Player Matchup

Skadi
Skadi
IZtFranTz
Skadi
Level 17
God Stats
4W - 2L
1,365 SR
Queue Stats
97W - 90L
1,356 Elo+
Solo
Apollo
Apollo
LilXMonster4953
Apollo
Level 22
God Stats
15W - 16L
1,364 SR
Queue Stats
29W - 35L
1,353 Elo+
Solo
Yemoja
Yemoja
awone_99
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,238 Elo+
Solo
Merlin
Merlin
dustinsouls
Merlin
Level 24
God Stats
4W - 7L
1,464 SR
Queue Stats
44W - 39L
1,417 Elo+
Solo
Thor
Thor
joeldestructorde
Thor
Level 7
God Stats
2W - 2L
1,777 SR
Queue Stats
10W - 17L
1,419 Elo+
Solo
Team Averages
Level 15
1,494 SR
1,357 Elo+

VS

Team Averages
Level 47
1,495 SR
1,464 Elo+
Osiris
Osiris
ChynuhVirus
Osiris
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 43L
1,277 Elo+
Party 2
Fenrir
Fenrir
Doughboy64xDV
Fenrir
Level 160
God Stats
5W - 8L
1,415 SR
Queue Stats
487W - 446L
1,577 Elo+
Party 1
Yemoja
Yemoja
Gamma2626
Yemoja
Level 8
God Stats
11W - 3L
1,733 SR
Queue Stats
11W - 4L
1,670 Elo+
Party 1
Neith
Neith
KilledByA_Girl96
Neith
Level 31
God Stats
3W - 4L
1,328 SR
Queue Stats
7W - 18L
1,232 Elo+
Party 2
Ra
Ra
yngjoker
Ra
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
IZtFranTz
Skadi
11
0 / 5 / 0
6,697
352
4,204
7,934
2,635
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
5 / 6 / 2
10,568
556
8,009
11,642
4,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
awone_99
Yemoja
11
0 / 7 / 2
7,522
396
4,603
10,439
5,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
15
2 / 5 / 0
8,324
438
3,744
12,107
5,291
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
4 / 5 / 2
8,411
443
5,684
12,751
4,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
1 / 8 / 3
9,041
476
5,126
11,784
6,366
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
7 / 1 / 4
12,167
640
6,155
12,311
5,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Gamma2626
Yemoja
14
8 / 1 / 7
10,882
573
10,281
9,850
7,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 3 / 5
8,827
465
2,825
9,829
3,590
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
11 / 0 / 3
13,282
699
13,356
9,770
5,213
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
11
Kills
28
28
Deaths
13
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Osiris
1
8
3
0.31
W
7
1
4
9
W
Yemoja
Gamma2626
Yemoja
8
1
7
11.5
L
Skadi
IZtFranTz
Skadi
0
5
0
0
W
1
3
5
1.17
L
5
6
2
1
L
Yemoja
awone_99
Yemoja
0
7
2
0.14
L
Merlin
2
5
0
0.4
L
4
5
2
1
W
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,244
Damage
37,743
54,873
Taken
53,544
22,524
Mitigated
28,881
9,080
Healing
23,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
5,126
765
0
588
11,784
6,366
544
673
11,111
0
33,356
W
6,155
2,558
0
7,577
12,311
5,843
219
219
12,092
0
93,295
W
Yemoja
Gamma2626
Yemoja
10,281
1,839
1,486
1,873
9,850
7,869
1,307
2,202
7,648
28,278
0
L
Skadi
IZtFranTz
Skadi
4,204
1,792
246
1,150
7,934
2,635
0
5,204
2,730
0
22,357
W
2,825
1,143
761
3,398
9,829
3,590
2,019
3,123
6,706
0
33,350
L
8,009
4,743
0
0
11,642
4,050
3,320
3,302
8,340
0
56,626
L
Yemoja
awone_99
Yemoja
4,603
387
106
880
10,439
5,911
0
5,488
4,951
24,656
0
L
Merlin
3,744
145
0
2,838
12,107
5,291
0
5,641
6,466
63,258
0
L
5,684
1,337
192
3,668
12,751
4,637
0
4,002
8,749
0
37,291
W
13,356
2,613
760
6,798
9,770
5,213
2,300
2,130
7,640
105,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,522
Gold Earned
54,199
354
Minions Killed
526
0
Camps Cleared
0
1,552,785
Distance Traveled
1,733,559
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,041
476
61
3
0
354,755
0
W
Fenrir
12,167
640
160
8
0
365,635
0
W
Yemoja
10,882
573
49
3
0
353,746
5
L
Skadi
6,697
352
42
2
0
324,125
0
W
Neith
8,827
465
54
3
0
296,286
1
L
Apollo
10,568
556
132
7
0
330,311
0
L
Yemoja
7,522
396
38
2
0
285,343
2
L
Merlin
8,324
438
84
4
0
322,211
4
L
Thor
8,411
443
58
3
0
290,795
0
W
Ra
13,282
699
202
11
0
363,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role