Taken
61,535
29,480
Mitigated
26,221
18,484
Healing
13,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
Akkiru
Hel
1,765
199
2,376
3,268
11,593
3,095
176
587
11,006
28,480
0
L
Neith
CClefairy
Neith
4,525
1,771
0
498
10,360
2,724
470
739
9,613
0
26,124
L
9,274
768
156
4,482
13,122
4,721
0
4,553
8,295
53,588
0
L
Fenrir
Liyuua
Fenrir
5,460
1,952
0
2,644
10,722
4,079
0
2,043
8,593
0
49,181
L
Cthulhu
LonelyJian
Cthulhu
5,769
845
32
309
15,738
11,602
99
1,411
14,243
29,865
0
W
Bacchus
OfficialHoss
Bacchus
4,325
838
0
1,942
11,409
10,285
927
2,997
8,412
15,729
0
W
16,256
8,645
0
3,880
6,500
2,324
4,856
1,625
4,875
0
82,356
W
Hercules
11,365
3,885
0
5,993
14,795
9,229
249
6,441
8,354
0
64,875
W
Hun Batz
nobeadsbroo
Hun Batz
5,383
1,832
0
2,410
10,627
4,119
106
1,970
8,657
0
74,506
W
5,460
308
762
3,497
8,473
3,523
2,319
3,775
4,698
74,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,212
Gold Earned
36,513
576
Minions Killed
333
0
Camps Cleared
0
1,784,311
Distance Traveled
1,577,416
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,322
351
53
3
0
285,646
2
L
Neith
6,797
378
47
3
0
313,919
4
L
Chang'e
8,257
459
101
6
0
271,772
5
L
Fenrir
8,194
455
87
5
0
393,946
3
L
Cthulhu
6,943
386
45
3
0
312,133
0
W
Bacchus
8,418
468
19
1
0
368,913
0
W
Neith
11,117
618
134
7
0
319,847
0
W
Hercules
11,759
653
133
7
0
373,609
0
W
Hun Batz
10,041
558
133
7
0
361,125
1
W
Ra
10,877
604
157
9
0
360,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role